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Bubberstation/code/modules/clothing/chameleon.dm
AndrewJacksonThe2nd e7b8e81ab6 Update chameleon.dm
2016-02-24 20:19:45 -08:00

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/datum/action/item_action/chameleon/change
name = "Chameleon Change"
var/list/chameleon_blacklist = list()
var/list/chameleon_list = list()
var/chameleon_type = null
var/chameleon_name = "Item"
/datum/action/item_action/chameleon/change/proc/initialize_disguises()
if(button)
button.name = "Change [chameleon_name] Appearance"
chameleon_blacklist += target.type
var/list/temp_list = typesof(chameleon_type)
for(var/V in temp_list - (chameleon_blacklist))
chameleon_list += V
/datum/action/item_action/chameleon/change/proc/update_look(mob/user)
var/list/item_names = list()
var/obj/item/picked_item
for(var/U in chameleon_list)
var/obj/item/I = U
item_names += initial(I.name)
var/picked_name
picked_name = input("Select [chameleon_name] to change it to", "Chameleon [chameleon_name]", picked_name) in item_names
if(!picked_name)
return
for(var/V in chameleon_list)
var/obj/item/I = V
if(initial(I.name) == picked_name)
picked_item = V
break
if(!picked_item)
return
if(isliving(user))
var/mob/living/C = user
if(C.stat != CONSCIOUS)
return
target.name = initial(picked_item.name)
target.desc = initial(picked_item.desc)
target.icon_state = initial(picked_item.icon_state)
if(istype(target, /obj/item))
var/obj/item/I = target
I.item_state = initial(picked_item.item_state)
if(istype(I, /obj/item/clothing) && istype(initial(picked_item), /obj/item/clothing))
var/obj/item/clothing/CL = I
var/obj/item/clothing/PCL = picked_item
CL.flags_cover = initial(PCL.flags_cover)
target.icon = initial(picked_item.icon)
C.regenerate_icons() //so our overlays update.
UpdateButtonIcon()
/datum/action/item_action/chameleon/change/Trigger()
if(!IsAvailable())
return
update_look(owner)
return 1
/obj/item/clothing/under/chameleon
//starts off as black
name = "black jumpsuit"
icon_state = "black"
item_state = "bl_suit"
item_color = "black"
desc = "It's a plain jumpsuit. It has a small dial on the wrist."
origin_tech = "syndicate=3"
sensor_mode = 0 //Hey who's this guy on the Syndicate Shuttle??
random_sensor = 0
burn_state = FIRE_PROOF
armor = list(melee = 10, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/under/chameleon/New()
..()
var/datum/action/item_action/chameleon/change/chameleon_action = new(src)
chameleon_action.chameleon_type = /obj/item/clothing/under
chameleon_action.chameleon_name = "Jumpsuit"
chameleon_action.initialize_disguises()
/obj/item/clothing/suit/chameleon
name = "armor"
desc = "A slim armored vest that protects against most types of damage."
icon_state = "armor"
item_state = "armor"
blood_overlay_type = "armor"
origin_tech = "syndicate=3"
burn_state = FIRE_PROOF
armor = list(melee = 10, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/suit/chameleon/New()
..()
var/datum/action/item_action/chameleon/change/chameleon_action = new(src)
chameleon_action.chameleon_type = /obj/item/clothing/suit
chameleon_action.chameleon_name = "Suit"
chameleon_action.initialize_disguises()
/obj/item/clothing/glasses/chameleon
name = "Optical Meson Scanner"
desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition."
icon_state = "meson"
item_state = "meson"
origin_tech = "syndicate=3"
burn_state = FIRE_PROOF
armor = list(melee = 10, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/glasses/chameleon/New()
..()
var/datum/action/item_action/chameleon/change/chameleon_action = new(src)
chameleon_action.chameleon_type = /obj/item/clothing/glasses
chameleon_action.chameleon_name = "Glasses"
chameleon_action.initialize_disguises()
/obj/item/clothing/gloves/chameleon
desc = "These gloves will protect the wearer from electric shock."
name = "insulated gloves"
icon_state = "yellow"
item_state = "ygloves"
burn_state = FIRE_PROOF
armor = list(melee = 10, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/gloves/chameleon/New()
..()
var/datum/action/item_action/chameleon/change/chameleon_action = new(src)
chameleon_action.chameleon_type = /obj/item/clothing/gloves
chameleon_action.chameleon_name = "Gloves"
chameleon_action.initialize_disguises()
/obj/item/clothing/head/chameleon
name = "grey cap"
desc = "It's a baseball hat in a tasteful grey colour."
icon_state = "greysoft"
item_color = "grey"
burn_state = FIRE_PROOF
armor = list(melee = 5, bullet = 5, laser = 5, energy = 0, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/head/chameleon/New()
..()
var/datum/action/item_action/chameleon/change/chameleon_action = new(src)
chameleon_action.chameleon_type = /obj/item/clothing/head
chameleon_action.chameleon_name = "Hat"
chameleon_action.initialize_disguises()
/obj/item/clothing/mask/chameleon
name = "gas mask"
desc = "A face-covering mask that can be connected to an air supply. While good for concealing your identity, it isn't good for blocking gas flow." //More accurate
icon_state = "gas_alt"
item_state = "gas_alt"
burn_state = FIRE_PROOF
armor = list(melee = 5, bullet = 5, laser = 5, energy = 0, bomb = 0, bio = 0, rad = 0)
flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH
var/vchange = 1
/obj/item/clothing/mask/chameleon/New()
..()
var/datum/action/item_action/chameleon/change/chameleon_action = new(src)
chameleon_action.chameleon_type = /obj/item/clothing/mask
chameleon_action.chameleon_name = "Mask"
chameleon_action.initialize_disguises()
/obj/item/clothing/mask/chameleon/attack_self(mob/user)
vchange = !vchange
user << "<span class='notice'>The voice changer is now [vchange ? "on" : "off"]!</span>"
/obj/item/clothing/shoes/chameleon
name = "black shoes"
icon_state = "black"
item_color = "black"
desc = "A pair of black shoes."
permeability_coefficient = 0.05
flags = NOSLIP
origin_tech = "syndicate=3"
burn_state = FIRE_PROOF
can_hold_items = 1
armor = list(melee = 10, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/shoes/chameleon/New()
..()
var/datum/action/item_action/chameleon/change/chameleon_action = new(src)
chameleon_action.chameleon_type = /obj/item/clothing/shoes
chameleon_action.chameleon_name = "Shoes"
chameleon_action.initialize_disguises()
/obj/item/weapon/gun/energy/laser/chameleon
name = "practice laser gun"
desc = "A modified version of the basic laser gun, this one fires less concentrated energy bolts designed for target practice."
ammo_type = list(/obj/item/ammo_casing/energy/laser/practice)
clumsy_check = 0
needs_permit = 0
pin = /obj/item/device/firing_pin
cell_type = /obj/item/weapon/stock_parts/cell/bluespace
/obj/item/weapon/gun/energy/laser/chameleon/New()
..()
var/datum/action/item_action/chameleon/change/chameleon_action = new(src)
chameleon_action.chameleon_type = /obj/item/weapon/gun
chameleon_action.chameleon_name = "Gun"
chameleon_action.chameleon_blacklist = typesof(/obj/item/weapon/gun/magic)
chameleon_action.initialize_disguises()
/obj/item/weapon/storage/backpack/chameleon
name = "chameleon backpack"
/obj/item/weapon/storage/backpack/chameleon/New()
..()
var/datum/action/item_action/chameleon/change/chameleon_action = new(src)
chameleon_action.chameleon_type = /obj/item/weapon/storage/backpack
chameleon_action.chameleon_name = "Backpack"
chameleon_action.initialize_disguises()
/obj/item/device/radio/headset/chameleon
name = "chameleon headset"
/obj/item/device/radio/headset/chameleon/New()
..()
var/datum/action/item_action/chameleon/change/chameleon_action = new(src)
chameleon_action.chameleon_type = /obj/item/device/radio/headset
chameleon_action.chameleon_name = "Headset"
chameleon_action.initialize_disguises()
/obj/item/device/pda/chameleon
name = "chameleon PDA"
/obj/item/device/pda/chameleon/New()
..()
var/datum/action/item_action/chameleon/change/chameleon_action = new(src)
chameleon_action.chameleon_type = /obj/item/device/pda
chameleon_action.chameleon_name = "PDA"
chameleon_action.chameleon_blacklist = list(/obj/item/device/pda/ai)
chameleon_action.initialize_disguises()