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63 lines
2.7 KiB
Plaintext
63 lines
2.7 KiB
Plaintext
/datum/round_event_control/wizard/rpgloot //its time to minmax your shit
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name = "RPG Loot"
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weight = 3
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typepath = /datum/round_event/wizard/rpgloot/
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max_occurrences = 1
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earliest_start = 0
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/datum/round_event/wizard/rpgloot/start()
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var/list/prefixespositive = list("greater", "major", "blessed", "superior", "enpowered", "honed", "true", "glorious", "robust")
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var/list/prefixesnegative = list("lesser", "minor", "blighted", "inferior", "enfeebled", "rusted", "unsteady", "tragic", "gimped")
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var/list/suffixes = list("orc slaying", "elf slaying", "corgi slaying", "strength", "dexterity", "constitution", "intelligence", "wisdom", "charisma", "the forest", "the hills", "the plains", "the sea", "the sun", "the moon", "the void", "the world", "the fool", "many secrets", "many tales", "many colors", "rending", "sundering", "the night", "the day")
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var/upgrade_scroll_chance = 0
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for(var/obj/item/I in world)
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if(istype(I,/obj/item/organ/))
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continue
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var/quality = pick(1;15, 2;14, 2;13, 2;12, 3;11, 3;10, 3;9, 4;8, 4;7, 4;6, 5;5, 5;4, 5;3, 6;2, 6;1, 6;0)
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if(prob(50))
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quality = -quality
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if(quality > 0)
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I.name = "[pick(prefixespositive)] [I.name] of [pick(suffixes)] +[quality]"
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else if(quality < 0)
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I.name = "[pick(prefixesnegative)] [I.name] of [pick(suffixes)] [quality]"
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else
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I.name = "[I.name] of [pick(suffixes)]"
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I.force = max(0,I.force + quality)
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I.throwforce = max(0,I.throwforce + quality)
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for(var/value in I.armor)
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I.armor[value] += quality
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if(istype(I,/obj/item/weapon/storage))
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var/obj/item/weapon/storage/S = I
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if(prob(upgrade_scroll_chance) && S.contents.len < S.storage_slots)
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var/obj/item/upgradescroll/scroll = new
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S.handle_item_insertion(scroll,1)
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upgrade_scroll_chance = max(0,upgrade_scroll_chance-100)
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upgrade_scroll_chance += 25
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/obj/item/upgradescroll
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name = "Item Fortification Scroll"
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desc = "Somehow, this piece of paper can be applied to items to make them \"better\". Apparently there's a risk of losing the item if it's already \"too good\". <i>This all feels so arbitrary...</i>"
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icon = 'icons/obj/wizard.dmi'
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icon_state = "scroll"
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w_class = 1
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/obj/item/upgradescroll/afterattack(obj/item/target, mob/user , proximity)
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if(!proximity || !istype(target))
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return
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var/quality = target.force - initial(target.force)
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if(quality > 9 && prob((quality - 9)*10))
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user << "<span class='danger'>[target] catches fire!</span>"
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if(target.burn_state == -1)
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target.burn_state = 0
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target.fire_act()
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qdel(src)
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return
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target.force += 1
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target.throwforce += 1
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for(var/value in target.armor)
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target.armor[value] += 1
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user << "<span class='notice'>[target] glows blue and seems vaguely \"better\"!</span>"
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qdel(src)
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