Files
Bubberstation/code/modules/clothing/suits/toggles.dm
phil235 c60f5c29b3 Fixes suits with toggleable hood not having any toggle_hood action button.
Fixes some flags on the bloated human head gear.
2016-02-26 01:55:51 +01:00

183 lines
4.6 KiB
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//Hoods for winter coats and chaplain hoodie etc
/obj/item/clothing/suit/hooded
actions_types = list(/datum/action/item_action/toggle_hood)
var/obj/item/clothing/head/hood
var/hoodtype = /obj/item/clothing/head/winterhood //so the chaplain hoodie or other hoodies can override this
/obj/item/clothing/suit/hooded/New()
MakeHood()
..()
/obj/item/clothing/suit/hooded/Destroy()
qdel(hood)
return ..()
/obj/item/clothing/suit/hooded/proc/MakeHood()
if(!hood)
var/obj/item/clothing/head/W = new hoodtype(src)
hood = W
/obj/item/clothing/suit/hooded/ui_action_click()
ToggleHood()
/obj/item/clothing/suit/hooded/item_action_slot_check(slot, mob/user)
if(slot == slot_wear_suit)
return 1
/obj/item/clothing/suit/hooded/equipped(mob/user, slot)
if(slot != slot_wear_suit)
RemoveHood()
..()
/obj/item/clothing/suit/hooded/proc/RemoveHood()
src.icon_state = "[initial(icon_state)]"
suittoggled = 0
if(ishuman(hood.loc))
var/mob/living/carbon/H = hood.loc
H.unEquip(hood, 1)
H.update_inv_wear_suit()
hood.loc = src
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
/obj/item/clothing/suit/hooded/dropped()
..()
RemoveHood()
/obj/item/clothing/suit/hooded/proc/ToggleHood()
if(!suittoggled)
if(ishuman(src.loc))
var/mob/living/carbon/human/H = src.loc
if(H.wear_suit != src)
H << "<span class='warning'>You must be wearing [src] to put up the hood!</span>"
return
if(H.head)
H << "<span class='warning'>You're already wearing something on your head!</span>"
return
else
H.equip_to_slot_if_possible(hood,slot_head,0,0,1)
suittoggled = 1
src.icon_state = "[initial(icon_state)]_t"
H.update_inv_wear_suit()
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
else
RemoveHood()
//Toggle exosuits for different aesthetic styles (hoodies, suit jacket buttons, etc)
/obj/item/clothing/suit/toggle/AltClick(mob/user)
..()
if(!user.canUseTopic(user))
user << "<span class='warning'>You can't do that right now!</span>"
return
if(!in_range(src, user))
return
else
suit_toggle(user)
/obj/item/clothing/suit/toggle/ui_action_click()
suit_toggle()
/obj/item/clothing/suit/toggle/proc/suit_toggle()
set src in usr
if(!can_use(usr))
return 0
usr << "<span class='notice'>You toggle [src]'s [togglename].</span>"
if(src.suittoggled)
src.icon_state = "[initial(icon_state)]"
src.suittoggled = 0
else if(!src.suittoggled)
src.icon_state = "[initial(icon_state)]_t"
src.suittoggled = 1
usr.update_inv_wear_suit()
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
/obj/item/clothing/suit/toggle/examine(mob/user)
..()
user << "Alt-click on [src] to toggle the [togglename]."
//Hardsuit toggle code
/obj/item/clothing/suit/space/hardsuit/New()
MakeHelmet()
..()
/obj/item/clothing/suit/space/hardsuit/Destroy()
if(helmet)
helmet.suit = null
qdel(helmet)
qdel(jetpack)
return ..()
/obj/item/clothing/head/helmet/space/hardsuit/Destroy()
if(suit)
suit.helmet = null
return ..()
/obj/item/clothing/suit/space/hardsuit/proc/MakeHelmet()
if(!helmettype)
return
if(!helmet)
var/obj/item/clothing/head/helmet/space/hardsuit/W = new helmettype(src)
W.suit = src
helmet = W
/obj/item/clothing/suit/space/hardsuit/ui_action_click()
..()
ToggleHelmet()
/obj/item/clothing/suit/space/hardsuit/equipped(mob/user, slot)
if(!helmettype)
return
if(slot != slot_wear_suit)
RemoveHelmet()
..()
/obj/item/clothing/suit/space/hardsuit/proc/RemoveHelmet()
if(!helmet)
return
suittoggled = 0
if(ishuman(helmet.loc))
var/mob/living/carbon/H = helmet.loc
if(helmet.on)
helmet.attack_self(H)
H.unEquip(helmet, 1)
H.update_inv_wear_suit()
H << "<span class='notice'>The helmet on the hardsuit disengages.</span>"
playsound(src.loc, 'sound/mecha/mechmove03.ogg', 50, 1)
helmet.loc = src
/obj/item/clothing/suit/space/hardsuit/dropped()
..()
RemoveHelmet()
/obj/item/clothing/suit/space/hardsuit/proc/ToggleHelmet()
var/mob/living/carbon/human/H = src.loc
if(!helmettype)
return
if(!helmet)
return
if(!suittoggled)
if(ishuman(src.loc))
if(H.wear_suit != src)
H << "<span class='warning'>You must be wearing [src] to engage the helmet!</span>"
return
if(H.head)
H << "<span class='warning'>You're already wearing something on your head!</span>"
return
else
H << "<span class='notice'>You engage the helmet on the hardsuit.</span>"
H.equip_to_slot_if_possible(helmet,slot_head,0,0,1)
suittoggled = 1
H.update_inv_wear_suit()
playsound(src.loc, 'sound/mecha/mechmove03.ogg', 50, 1)
else
RemoveHelmet()