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Bubberstation/code/game/machinery/mass_driver.dm

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/obj/machinery/mass_driver
name = "mass driver"
desc = "The finest in spring-loaded piston toy technology, now on a space station near you."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "mass_driver"
anchored = 1
use_power = 1
idle_power_usage = 2
active_power_usage = 50
var/power = 1
var/code = 1
var/id = 1
var/drive_range = 50 //this is mostly irrelevant since current mass drivers throw into space, but you could make a lower-range mass driver for interstation transport or something I guess.
/obj/machinery/mass_driver/proc/drive(amount)
if(stat & (BROKEN|NOPOWER))
return
use_power(500)
var/O_limit
var/atom/target = get_edge_target_turf(src, dir)
for(var/atom/movable/O in loc)
if(!O.anchored || istype(O, /obj/mecha)) //Mechs need their launch platforms.
O_limit++
if(O_limit >= 20)
audible_message("<span class='notice'>[src] lets out a screech, it doesn't seem to be able to handle the load.</span>")
break
use_power(500)
O.throw_at_fast(target, drive_range * power, power)
flick("mass_driver1", src)
/obj/machinery/mass_driver/emp_act(severity)
if(stat & (BROKEN|NOPOWER))
return
drive()
..(severity)