Files
Bubberstation/code/modules/hydroponics/grown/flowers.dm
2016-03-04 02:35:51 +03:00

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// Poppy
/obj/item/seeds/poppy
name = "pack of poppy seeds"
desc = "These seeds grow into poppies."
icon_state = "seed-poppy"
species = "poppy"
plantname = "Poppy Plants"
product = /obj/item/weapon/reagent_containers/food/snacks/grown/poppy
endurance = 10
maturation = 8
yield = 6
potency = 20
oneharvest = 1
growthstages = 3
mutatelist = list(/obj/item/seeds/poppy/geranium, /obj/item/seeds/poppy/lily)
/obj/item/weapon/reagent_containers/food/snacks/grown/poppy
seed = /obj/item/seeds/poppy
name = "poppy"
desc = "Long-used as a symbol of rest, peace, and death."
icon_state = "poppy"
slot_flags = SLOT_HEAD
filling_color = "#FF6347"
reagents_add = list("salglu_solution" = 0.05, "nutriment" = 0.05)
bitesize_mod = 3
// Lily
/obj/item/seeds/poppy/lily
name = "pack of lily seeds"
desc = "These seeds grow into lilies."
icon_state = "seed-lily"
species = "lily"
plantname = "Lily Plants"
product = /obj/item/weapon/reagent_containers/food/snacks/grown/poppy/lily
mutatelist = list()
/obj/item/weapon/reagent_containers/food/snacks/grown/poppy/lily
seed = /obj/item/seeds/poppy/lily
name = "lily"
desc = "A beautiful orange flower"
icon_state = "lily"
filling_color = "#FFA500"
// Geranium
/obj/item/seeds/poppy/geranium
name = "pack of geranium seeds"
desc = "These seeds grow into geranium."
icon_state = "seed-geranium"
species = "geranium"
plantname = "Geranium Plants"
product = /obj/item/weapon/reagent_containers/food/snacks/grown/poppy/geranium
mutatelist = list()
/obj/item/weapon/reagent_containers/food/snacks/grown/poppy/geranium
seed = /obj/item/seeds/poppy/geranium
name = "geranium"
desc = "A beautiful blue flower"
icon_state = "geranium"
filling_color = "#008B8B"
// Harebell
/obj/item/seeds/harebell
name = "pack of harebell seeds"
desc = "These seeds grow into pretty little flowers."
icon_state = "seed-harebell"
species = "harebell"
plantname = "Harebells"
product = /obj/item/weapon/reagent_containers/food/snacks/grown/harebell
lifespan = 100
endurance = 20
maturation = 7
production = 1
yield = 2
potency = 30
oneharvest = 1
growthstages = 4
plant_type = 1
/obj/item/weapon/reagent_containers/food/snacks/grown/harebell
seed = /obj/item/seeds/harebell
name = "harebell"
desc = "\"I'll sweeten thy sad grave: thou shalt not lack the flower that's like thy face, pale primrose, nor the azured hare-bell, like thy veins; no, nor the leaf of eglantine, whom not to slander, out-sweeten'd not thy breath.\""
icon_state = "harebell"
slot_flags = SLOT_HEAD
filling_color = "#E6E6FA"
reagents_add = list("nutriment" = 0.05)
bitesize_mod = 3
// Moonflower
/obj/item/seeds/sunflower/moonflower
name = "pack of moonflower seeds"
desc = "These seeds grow into moonflowers."
icon_state = "seed-moonflower"
species = "moonflower"
plantname = "Moonflowers"
product = /obj/item/weapon/reagent_containers/food/snacks/grown/moonflower
mutatelist = list()
rarity = 15
/obj/item/weapon/reagent_containers/food/snacks/grown/moonflower
seed = /obj/item/seeds/sunflower/moonflower
name = "moonflower"
desc = "Store in a location at least 50 yards away from werewolves."
icon_state = "moonflower"
slot_flags = SLOT_HEAD
filling_color = "#E6E6FA"
reagents_add = list("moonshine" = 0.1, "vitamin" = 0.02, "nutriment" = 0.02)
bitesize_mod = 2
// Sunflower
/obj/item/seeds/sunflower
name = "pack of sunflower seeds"
desc = "These seeds grow into sunflowers."
icon_state = "seed-sunflower"
species = "sunflower"
plantname = "Sunflowers"
product = /obj/item/weapon/grown/sunflower
endurance = 20
production = 2
yield = 2
oneharvest = 1
growthstages = 3
mutatelist = list(/obj/item/seeds/sunflower/moonflower, /obj/item/seeds/sunflower/novaflower)
/obj/item/weapon/grown/sunflower // FLOWER POWER!
seed = /obj/item/seeds/sunflower
name = "sunflower"
desc = "It's beautiful! A certain person might beat you to death if you trample these."
icon_state = "sunflower"
damtype = "fire"
force = 0
slot_flags = SLOT_HEAD
throwforce = 0
w_class = 1
throw_speed = 1
throw_range = 3
/obj/item/weapon/grown/sunflower/attack(mob/M, mob/user)
M << "<font color='green'><b> [user] smacks you with a sunflower!</font><font color='yellow'><b>FLOWER POWER<b></font>"
user << "<font color='green'>Your sunflower's </font><font color='yellow'><b>FLOWER POWER</b></font><font color='green'>strikes [M]</font>"
// Novaflower
/obj/item/seeds/sunflower/novaflower
name = "pack of novaflower seeds"
desc = "These seeds grow into novaflowers."
icon_state = "seed-novaflower"
species = "novaflower"
plantname = "Novaflowers"
product = /obj/item/weapon/grown/novaflower
mutatelist = list()
rarity = 20
/obj/item/weapon/grown/novaflower
seed = /obj/item/seeds/sunflower/novaflower
name = "novaflower"
desc = "These beautiful flowers have a crisp smokey scent, like a summer bonfire."
icon_state = "novaflower"
damtype = "fire"
force = 0
slot_flags = SLOT_HEAD
throwforce = 0
w_class = 1
throw_speed = 1
throw_range = 3
plant_type = 0
attack_verb = list("roasted", "scorched", "burned")
/obj/item/weapon/grown/novaflower/add_juice()
if(..())
reagents.add_reagent("nutriment", 1)
reagents.add_reagent("capsaicin", round((potency / 3.5), 1))
reagents.add_reagent("condensedcapsaicin", round((potency / 4), 1))
force = round((5 + potency / 5), 1)
/obj/item/weapon/grown/novaflower/attack(mob/living/carbon/M, mob/user)
if(!..()) return
if(istype(M, /mob/living))
M << "<span class='danger'>You are lit on fire from the intense heat of the [name]!</span>"
M.adjust_fire_stacks(potency / 20)
M.IgniteMob()
/obj/item/weapon/grown/novaflower/afterattack(atom/A as mob|obj, mob/user,proximity)
if(!proximity) return
if(endurance > 0)
endurance -= rand(1, (endurance / 3) + 1)
else
usr << "<span class='warning'>All the petals have fallen off the [name] from violent whacking!</span>"
usr.unEquip(src)
qdel(src)
/obj/item/weapon/grown/novaflower/pickup(mob/living/carbon/human/user)
..()
if(!user.gloves)
user << "<span class='danger'>The [name] burns your bare hand!</span>"
user.adjustFireLoss(rand(1, 5))