Files
Bubberstation/code/modules/food&drinks/kitchen machinery/processor.dm
2016-03-02 07:30:06 +03:00

230 lines
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/obj/machinery/processor
name = "food processor"
desc = "An industrial grinder used to process meat and other foods. Keep hands clear of intake area while operating."
icon = 'icons/obj/kitchen.dmi'
icon_state = "processor"
layer = 2.9
density = 1
anchored = 1
var/broken = 0
var/processing = 0
use_power = 1
idle_power_usage = 5
active_power_usage = 50
var/rating_speed = 1
var/rating_amount = 1
/obj/machinery/processor/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/circuitboard/processor(null)
component_parts += new /obj/item/weapon/stock_parts/matter_bin(null)
component_parts += new /obj/item/weapon/stock_parts/manipulator(null)
RefreshParts()
/obj/machinery/processor/RefreshParts()
for(var/obj/item/weapon/stock_parts/matter_bin/B in component_parts)
rating_amount = B.rating
for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts)
rating_speed = M.rating
/datum/food_processor_process
var/input
var/output
var/time = 40
/datum/food_processor_process/proc/process_food(loc, what, obj/machinery/processor/processor)
if (src.output && loc && processor)
for(var/i = 0, i < processor.rating_amount, i++)
new src.output(loc)
if (what)
qdel(what) // Note to self: Make this safer
/* objs */
/datum/food_processor_process/meat
input = /obj/item/weapon/reagent_containers/food/snacks/meat/slab
output = /obj/item/weapon/reagent_containers/food/snacks/faggot
/datum/food_processor_process/sweetpotato
input = /obj/item/weapon/reagent_containers/food/snacks/grown/potato/sweet
output = /obj/item/weapon/reagent_containers/food/snacks/yakiimo
/datum/food_processor_process/potato
input = /obj/item/weapon/reagent_containers/food/snacks/grown/potato
output = /obj/item/weapon/reagent_containers/food/snacks/fries
/datum/food_processor_process/carrot
input = /obj/item/weapon/reagent_containers/food/snacks/grown/carrot
output = /obj/item/weapon/reagent_containers/food/snacks/carrotfries
/datum/food_processor_process/soybeans
input = /obj/item/weapon/reagent_containers/food/snacks/grown/soybeans
output = /obj/item/weapon/reagent_containers/food/snacks/soydope
/datum/food_processor_process/spaghetti
input = /obj/item/weapon/reagent_containers/food/snacks/doughslice
output = /obj/item/weapon/reagent_containers/food/snacks/spaghetti
/datum/food_processor_process/corn
input = /obj/item/weapon/reagent_containers/food/snacks/grown/corn
output = /obj/item/weapon/reagent_containers/food/snacks/tortilla
/datum/food_processor_process/parsnip
input = /obj/item/weapon/reagent_containers/food/snacks/grown/parsnip
output = /obj/item/weapon/reagent_containers/food/snacks/roastparsnip
/* mobs */
/datum/food_processor_process/mob/process_food(loc, what, processor)
..()
/datum/food_processor_process/mob/slime/process_food(loc, what, obj/machinery/processor/processor)
var/mob/living/simple_animal/slime/S = what
var/C = S.cores
if(S.stat != DEAD)
S.loc = loc
S.visible_message("<span class='notice'>[C] crawls free of the processor!</span>")
return
for(var/i in 1 to (C+processor.rating_amount-1))
new S.coretype(loc)
feedback_add_details("slime_core_harvested","[replacetext(S.colour," ","_")]")
..()
/datum/food_processor_process/mob/slime/input = /mob/living/simple_animal/slime
/datum/food_processor_process/mob/slime/output = null
/datum/food_processor_process/mob/monkey/process_food(loc, what, processor)
var/mob/living/carbon/monkey/O = what
if (O.client) //grief-proof
O.loc = loc
O.visible_message("<span class='notice'>Suddenly [O] jumps out from the processor!</span>", \
"<span class='notice'>You jump out from the processor!</span>", \
"<span class='italics'>You hear chimpering.</span>")
return
var/obj/item/weapon/reagent_containers/glass/bucket/bucket_of_blood = new(loc)
var/datum/reagent/blood/B = new()
B.holder = bucket_of_blood
B.volume = 70
//set reagent data
B.data["donor"] = O
for(var/datum/disease/D in O.viruses)
if(!(D.spread_flags & SPECIAL))
B.data["viruses"] += D.Copy()
if(O.has_dna())
B.data["blood_DNA"] = O.dna.unique_enzymes
if(O.resistances&&O.resistances.len)
B.data["resistances"] = O.resistances.Copy()
bucket_of_blood.reagents.reagent_list += B
bucket_of_blood.reagents.update_total()
bucket_of_blood.on_reagent_change()
//bucket_of_blood.reagents.handle_reactions() //blood doesn't react
..()
/datum/food_processor_process/mob/monkey/input = /mob/living/carbon/monkey
/datum/food_processor_process/mob/monkey/output = null
/obj/machinery/processor/proc/select_recipe(X)
for (var/Type in subtypesof(/datum/food_processor_process) - /datum/food_processor_process/mob)
var/datum/food_processor_process/P = new Type()
if (!istype(X, P.input))
continue
return P
return 0
/obj/machinery/processor/attackby(obj/item/O, mob/user, params)
if(src.processing)
user << "<span class='warning'>The processor is in the process of processing!</span>"
return 1
if(default_deconstruction_screwdriver(user, "processor1", "processor", O))
return
if(exchange_parts(user, O))
return
if(default_pry_open(O))
return
if(default_unfasten_wrench(user, O))
return
default_deconstruction_crowbar(O)
var/atom/movable/what = O
if(istype(O, /obj/item/weapon/grab))
var/obj/item/weapon/grab/G = O
if(!user.Adjacent(G.affecting))
return
if(G.affecting.buckled || G.affecting.buckled_mob)
user << "<span class='warning'>[G.affecting] is attached to somthing!</span>"
return
what = G.affecting
var/datum/food_processor_process/P = select_recipe(what)
if (!P)
user << "<span class='warning'>That probably won't blend!</span>"
return 1
user.visible_message("[user] put [what] into [src].", \
"You put the [what] into [src].")
user.drop_item()
what.loc = src
return
/obj/machinery/processor/attack_hand(mob/user)
if (src.stat != 0) //NOPOWER etc
return
if(src.processing)
user << "<span class='warning'>The processor is in the process of processing!</span>"
return 1
if(src.contents.len == 0)
user << "<span class='warning'>The processor is empty!</span>"
return 1
src.processing = 1
user.visible_message("[user] turns on [src].", \
"<span class='notice'>You turn on [src].</span>", \
"<span class='italics'>You hear a food processor.</span>")
playsound(src.loc, 'sound/machines/blender.ogg', 50, 1)
use_power(500)
var/total_time = 0
for(var/O in src.contents)
var/datum/food_processor_process/P = select_recipe(O)
if (!P)
log_admin("DEBUG: [O] in processor havent suitable recipe. How do you put it in?") //-rastaf0 // DEAR GOD THIS BURNS MY EYES HAVE YOU EVER LOOKED IN AN ENGLISH DICTONARY BEFORE IN YOUR LIFE AAAAAAAAAAAAAAAAAAAAA - Iamgoofball
continue
total_time += P.time
var/offset = prob(50) ? -2 : 2
animate(src, pixel_x = pixel_x + offset, time = 0.2, loop = (total_time / rating_speed)*5) //start shaking
sleep(total_time / rating_speed)
for(var/O in src.contents)
var/datum/food_processor_process/P = select_recipe(O)
if (!P)
log_admin("DEBUG: [O] in processor havent suitable recipe. How do you put it in?") //-rastaf0
continue
P.process_food(src.loc, O, src)
pixel_x = initial(pixel_x) //return to its spot after shaking
src.processing = 0
src.visible_message("\the [src] finishes processing.")
/obj/machinery/processor/verb/eject()
set category = "Object"
set name = "Eject Contents"
set src in oview(1)
if(usr.stat || !usr.canmove || usr.restrained())
return
src.empty()
add_fingerprint(usr)
return
/obj/machinery/processor/proc/empty()
for (var/obj/O in src)
O.loc = src.loc
for (var/mob/M in src)
M.loc = src.loc
return