Files
Bubberstation/code/modules/jobs/access.dm
Bjorn Neergaard 063dd9fb84 Get the code running on 510
* Travis for 510
* Remove json, list2text, text2list, bygex
* Change blind and click catcher to a low plane
2016-02-04 17:19:40 -06:00

453 lines
16 KiB
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
/var/const/access_security = 1 // Security equipment
/var/const/access_brig = 2 // Brig timers and permabrig
/var/const/access_armory = 3
/var/const/access_forensics_lockers= 4
/var/const/access_medical = 5
/var/const/access_morgue = 6
/var/const/access_tox = 7
/var/const/access_tox_storage = 8
/var/const/access_genetics = 9
/var/const/access_engine = 10
/var/const/access_engine_equip= 11
/var/const/access_maint_tunnels = 12
/var/const/access_external_airlocks = 13
/var/const/access_emergency_storage = 14
/var/const/access_change_ids = 15
/var/const/access_ai_upload = 16
/var/const/access_teleporter = 17
/var/const/access_eva = 18
/var/const/access_heads = 19
/var/const/access_captain = 20
/var/const/access_all_personal_lockers = 21
/var/const/access_chapel_office = 22
/var/const/access_tech_storage = 23
/var/const/access_atmospherics = 24
/var/const/access_bar = 25
/var/const/access_janitor = 26
/var/const/access_crematorium = 27
/var/const/access_kitchen = 28
/var/const/access_robotics = 29
/var/const/access_rd = 30
/var/const/access_cargo = 31
/var/const/access_construction = 32
/var/const/access_chemistry = 33
/var/const/access_cargo_bot = 34
/var/const/access_hydroponics = 35
/var/const/access_manufacturing = 36
/var/const/access_library = 37
/var/const/access_lawyer = 38
/var/const/access_virology = 39
/var/const/access_cmo = 40
/var/const/access_qm = 41
/var/const/access_court = 42
/var/const/access_surgery = 45
/var/const/access_theatre = 46
/var/const/access_research = 47
/var/const/access_mining = 48
/var/const/access_mining_office = 49 //not in use
/var/const/access_mailsorting = 50
/var/const/access_mint = 51
/var/const/access_mint_vault = 52
/var/const/access_heads_vault = 53
/var/const/access_mining_station = 54
/var/const/access_xenobiology = 55
/var/const/access_ce = 56
/var/const/access_hop = 57
/var/const/access_hos = 58
/var/const/access_RC_announce = 59 //Request console announcements
/var/const/access_keycard_auth = 60 //Used for events which require at least two people to confirm them
/var/const/access_tcomsat = 61 // has access to the entire telecomms satellite / machinery
/var/const/access_gateway = 62
/var/const/access_sec_doors = 63 // Security front doors
/var/const/access_mineral_storeroom = 64
/var/const/access_minisat = 65
/var/const/access_weapons = 66 //Weapon authorization for secbots
//BEGIN CENTCOM ACCESS
/*Should leave plenty of room if we need to add more access levels.
/var/const/Mostly for admin fun times.*/
/var/const/access_cent_general = 101//General facilities.
/var/const/access_cent_thunder = 102//Thunderdome.
/var/const/access_cent_specops = 103//Special Ops.
/var/const/access_cent_medical = 104//Medical/Research
/var/const/access_cent_living = 105//Living quarters.
/var/const/access_cent_storage = 106//Generic storage areas.
/var/const/access_cent_teleporter = 107//Teleporter.
/var/const/access_cent_captain = 109//Captain's office/ID comp/AI.
//The Syndicate
/var/const/access_syndicate = 150//General Syndicate Access
/var/const/access_syndicate_leader = 151//Nuke Op Leader Access
/obj/var/list/req_access = null
/obj/var/req_access_txt = "0"
/obj/var/list/req_one_access = null
/obj/var/req_one_access_txt = "0"
//returns 1 if this mob has sufficient access to use this object
/obj/proc/allowed(mob/M)
//check if it doesn't require any access at all
if(src.check_access(null))
return 1
if(istype(M, /mob/living/silicon))
//AI can do whatever he wants
return 1
if(IsAdminGhost(M))
//Access can't stop the abuse
return 1
else if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/H = M
//if they are holding or wearing a card that has access, that works
if(src.check_access(H.get_active_hand()) || src.check_access(H.wear_id))
return 1
else if(istype(M, /mob/living/carbon/monkey) || istype(M, /mob/living/carbon/alien/humanoid))
var/mob/living/carbon/george = M
//they can only hold things :(
if(src.check_access(george.get_active_hand()))
return 1
else if(isanimal(M))
var/mob/living/simple_animal/A = M
if(check_access(A.access_card))
return 1
return 0
/obj/item/proc/GetAccess()
return list()
/obj/item/proc/GetID()
return null
/obj/proc/check_access(obj/item/I)
//These generations have been moved out of /obj/New() because they were slowing down the creation of objects that never even used the access system.
if(!src.req_access)
src.req_access = list()
if(src.req_access_txt)
var/list/req_access_str = splittext(req_access_txt,";")
for(var/x in req_access_str)
var/n = text2num(x)
if(n)
req_access += n
if(!src.req_one_access)
src.req_one_access = list()
if(src.req_one_access_txt)
var/list/req_one_access_str = splittext(req_one_access_txt,";")
for(var/x in req_one_access_str)
var/n = text2num(x)
if(n)
req_one_access += n
if(!istype(src.req_access, /list)) //something's very wrong
return 1
var/list/L = src.req_access
if(!L.len && (!src.req_one_access || !src.req_one_access.len)) //no requirements
return 1
if(!I)
return 0
for(var/req in src.req_access)
if(!(req in I.GetAccess())) //doesn't have this access
return 0
if(src.req_one_access && src.req_one_access.len)
for(var/req in src.req_one_access)
if(req in I.GetAccess()) //has an access from the single access list
return 1
return 0
return 1
/obj/proc/check_access_list(list/L)
if(!src.req_access && !src.req_one_access)
return 1
if(!istype(src.req_access, /list))
return 1
if(!src.req_access.len && (!src.req_one_access || !src.req_one_access.len))
return 1
if(!L)
return 0
if(!istype(L, /list))
return 0
for(var/req in src.req_access)
if(!(req in L)) //doesn't have this access
return 0
if(src.req_one_access && src.req_one_access.len)
for(var/req in src.req_one_access)
if(req in L) //has an access from the single access list
return 1
return 0
return 1
/proc/get_centcom_access(job)
switch(job)
if("VIP Guest")
return list(access_cent_general)
if("Custodian")
return list(access_cent_general, access_cent_living, access_cent_storage)
if("Thunderdome Overseer")
return list(access_cent_general, access_cent_thunder)
if("Centcom Official")
return list(access_cent_general, access_cent_living)
if("Medical Officer")
return list(access_cent_general, access_cent_living, access_cent_medical)
if("Death Commando")
return list(access_cent_general, access_cent_specops, access_cent_living, access_cent_storage)
if("Research Officer")
return list(access_cent_general, access_cent_specops, access_cent_medical, access_cent_teleporter, access_cent_storage)
if("Special Ops Officer")
return list(access_cent_general, access_cent_thunder, access_cent_specops, access_cent_living, access_cent_storage)
if("Admiral")
return get_all_centcom_access()
if("Centcom Commander")
return get_all_centcom_access()
if("Emergency Response Team Commander")
return get_ert_access("commander")
if("Security Response Officer")
return get_ert_access("sec")
if("Engineer Response Officer")
return get_ert_access("eng")
if("Medical Response Officer")
return get_ert_access("med")
/proc/get_all_accesses()
return list(access_security, access_sec_doors, access_brig, access_armory, access_forensics_lockers, access_court,
access_medical, access_genetics, access_morgue, access_rd,
access_tox, access_tox_storage, access_chemistry, access_engine, access_engine_equip, access_maint_tunnels,
access_external_airlocks, access_change_ids, access_ai_upload,
access_teleporter, access_eva, access_heads, access_captain, access_all_personal_lockers,
access_tech_storage, access_chapel_office, access_atmospherics, access_kitchen,
access_bar, access_janitor, access_crematorium, access_robotics, access_cargo, access_construction,
access_hydroponics, access_library, access_lawyer, access_virology, access_cmo, access_qm, access_surgery,
access_theatre, access_research, access_mining, access_mailsorting, access_weapons,
access_heads_vault, access_mining_station, access_xenobiology, access_ce, access_hop, access_hos, access_RC_announce,
access_keycard_auth, access_tcomsat, access_gateway, access_mineral_storeroom, access_minisat)
/proc/get_all_centcom_access()
return list(access_cent_general, access_cent_thunder, access_cent_specops, access_cent_medical, access_cent_living, access_cent_storage, access_cent_teleporter, access_cent_captain)
/proc/get_ert_access(class)
switch(class)
if("commander")
return get_all_centcom_access()
if("sec")
return list(access_cent_general, access_cent_specops, access_cent_living)
if("eng")
return list(access_cent_general, access_cent_specops, access_cent_living, access_cent_storage)
if("med")
return list(access_cent_general, access_cent_specops, access_cent_medical, access_cent_living)
/proc/get_all_syndicate_access()
return list(access_syndicate, access_syndicate)
/proc/get_region_accesses(code)
switch(code)
if(0)
return get_all_accesses()
if(1) //station general
return list(access_kitchen,access_bar, access_hydroponics, access_janitor, access_chapel_office, access_crematorium, access_library, access_theatre, access_lawyer)
if(2) //security
return list(access_sec_doors, access_weapons, access_security, access_brig, access_armory, access_forensics_lockers, access_court, access_hos)
if(3) //medbay
return list(access_medical, access_genetics, access_morgue, access_chemistry, access_virology, access_surgery, access_cmo)
if(4) //research
return list(access_research, access_tox, access_tox_storage, access_genetics, access_robotics, access_xenobiology, access_minisat, access_rd)
if(5) //engineering and maintenance
return list(access_construction, access_maint_tunnels, access_engine, access_engine_equip, access_external_airlocks, access_tech_storage, access_atmospherics, access_tcomsat, access_minisat, access_ce)
if(6) //supply
return list(access_mailsorting, access_mining, access_mining_station, access_mineral_storeroom, access_cargo, access_qm)
if(7) //command
return list(access_heads, access_RC_announce, access_keycard_auth, access_change_ids, access_ai_upload, access_teleporter, access_eva, access_gateway, access_all_personal_lockers, access_heads_vault, access_hop, access_captain)
/proc/get_region_accesses_name(code)
switch(code)
if(0)
return "All"
if(1) //station general
return "General"
if(2) //security
return "Security"
if(3) //medbay
return "Medbay"
if(4) //research
return "Research"
if(5) //engineering and maintenance
return "Engineering"
if(6) //supply
return "Supply"
if(7) //command
return "Command"
/proc/get_access_desc(A)
switch(A)
if(access_cargo)
return "Cargo Bay"
if(access_cargo_bot)
return "Delivery Chutes"
if(access_security)
return "Security"
if(access_brig)
return "Holding Cells"
if(access_court)
return "Courtroom"
if(access_forensics_lockers)
return "Forensics"
if(access_medical)
return "Medical"
if(access_genetics)
return "Genetics Lab"
if(access_morgue)
return "Morgue"
if(access_tox)
return "R&D Lab"
if(access_tox_storage)
return "Toxins Lab"
if(access_chemistry)
return "Chemistry Lab"
if(access_rd)
return "RD Office"
if(access_bar)
return "Bar"
if(access_janitor)
return "Custodial Closet"
if(access_engine)
return "Engineering"
if(access_engine_equip)
return "Power Equipment"
if(access_maint_tunnels)
return "Maintenance"
if(access_external_airlocks)
return "External Airlocks"
if(access_emergency_storage)
return "Emergency Storage"
if(access_change_ids)
return "ID Console"
if(access_ai_upload)
return "AI Chambers"
if(access_teleporter)
return "Teleporter"
if(access_eva)
return "EVA"
if(access_heads)
return "Bridge"
if(access_captain)
return "Captain"
if(access_all_personal_lockers)
return "Personal Lockers"
if(access_chapel_office)
return "Chapel Office"
if(access_tech_storage)
return "Technical Storage"
if(access_atmospherics)
return "Atmospherics"
if(access_crematorium)
return "Crematorium"
if(access_armory)
return "Armory"
if(access_construction)
return "Construction"
if(access_kitchen)
return "Kitchen"
if(access_hydroponics)
return "Hydroponics"
if(access_library)
return "Library"
if(access_lawyer)
return "Law Office"
if(access_robotics)
return "Robotics"
if(access_virology)
return "Virology"
if(access_cmo)
return "CMO Office"
if(access_qm)
return "Quartermaster"
if(access_surgery)
return "Surgery"
if(access_theatre)
return "Theatre"
if(access_manufacturing)
return "Manufacturing"
if(access_research)
return "Science"
if(access_mining)
return "Mining"
if(access_mining_office)
return "Mining Office"
if(access_mailsorting)
return "Cargo Office"
if(access_mint)
return "Mint"
if(access_mint_vault)
return "Mint Vault"
if(access_heads_vault)
return "Main Vault"
if(access_mining_station)
return "Mining EVA"
if(access_xenobiology)
return "Xenobiology Lab"
if(access_hop)
return "HoP Office"
if(access_hos)
return "HoS Office"
if(access_ce)
return "CE Office"
if(access_RC_announce)
return "RC Announcements"
if(access_keycard_auth)
return "Keycode Auth."
if(access_tcomsat)
return "Telecommunications"
if(access_gateway)
return "Gateway"
if(access_sec_doors)
return "Brig"
if(access_mineral_storeroom)
return "Mineral Storage"
if(access_minisat)
return "AI Satellite"
if(access_weapons)
return "Weapon Permit"
/proc/get_centcom_access_desc(A)
switch(A)
if(access_cent_general)
return "Code Grey"
if(access_cent_thunder)
return "Code Yellow"
if(access_cent_storage)
return "Code Orange"
if(access_cent_living)
return "Code Green"
if(access_cent_medical)
return "Code White"
if(access_cent_teleporter)
return "Code Blue"
if(access_cent_specops)
return "Code Black"
if(access_cent_captain)
return "Code Gold"
/proc/get_all_jobs()
return list("Assistant", "Captain", "Head of Personnel", "Bartender", "Cook", "Botanist", "Quartermaster", "Cargo Technician",
"Shaft Miner", "Clown", "Mime", "Janitor", "Librarian", "Lawyer", "Chaplain", "Chief Engineer", "Station Engineer",
"Atmospheric Technician", "Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Virologist",
"Research Director", "Scientist", "Roboticist", "Head of Security", "Warden", "Detective", "Security Officer")
/proc/get_all_job_icons() //For all existing HUD icons
return get_all_jobs() + list("Prisoner")
/proc/get_all_centcom_jobs()
return list("VIP Guest","Custodian","Thunderdome Overseer","Centcom Official","Medical Officer","Death Commando","Research Officer","Special Ops Officer","Admiral","Centcom Commander","Emergency Response Team Commander","Security Response Officer","Engineer Response Officer", "Medical Response Officer")
/obj/item/proc/GetJobName() //Used in secHUD icon generation
var/obj/item/weapon/card/id/I = GetID()
if(!I)
return
var/jobName = I.assignment
if(jobName in get_all_job_icons()) //Check if the job has a hud icon
return jobName
if(jobName in get_all_centcom_jobs()) //Return with the NT logo if it is a Centcom job
return "Centcom"
return "Unknown" //Return unknown if none of the above apply