Files
Bubberstation/code/modules/events/wizard/invincible.dm
Incoming a8737f8ae4 Stops the exponential hell of petsplosion happening more than once a round it turns out we didn't need 6000 mice
Reduces the lava event from "lets slay all idlers and stop all action for 2 minutes" to "lets greviously wound all idlers and stop all action for 30 seconds"

Makes summon magic/summon guns work fine without a mob attached, this prevents a runtime and some odd messages to the admins

Makes the inviciblity text jive better.
2014-09-14 03:36:38 -04:00

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/datum/round_event_control/wizard/invincible //Boolet Proof
name = "Invincibility"
weight = 3
typepath = /datum/round_event/wizard/invincible/
max_occurrences = 5
earliest_start = 0
/datum/round_event/wizard/invincible/start()
for(var/mob/living/carbon/human/H in living_mob_list)
H.reagents.add_reagent("adminordrazine", 40) //100 ticks of absolute invinciblity (barring gibs)
H << "<span class='notice'>You feel invincible, nothing can hurt you!</span>"