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Bonus; fixes a bug where blobbernauts spawned from factories would wander in the 5 seconds before they got a client
30 lines
771 B
Plaintext
30 lines
771 B
Plaintext
/datum/round_event_control/blob
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name = "Blob"
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typepath = /datum/round_event/blob
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weight = 5
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max_occurrences = 1
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earliest_start = 18000 //30 minutes
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gamemode_blacklist = list("blob") //Just in case a blob survives that long
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/datum/round_event/blob
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announceWhen = 12
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endWhen = 120
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var/new_rate = 2
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/datum/round_event/blob/New(var/strength)
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..()
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if(strength)
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new_rate = strength
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/datum/round_event/blob/announce()
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priority_announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/AI/outbreak5.ogg')
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/datum/round_event/blob/start()
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var/turf/T = pick(blobstart)
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if(!T)
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return kill()
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new/obj/effect/blob/core(T, 200, null, new_rate)
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