mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-12 18:03:13 +00:00
* Updates the CustomiseSNPC verb to be less laggy * Adds a resetSNPC verb to manually reset one. * Adds a toggleSNPC verb to change between high and low profile mods * Added a "High Profile" processing mode that can allow the SNPC to tick at custom rates, for special/story SNPCs * All SNPCs now spawn as Assistants to prevent head spam. * SNPCs can now be spawned as a doppelganger, and will take the name of a person with the same job as them. * SNPCs now only hack doors their job doesn't have access to. * SNPC augmentation values tweaked * Runtime caused by limbs fixed * Runtime caused by assigned the SNPC to be a chef fixed. * Bartender SNPCs now receive a module which allows them to serve drinks to nearby patrons. * Fixed Chef SNPCs having incorrect modules and home areas. * Certain modules will now skip being processed if combat is taking precidence. * Fixed an incorrect emote. * Clown SNPCs will now drop less items (to prevent massive piles of soap or bananas) * SNPCs using the healing module will now try to use stackable healing items, and if they are out, instead use their inbuilt tricordrazine hypospray. * Janitor SNPCs no longer attempt to mop things, and instead use an inbuilt space-cleaner spray * Chef SNPCs will no longer leave behind uncooked food when trying to process it. * Chef SNPCs will now use the smartfridge as a source to make custom food. * Chef SNPCs will no longer run amok, spraying food everywhere. * Chef SNPCs will attempt to serve up completed food to the Chef's window * If a Chef SNPC cannot find any viable food source, they will synthesize clones of regular food, which have a lower nutriment count than the real ones. * SNPCs will no longer explode into items when entering combat, and will no longer throw guns instead of shooting them.