mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-13 18:33:22 +00:00
Fixes not seeing glasses through the riot helmet. Fixes gas mask protruding from the abductor helmet. Fixed radiation hood not hiding your hair, earpiece, mask. Fixes colored justice hats not having an on-mob icon_stat. Removed BLOCKHAIR bit from var/flags , moved it to flags_inv and renamed to HIDEHAIR Added HIDEFACIALHAIR bitflag so certain hat/helmet can show just the beard. Fixed human/update_inv_glasses not checking if our mask hides our glasses. Fixed check_obscured_slots() not checking if our masj obscur our glasses. Fixes some bits of flags_inv having the same value. Fixes crusader hood and other headgear not hiding your identity when they should. Fixes drone mask icon not appearing.
240 lines
8.5 KiB
Plaintext
240 lines
8.5 KiB
Plaintext
//Easter start
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/datum/holiday/easter/greet()
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return "Greetings! Have a Happy Easter and keep an eye out for Easter Bunnies!"
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/datum/round_event_control/easter
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name = "Easter Eggselence"
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holidayID = EASTER
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typepath = /datum/round_event/easter
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weight = -1
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max_occurrences = 1
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earliest_start = 0
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/datum/round_event/easter/announce()
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priority_announce(pick("Hip-hop into Easter!","Find some Bunny's stash!","Today is National 'Hunt a Wabbit' Day.","Be kind, give Chocolate Eggs!"))
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/datum/round_event_control/rabbitrelease
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name = "Release the Rabbits!"
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holidayID = EASTER
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typepath = /datum/round_event/rabbitrelease
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weight = 5
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max_occurrences = 10
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/datum/round_event/rabbitrelease/announce()
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priority_announce("Unidentified furry objects detected coming aboard [station_name()]. Beware of Adorable-ness.", "Fluffy Alert", 'sound/AI/aliens.ogg')
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/datum/round_event/rabbitrelease/start()
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for(var/obj/effect/landmark/R in landmarks_list)
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if(R.name != "blobspawn")
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if(prob(35))
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if(istype(R.loc,/turf/space))
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new /mob/living/simple_animal/chicken/rabbit/space(R.loc)
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else
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new /mob/living/simple_animal/chicken/rabbit(R.loc)
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/mob/living/simple_animal/chicken/rabbit
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name = "\improper rabbit"
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desc = "The hippiest hop around."
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icon = 'icons/mob/Easter.dmi'
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icon_state = "rabbit"
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icon_living = "rabbit"
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icon_dead = "rabbit_dead"
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speak = list("Hop into Easter!","Come get your eggs!","Prizes for everyone!")
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speak_emote = list("sniffles","twitches")
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emote_hear = list("hops.")
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emote_see = list("hops around","bounces up and down")
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butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab = 1)
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egg_type = /obj/item/weapon/reagent_containers/food/snacks/egg/loaded
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food_type = /obj/item/weapon/reagent_containers/food/snacks/grown/carrot
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eggsleft = 10
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eggsFertile = FALSE
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icon_prefix = "rabbit"
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feedMessages = list("It nibbles happily.","It noms happily.")
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layMessage = list("hides an egg.","scampers around suspiciously.","begins making a huge racket.","begins shuffling.")
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/mob/living/simple_animal/chicken/rabbit/space
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icon_prefix = "s_rabbit"
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icon_state = "s_rabbit"
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icon_living = "s_rabbit"
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icon_dead = "s_rabbit_dead"
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 0
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maxbodytemp = 1500
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unsuitable_atmos_damage = 0 //This damage is taken when atmos doesn't fit all the requirements above
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//Easter Baskets
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/obj/item/weapon/storage/bag/easterbasket
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name = "Easter Basket"
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icon = 'icons/mob/Easter.dmi'
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icon_state = "basket"
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can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/egg,/obj/item/weapon/reagent_containers/food/snacks/chocolateegg,/obj/item/weapon/reagent_containers/food/snacks/boiledegg)
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/obj/item/weapon/storage/bag/easterbasket/proc/countEggs()
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overlays.Cut()
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overlays += image("icon" = icon, "icon_state" = "basket-grass", "layer" = -1)
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overlays += image("icon" = icon, "icon_state" = "basket-egg[contents.len <= 5 ? contents.len : 5]", "layer" = -1)
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/obj/item/weapon/storage/bag/easterbasket/remove_from_storage(obj/item/W as obj, atom/new_location)
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..()
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countEggs()
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/obj/item/weapon/storage/bag/easterbasket/handle_item_insertion(obj/item/I, prevent_warning = 0)
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..()
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countEggs()
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//Bunny Suit
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/obj/item/clothing/head/bunnyhead
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name = "Easter Bunny Head"
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icon_state = "bunnyhead"
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item_state = "bunnyhead"
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desc = "Considerably more cute than 'Frank'"
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slowdown = -1
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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/obj/item/clothing/suit/bunnysuit
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name = "Easter Bunny Suit"
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desc = "Hop Hop Hop!"
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icon_state = "bunnysuit"
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item_state = "bunnysuit"
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slowdown = -1
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body_parts_covered = CHEST|GROIN|LEGS|ARMS
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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//Egg prizes and egg spawns!
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/obj/item/weapon/reagent_containers/food/snacks/egg
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var/containsPrize = FALSE
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/obj/item/weapon/reagent_containers/food/snacks/egg/loaded
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containsPrize = TRUE
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/obj/item/weapon/reagent_containers/food/snacks/egg/loaded/New()
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..()
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var/color = pick("blue","green","mime","orange","purple","rainbow","red","yellow")
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icon_state = "egg-[color]"
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item_color = "[color]"
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/obj/item/weapon/reagent_containers/food/snacks/egg/proc/dispensePrize(turf/where)
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var/won = pick(/obj/item/clothing/head/bunnyhead,
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/obj/item/clothing/suit/bunnysuit,
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/obj/item/weapon/reagent_containers/food/snacks/grown/carrot,
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/obj/item/weapon/reagent_containers/food/snacks/chocolateegg,
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/obj/item/toy/balloon,
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/obj/item/toy/gun,
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/obj/item/toy/sword,
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/obj/item/toy/foamblade,
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/obj/item/toy/prize/ripley,
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/obj/item/toy/prize/honk,
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/obj/item/toy/carpplushie,
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/obj/item/toy/redbutton,
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/obj/item/clothing/head/collectable/rabbitears)
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new won(where)
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new/obj/item/weapon/reagent_containers/food/snacks/chocolateegg(where)
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/obj/item/weapon/reagent_containers/food/snacks/egg/attack_self(mob/user)
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..()
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if(containsPrize)
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user << "<span class='notice'>You unwrap the [src] and find a prize inside!</span>"
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dispensePrize(get_turf(user))
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containsPrize = FALSE
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qdel(src)
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/obj/effect/spawner/lootdrop/maintenance/New()
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..()
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loot += list(/obj/item/weapon/reagent_containers/food/snacks/egg/loaded = 15, /obj/item/weapon/storage/bag/easterbasket = 15)
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//Easter Recipes + food
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/obj/item/weapon/reagent_containers/food/snacks/hotcrossbun
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bitesize = 2
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name = "hot-cross bun"
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desc = "The Cross represents the Assistants that died for your sins."
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icon_state = "hotcrossbun"
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/datum/table_recipe/hotcrossbun
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name = "Hot-Cross Bun"
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reqs = list(
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/obj/item/weapon/reagent_containers/food/snacks/store/bread/plain = 1,
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/datum/reagent/consumable/sugar = 1
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)
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result = /obj/item/weapon/reagent_containers/food/snacks/hotcrossbun
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category = CAT_FOOD
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/obj/item/weapon/reagent_containers/food/snacks/store/cake/brioche
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name = "brioche cake"
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desc = "A ring of sweet, glazed buns."
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icon_state = "briochecake"
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slice_path = /obj/item/weapon/reagent_containers/food/snacks/cakeslice/brioche
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slices_num = 6
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bonus_reagents = list("nutriment" = 10, "vitamin" = 2)
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/obj/item/weapon/reagent_containers/food/snacks/cakeslice/brioche
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name = "brioche cake slice"
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desc = "Delicious sweet-bread. Who needs anything else?"
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icon_state = "briochecake_slice"
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filling_color = "#FFD700"
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/datum/table_recipe/briochecake
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name = "Brioche cake"
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reqs = list(
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/obj/item/weapon/reagent_containers/food/snacks/store/cake/plain = 1,
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/datum/reagent/consumable/sugar = 2
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)
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result = /obj/item/weapon/reagent_containers/food/snacks/store/cake/brioche
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category = CAT_FOOD
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/obj/item/weapon/reagent_containers/food/snacks/scotchegg
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name = "scotch egg"
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desc = "A boiled egg wrapped in a delicious, seasoned meatball."
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icon_state = "scotchegg"
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bonus_reagents = list("nutriment" = 2, "vitamin" = 2)
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bitesize = 3
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filling_color = "#FFFFF0"
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list_reagents = list("nutriment" = 6)
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/datum/table_recipe/scotchegg
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name = "Scotch egg"
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reqs = list(
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/datum/reagent/consumable/sodiumchloride = 1,
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/datum/reagent/consumable/blackpepper = 1,
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/obj/item/weapon/reagent_containers/food/snacks/boiledegg = 1,
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/obj/item/weapon/reagent_containers/food/snacks/faggot = 1
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)
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result = /obj/item/weapon/reagent_containers/food/snacks/scotchegg
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category = CAT_FOOD
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/obj/item/weapon/reagent_containers/food/snacks/soup/mammi
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name = "Mämmi"
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desc = "A bowl of mushy bread and milk. It reminds you, not too fondly, of a bowel movement."
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icon_state = "mammi"
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bonus_reagents = list("nutriment" = 3, "vitamin" = 1)
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list_reagents = list("nutriment" = 8, "vitamin" = 1)
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/datum/table_recipe/mammi
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name = "Mämmi"
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reqs = list(
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/obj/item/weapon/reagent_containers/food/snacks/store/bread/plain = 1,
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/obj/item/weapon/reagent_containers/food/snacks/chocolatebar = 1,
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/datum/reagent/consumable/milk = 5
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)
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result = /obj/item/weapon/reagent_containers/food/snacks/soup/mammi
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category = CAT_FOOD
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/obj/item/weapon/reagent_containers/food/snacks/chocolatebunny
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name = "chocolate bunny"
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desc = "Contains less than 10% real rabbit!"
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icon_state = "chocolatebunny"
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bonus_reagents = list("nutriment" = 1, "vitamin" = 1)
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list_reagents = list("nutriment" = 4, "sugar" = 2, "cocoa" = 2)
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filling_color = "#A0522D"
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/datum/table_recipe/chocolatebunny
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name = "Chocolate bunny"
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reqs = list(
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/datum/reagent/consumable/sugar = 2,
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/obj/item/weapon/reagent_containers/food/snacks/chocolatebar = 1
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)
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result = /obj/item/weapon/reagent_containers/food/snacks/chocolatebunny
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category = CAT_FOOD
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