mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-13 10:23:15 +00:00
276 lines
6.4 KiB
Plaintext
276 lines
6.4 KiB
Plaintext
var/obj/machinery/gateway/centerstation/the_gateway = null
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/obj/machinery/gateway
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name = "gateway"
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desc = "A mysterious gateway built by unknown hands, it allows for faster than light travel to far-flung locations."
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icon = 'icons/obj/machines/gateway.dmi'
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icon_state = "off"
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density = 1
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anchored = 1
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unacidable = 1
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var/active = 0
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/obj/machinery/gateway/centerstation/New()
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..()
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if(!the_gateway)
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the_gateway = src
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/obj/machinery/gateway/centerstation/Destroy()
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if(the_gateway == src)
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the_gateway = null
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..()
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/obj/machinery/gateway/initialize()
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update_icon()
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if(dir == 2)
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density = 0
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/obj/machinery/gateway/update_icon()
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if(active)
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icon_state = "on"
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return
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icon_state = "off"
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//prevents shuttles attempting to rotate this since it messes up sprites
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/obj/machinery/gateway/shuttleRotate()
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return
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//this is da important part wot makes things go
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/obj/machinery/gateway/centerstation
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density = 1
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icon_state = "offcenter"
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use_power = 1
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//warping vars
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var/list/linked = list()
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var/ready = 0 //have we got all the parts for a gateway?
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var/wait = 0 //this just grabs world.time at world start
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var/obj/machinery/gateway/centeraway/awaygate = null
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/obj/machinery/gateway/centerstation/initialize()
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update_icon()
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wait = world.time + config.gateway_delay //+ thirty minutes default
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awaygate = locate(/obj/machinery/gateway/centeraway)
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/obj/machinery/gateway/centerstation/update_icon()
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if(active)
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icon_state = "oncenter"
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return
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icon_state = "offcenter"
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/obj/machinery/gateway/centerstation/process()
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if(stat & (NOPOWER))
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if(active) toggleoff()
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return
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if(active)
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use_power(5000)
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/obj/machinery/gateway/centerstation/proc/detect()
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linked = list() //clear the list
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var/turf/T = loc
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for(var/i in alldirs)
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T = get_step(loc, i)
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var/obj/machinery/gateway/G = locate(/obj/machinery/gateway) in T
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if(G)
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linked.Add(G)
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continue
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//this is only done if we fail to find a part
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ready = 0
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toggleoff()
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break
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if(linked.len == 8)
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ready = 1
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/obj/machinery/gateway/centerstation/proc/toggleon(mob/user)
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if(!ready)
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return
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if(linked.len != 8)
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return
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if(!powered())
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return
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if(!awaygate)
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user << "<span class='notice'>Error: No destination found.</span>"
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return
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if(world.time < wait)
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user << "<span class='notice'>Error: Warpspace triangulation in progress. Estimated time to completion: [round(((wait - world.time) / 10) / 60)] minutes.</span>"
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return
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for(var/obj/machinery/gateway/G in linked)
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G.active = 1
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G.update_icon()
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active = 1
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update_icon()
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/obj/machinery/gateway/centerstation/proc/toggleoff()
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for(var/obj/machinery/gateway/G in linked)
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G.active = 0
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G.update_icon()
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active = 0
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update_icon()
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/obj/machinery/gateway/centerstation/attack_hand(mob/user)
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if(!ready)
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detect()
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return
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if(!active)
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toggleon(user)
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return
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toggleoff()
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//okay, here's the good teleporting stuff
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/obj/machinery/gateway/centerstation/Bumped(atom/movable/AM)
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if(!ready)
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return
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if(!active)
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return
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if(!awaygate || qdeleted(awaygate))
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return
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if(awaygate.calibrated)
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AM.forceMove(get_step(awaygate.loc, SOUTH))
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AM.dir = SOUTH
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if (ismob(AM))
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var/mob/M = AM
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if (M.client)
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M.client.move_delay = max(world.time + 5, M.client.move_delay)
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return
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else
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var/obj/effect/landmark/dest = pick(awaydestinations)
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if(dest)
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AM.forceMove(get_turf(dest))
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AM.dir = SOUTH
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use_power(5000)
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return
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/obj/machinery/gateway/centerstation/attackby(obj/item/device/W, mob/user, params)
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if(istype(W,/obj/item/device/multitool))
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user << "\black The gate is already calibrated, there is no work for you to do here."
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return
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/////////////////////////////////////Away////////////////////////
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/obj/machinery/gateway/centeraway
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density = 1
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icon_state = "offcenter"
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use_power = 0
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var/calibrated = 1
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var/list/linked = list() //a list of the connected gateway chunks
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var/ready = 0
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var/obj/machinery/gateway/centeraway/stationgate = null
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/obj/machinery/gateway/centeraway/initialize()
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update_icon()
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stationgate = locate(/obj/machinery/gateway/centerstation)
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/obj/machinery/gateway/centeraway/update_icon()
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if(active)
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icon_state = "oncenter"
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return
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icon_state = "offcenter"
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/obj/machinery/gateway/centeraway/proc/detect()
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linked = list() //clear the list
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var/turf/T = loc
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for(var/i in alldirs)
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T = get_step(loc, i)
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var/obj/machinery/gateway/G = locate(/obj/machinery/gateway) in T
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if(G)
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linked.Add(G)
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continue
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//this is only done if we fail to find a part
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ready = 0
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toggleoff()
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break
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if(linked.len == 8)
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ready = 1
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/obj/machinery/gateway/centeraway/proc/toggleon(mob/user)
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if(!ready)
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return
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if(linked.len != 8)
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return
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if(!stationgate)
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user << "<span class='notice'>Error: No destination found.</span>"
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return
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for(var/obj/machinery/gateway/G in linked)
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G.active = 1
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G.update_icon()
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active = 1
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update_icon()
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/obj/machinery/gateway/centeraway/proc/toggleoff()
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for(var/obj/machinery/gateway/G in linked)
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G.active = 0
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G.update_icon()
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active = 0
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update_icon()
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/obj/machinery/gateway/centeraway/attack_hand(mob/user)
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if(!ready)
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detect()
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return
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if(!active)
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toggleon(user)
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return
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toggleoff()
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/obj/machinery/gateway/centeraway/Bumped(atom/movable/AM)
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if(!ready)
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return
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if(!active)
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return
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if(!stationgate || qdeleted(stationgate))
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return
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if(istype(AM, /mob/living/carbon))
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for(var/obj/item/weapon/implant/exile/E in AM)//Checking that there is an exile implant in the contents
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if(E.imp_in == AM)//Checking that it's actually implanted vs just in their pocket
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AM << "\black The station gate has detected your exile implant and is blocking your entry."
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return
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AM.forceMove(get_step(stationgate.loc, SOUTH))
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AM.dir = SOUTH
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if (ismob(AM))
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var/mob/M = AM
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if (M.client)
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M.client.move_delay = max(world.time + 5, M.client.move_delay)
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/obj/machinery/gateway/centeraway/attackby(obj/item/device/W, mob/user, params)
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if(istype(W,/obj/item/device/multitool))
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if(calibrated)
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user << "\black The gate is already calibrated, there is no work for you to do here."
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return
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else
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user << "<span class='boldnotice'>Recalibration successful!</span>: \black This gate's systems have been fine tuned. Travel to this gate will now be on target."
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calibrated = 1
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return
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