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Bubberstation/code/modules/events/holiday/friday13th.dm
2015-03-25 15:01:06 -07:00

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// Basically, cut the event frequency in half to simulate unluckiness.
/datum/round_event_control/fridaythethirteen
name = "Friday the 13th"
holidayID = FRIDAY_13TH
typepath = /datum/round_event/fridaythethirteen
weight = -1
max_occurrences = 1
earliest_start = 0
/datum/round_event/fridaythethirteen/start()
//Very unlucky, cut the frequency of events in half.
events.frequency_lower /= 2
events.frequency_upper /= 2
/datum/round_event/fridaythethirteen/announce()
for(var/mob/living/L in player_list)
L << "<span class='warning'>You are feeling unlucky today.</span>"