Files
Bubberstation/code/modules/mob/living/bloodcrawl.dm
2016-01-28 22:34:34 +00:00

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/obj/effect/dummy/slaughter //Can't use the wizard one, blocked by jaunt/slow
name = "water"
icon = 'icons/effects/effects.dmi'
icon_state = "nothing"
var/canmove = 1
density = 0
anchored = 1
invisibility = 60
burn_state = LAVA_PROOF
/obj/effect/dummy/slaughter/relaymove(mob/user, direction)
forceMove(get_step(src,direction))
/obj/effect/dummy/slaughter/ex_act()
return
/obj/effect/dummy/slaughter/bullet_act()
return
/obj/effect/dummy/slaughter/singularity_act()
return
/obj/effect/dummy/slaughter/Destroy()
..()
return QDEL_HINT_PUTINPOOL
/mob/living/proc/phaseout(obj/effect/decal/cleanable/B)
if(iscarbon(src))
var/mob/living/carbon/C = src
if(C.l_hand || C.r_hand)
C << "<span class='warning'>You may not hold items while blood crawling!</span>"
return 0
var/obj/item/weapon/bloodcrawl/B1 = new(C)
var/obj/item/weapon/bloodcrawl/B2 = new(C)
B1.icon_state = "bloodhand_left"
B2.icon_state = "bloodhand_right"
C.put_in_hands(B1)
C.put_in_hands(B2)
C.regenerate_icons()
var/mob/living/kidnapped = null
var/turf/mobloc = get_turf(src.loc)
src.notransform = TRUE
spawn(0)
src.visible_message("<span class='warning'>[src] sinks into the pool of blood!</span>")
playsound(get_turf(src), 'sound/magic/enter_blood.ogg', 100, 1, -1)
var/obj/effect/dummy/slaughter/holder = PoolOrNew(/obj/effect/dummy/slaughter,mobloc)
src.ExtinguishMob()
if(buckled)
buckled.unbuckle_mob(force=1)
if(buckled_mob)
unbuckle_mob(force=1)
if(pulledby)
pulledby.stop_pulling()
if(src.pulling && src.bloodcrawl == BLOODCRAWL_EAT)
if(istype(src.pulling, /mob/living))
var/mob/living/victim = src.pulling
if(victim.stat == CONSCIOUS)
src.visible_message("<span class='warning'>[victim] kicks free of the blood pool just before entering it!</span>")
else
victim.loc = holder
victim.emote("scream")
src.visible_message("<span class='warning'><b>[src] drags [victim] into the pool of blood!</b></span>")
kidnapped = victim
src.loc = holder
src.holder = holder
if(kidnapped)
src << "<span class='danger'>You begin to feast on [kidnapped]. You can not move while you are doing this.</span>"
for(var/i = 3; i > 0; i--)
playsound(get_turf(src),'sound/magic/Demon_consume.ogg', 100, 1)
sleep(30)
if(kidnapped)
src << "<span class='danger'>You devour [kidnapped]. Your health is fully restored.</span>"
src.adjustBruteLoss(-1000)
src.adjustFireLoss(-1000)
src.adjustOxyLoss(-1000)
src.adjustToxLoss(-1000)
kidnapped.ghostize()
qdel(kidnapped)
else
src << "<span class='danger'>You happily devour... nothing? Your meal vanished at some point!</span>"
src.notransform = 0
return 1
/obj/item/weapon/bloodcrawl
name = "blood crawl"
desc = "You are unable to hold anything while in this form."
icon = 'icons/effects/blood.dmi'
flags = NODROP|ABSTRACT
/mob/living/proc/phasein(obj/effect/decal/cleanable/B)
if(src.notransform)
src << "<span class='warning'>Finish eating first!</span>"
return 0
B.visible_message("<span class='warning'>[B] starts to bubble...</span>")
if(!do_after(src, 20, target = B))
return
if(!B)
return
src.loc = B.loc
src.client.eye = src
src.visible_message("<span class='warning'><B>[src] rises out of the pool of blood!</B>")
playsound(get_turf(src), 'sound/magic/exit_blood.ogg', 100, 1, -1)
if(iscarbon(src))
var/mob/living/carbon/C = src
for(var/obj/item/weapon/bloodcrawl/BC in C)
BC.flags = null
C.unEquip(BC)
qdel(BC)
var/oldcolor = src.color
if(istype(B, /obj/effect/decal/cleanable/xenoblood)) //Makes the mob have the color of the blood pool it came out of for a few seconds
src.color = rgb(43, 186, 0)
else
src.color = rgb(149, 10, 10)
qdel(src.holder)
src.holder = null
spawn(30)
src.color = oldcolor
return 1