Files
Bubberstation/code/modules/hydroponics/hydroitemdefines.dm
2015-12-20 15:21:58 -06:00

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// Plant analyzer
/obj/item/device/analyzer/plant_analyzer
name = "plant analyzer"
desc = "A scanner used to evaluate a plant's various areas of growth."
icon = 'icons/obj/device.dmi'
icon_state = "hydro"
item_state = "analyzer"
origin_tech = "magnets=1;biotech=1"
/obj/item/device/analyzer/plant_analyzer/attack_self(mob/user)
return 0
// *************************************
// Hydroponics Tools
// *************************************
/obj/item/weapon/reagent_containers/spray/weedspray // -- Skie
desc = "It's a toxic mixture, in spray form, to kill small weeds."
icon = 'icons/obj/hydroponics/equipment.dmi'
name = "weed spray"
icon_state = "weedspray"
item_state = "spray"
volume = 100
flags = OPENCONTAINER
slot_flags = SLOT_BELT
throwforce = 0
w_class = 2
throw_speed = 3
throw_range = 10
/obj/item/weapon/reagent_containers/spray/weedspray/New()
..()
reagents.add_reagent("weedkiller", 100)
/obj/item/weapon/reagent_containers/spray/weedspray/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is huffing the [src.name]! It looks like \he's trying to commit suicide.</span>")
return (TOXLOSS)
/obj/item/weapon/reagent_containers/spray/pestspray // -- Skie
desc = "It's some pest eliminator spray! <I>Do not inhale!</I>"
icon = 'icons/obj/hydroponics/equipment.dmi'
name = "pest spray"
icon_state = "pestspray"
item_state = "plantbgone"
volume = 100
flags = OPENCONTAINER
slot_flags = SLOT_BELT
throwforce = 0
w_class = 2
throw_speed = 3
throw_range = 10
/obj/item/weapon/reagent_containers/spray/pestspray/New()
..()
reagents.add_reagent("pestkiller", 100)
/obj/item/weapon/reagent_containers/spray/pestspray/suicide_act(mob/user)
viewers(user) << "<span class='suicide'>[user] is huffing the [src.name]! It looks like \he's trying to commit suicide.</span>"
return (TOXLOSS)
/obj/item/weapon/cultivator
name = "cultivator"
desc = "It's used for removing weeds or scratching your back."
icon = 'icons/obj/weapons.dmi'
icon_state = "cultivator"
item_state = "cultivator"
flags = CONDUCT
force = 5
throwforce = 7
w_class = 2
materials = list(MAT_METAL=50)
attack_verb = list("slashed", "sliced", "cut", "clawed")
hitsound = 'sound/weapons/bladeslice.ogg'
/obj/item/weapon/hatchet
name = "hatchet"
desc = "A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood."
icon = 'icons/obj/weapons.dmi'
icon_state = "hatchet"
flags = CONDUCT
force = 12
w_class = 1
throwforce = 15
throw_speed = 3
throw_range = 4
materials = list(MAT_METAL=15000)
origin_tech = "materials=2;combat=1"
attack_verb = list("chopped", "torn", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'
sharpness = IS_SHARP
/obj/item/weapon/hatchet/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is chopping at \himself with the [src.name]! It looks like \he's trying to commit suicide.</span>")
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
return (BRUTELOSS)
/obj/item/weapon/scythe
icon_state = "scythe0"
name = "scythe"
desc = "A sharp and curved blade on a long fibremetal handle, this tool makes it easy to reap what you sow."
force = 13
throwforce = 5
throw_speed = 2
throw_range = 3
w_class = 4
flags = CONDUCT
armour_penetration = 20
slot_flags = SLOT_BACK
origin_tech = "materials=2;combat=2"
attack_verb = list("chopped", "sliced", "cut", "reaped")
hitsound = 'sound/weapons/bladeslice.ogg'
/obj/item/weapon/scythe/suicide_act(mob/user) // maybe later i'll actually figure out how to make it behead them
user.visible_message("<span class='suicide'>[user] is beheading \himself with the [src.name]! It looks like \he's trying to commit suicide.</span>")
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
return (BRUTELOSS)
// *************************************
// Nutrient defines for hydroponics
// *************************************
/obj/item/weapon/reagent_containers/glass/bottle/nutrient
name = "bottle of nutrient"
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle16"
volume = 50
w_class = 1
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(1,2,5,10,15,25,50)
/obj/item/weapon/reagent_containers/glass/bottle/nutrient/New()
..()
src.pixel_x = rand(-5, 5)
src.pixel_y = rand(-5, 5)
/obj/item/weapon/reagent_containers/glass/bottle/nutrient/ez
name = "bottle of E-Z-Nutrient"
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle16"
/obj/item/weapon/reagent_containers/glass/bottle/nutrient/ez/New()
..()
reagents.add_reagent("eznutriment", 50)
/obj/item/weapon/reagent_containers/glass/bottle/nutrient/l4z
name = "bottle of Left 4 Zed"
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle18"
/obj/item/weapon/reagent_containers/glass/bottle/nutrient/l4z/New()
..()
reagents.add_reagent("left4zednutriment", 50)
/obj/item/weapon/reagent_containers/glass/bottle/nutrient/rh
name = "bottle of Robust Harvest"
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle15"
/obj/item/weapon/reagent_containers/glass/bottle/nutrient/rh/New()
..()
reagents.add_reagent("robustharvestnutriment", 50)
/obj/item/weapon/reagent_containers/glass/bottle/weedkiller
name = "bottle of weed killer"
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle19"
/obj/item/weapon/reagent_containers/glass/bottle/weedkiller/New()
..()
reagents.add_reagent("weedkiller", 50)
/obj/item/weapon/reagent_containers/glass/bottle/pestkiller
name = "bottle of pest spray"
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle20"
/obj/item/weapon/reagent_containers/glass/bottle/pestkiller/New()
..()
reagents.add_reagent("pestkiller", 50)