Files
Bubberstation/code/modules/events/blob.dm
Nerd Lord 08b3c246e9 Blob event can now happen earlier.
Bonus; fixes a bug where blobbernauts spawned from factories would wander in the 5 seconds before they got a client
2016-02-24 12:10:00 -05:00

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/datum/round_event_control/blob
name = "Blob"
typepath = /datum/round_event/blob
weight = 5
max_occurrences = 1
earliest_start = 18000 //30 minutes
gamemode_blacklist = list("blob") //Just in case a blob survives that long
/datum/round_event/blob
announceWhen = 12
endWhen = 120
var/new_rate = 2
/datum/round_event/blob/New(var/strength)
..()
if(strength)
new_rate = strength
/datum/round_event/blob/announce()
priority_announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/AI/outbreak5.ogg')
/datum/round_event/blob/start()
var/turf/T = pick(blobstart)
if(!T)
return kill()
new/obj/effect/blob/core(T, 200, null, new_rate)