mirror of
https://github.com/Bubberstation/Bubberstation.git
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197 lines
6.0 KiB
Plaintext
197 lines
6.0 KiB
Plaintext
// Poppy
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/obj/item/seeds/poppy
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name = "pack of poppy seeds"
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desc = "These seeds grow into poppies."
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icon_state = "seed-poppy"
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species = "poppy"
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plantname = "Poppy Plants"
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product = /obj/item/weapon/reagent_containers/food/snacks/grown/poppy
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endurance = 10
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maturation = 8
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yield = 6
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potency = 20
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oneharvest = 1
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growthstages = 3
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mutatelist = list(/obj/item/seeds/poppy/geranium, /obj/item/seeds/poppy/lily)
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/obj/item/weapon/reagent_containers/food/snacks/grown/poppy
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seed = /obj/item/seeds/poppy
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name = "poppy"
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desc = "Long-used as a symbol of rest, peace, and death."
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icon_state = "poppy"
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slot_flags = SLOT_HEAD
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filling_color = "#FF6347"
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reagents_add = list("salglu_solution" = 0.05, "nutriment" = 0.05)
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bitesize_mod = 3
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// Lily
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/obj/item/seeds/poppy/lily
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name = "pack of lily seeds"
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desc = "These seeds grow into lilies."
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icon_state = "seed-lily"
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species = "lily"
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plantname = "Lily Plants"
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product = /obj/item/weapon/reagent_containers/food/snacks/grown/poppy/lily
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mutatelist = list()
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/obj/item/weapon/reagent_containers/food/snacks/grown/poppy/lily
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seed = /obj/item/seeds/poppy/lily
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name = "lily"
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desc = "A beautiful orange flower"
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icon_state = "lily"
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filling_color = "#FFA500"
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// Geranium
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/obj/item/seeds/poppy/geranium
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name = "pack of geranium seeds"
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desc = "These seeds grow into geranium."
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icon_state = "seed-geranium"
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species = "geranium"
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plantname = "Geranium Plants"
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product = /obj/item/weapon/reagent_containers/food/snacks/grown/poppy/geranium
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mutatelist = list()
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/obj/item/weapon/reagent_containers/food/snacks/grown/poppy/geranium
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seed = /obj/item/seeds/poppy/geranium
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name = "geranium"
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desc = "A beautiful blue flower"
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icon_state = "geranium"
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filling_color = "#008B8B"
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// Harebell
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/obj/item/seeds/harebell
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name = "pack of harebell seeds"
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desc = "These seeds grow into pretty little flowers."
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icon_state = "seed-harebell"
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species = "harebell"
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plantname = "Harebells"
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product = /obj/item/weapon/reagent_containers/food/snacks/grown/harebell
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lifespan = 100
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endurance = 20
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maturation = 7
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production = 1
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yield = 2
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potency = 30
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oneharvest = 1
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growthstages = 4
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plant_type = 1
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/obj/item/weapon/reagent_containers/food/snacks/grown/harebell
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seed = /obj/item/seeds/harebell
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name = "harebell"
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desc = "\"I'll sweeten thy sad grave: thou shalt not lack the flower that's like thy face, pale primrose, nor the azured hare-bell, like thy veins; no, nor the leaf of eglantine, whom not to slander, out-sweeten'd not thy breath.\""
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icon_state = "harebell"
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slot_flags = SLOT_HEAD
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filling_color = "#E6E6FA"
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reagents_add = list("nutriment" = 0.05)
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bitesize_mod = 3
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// Moonflower
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/obj/item/seeds/sunflower/moonflower
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name = "pack of moonflower seeds"
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desc = "These seeds grow into moonflowers."
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icon_state = "seed-moonflower"
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species = "moonflower"
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plantname = "Moonflowers"
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product = /obj/item/weapon/reagent_containers/food/snacks/grown/moonflower
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mutatelist = list()
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rarity = 15
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/obj/item/weapon/reagent_containers/food/snacks/grown/moonflower
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seed = /obj/item/seeds/sunflower/moonflower
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name = "moonflower"
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desc = "Store in a location at least 50 yards away from werewolves."
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icon_state = "moonflower"
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slot_flags = SLOT_HEAD
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filling_color = "#E6E6FA"
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reagents_add = list("moonshine" = 0.1, "vitamin" = 0.02, "nutriment" = 0.02)
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bitesize_mod = 2
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// Sunflower
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/obj/item/seeds/sunflower
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name = "pack of sunflower seeds"
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desc = "These seeds grow into sunflowers."
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icon_state = "seed-sunflower"
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species = "sunflower"
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plantname = "Sunflowers"
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product = /obj/item/weapon/grown/sunflower
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endurance = 20
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production = 2
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yield = 2
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oneharvest = 1
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growthstages = 3
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mutatelist = list(/obj/item/seeds/sunflower/moonflower, /obj/item/seeds/sunflower/novaflower)
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/obj/item/weapon/grown/sunflower // FLOWER POWER!
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seed = /obj/item/seeds/sunflower
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name = "sunflower"
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desc = "It's beautiful! A certain person might beat you to death if you trample these."
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icon_state = "sunflower"
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damtype = "fire"
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force = 0
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slot_flags = SLOT_HEAD
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throwforce = 0
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w_class = 1
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throw_speed = 1
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throw_range = 3
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/obj/item/weapon/grown/sunflower/attack(mob/M, mob/user)
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M << "<font color='green'><b> [user] smacks you with a sunflower!</font><font color='yellow'><b>FLOWER POWER<b></font>"
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user << "<font color='green'>Your sunflower's </font><font color='yellow'><b>FLOWER POWER</b></font><font color='green'>strikes [M]</font>"
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// Novaflower
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/obj/item/seeds/sunflower/novaflower
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name = "pack of novaflower seeds"
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desc = "These seeds grow into novaflowers."
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icon_state = "seed-novaflower"
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species = "novaflower"
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plantname = "Novaflowers"
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product = /obj/item/weapon/grown/novaflower
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mutatelist = list()
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rarity = 20
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/obj/item/weapon/grown/novaflower
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seed = /obj/item/seeds/sunflower/novaflower
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name = "novaflower"
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desc = "These beautiful flowers have a crisp smokey scent, like a summer bonfire."
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icon_state = "novaflower"
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damtype = "fire"
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force = 0
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slot_flags = SLOT_HEAD
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throwforce = 0
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w_class = 1
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throw_speed = 1
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throw_range = 3
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plant_type = 0
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attack_verb = list("roasted", "scorched", "burned")
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/obj/item/weapon/grown/novaflower/add_juice()
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if(..())
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reagents.add_reagent("nutriment", 1)
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reagents.add_reagent("capsaicin", round((potency / 3.5), 1))
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reagents.add_reagent("condensedcapsaicin", round((potency / 4), 1))
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force = round((5 + potency / 5), 1)
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/obj/item/weapon/grown/novaflower/attack(mob/living/carbon/M, mob/user)
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if(!..()) return
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if(istype(M, /mob/living))
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M << "<span class='danger'>You are lit on fire from the intense heat of the [name]!</span>"
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M.adjust_fire_stacks(potency / 20)
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M.IgniteMob()
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/obj/item/weapon/grown/novaflower/afterattack(atom/A as mob|obj, mob/user,proximity)
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if(!proximity) return
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if(endurance > 0)
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endurance -= rand(1, (endurance / 3) + 1)
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else
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usr << "<span class='warning'>All the petals have fallen off the [name] from violent whacking!</span>"
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usr.unEquip(src)
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qdel(src)
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/obj/item/weapon/grown/novaflower/pickup(mob/living/carbon/human/user)
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..()
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if(!user.gloves)
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user << "<span class='danger'>The [name] burns your bare hand!</span>"
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user.adjustFireLoss(rand(1, 5)) |