mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-12 18:03:13 +00:00
This fixes falling and getting up instantly every tick when you have a reagent weakening you and another healing the weaken effect.
102 lines
2.8 KiB
Plaintext
102 lines
2.8 KiB
Plaintext
|
|
/*
|
|
apply_damage(a,b,c)
|
|
args
|
|
a:damage - How much damage to take
|
|
b:damage_type - What type of damage to take, brute, burn
|
|
c:def_zone - Where to take the damage if its brute or burn
|
|
Returns
|
|
standard 0 if fail
|
|
*/
|
|
/mob/living/proc/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = 0)
|
|
blocked = (100-blocked)/100
|
|
if(!damage || (blocked <= 0))
|
|
return 0
|
|
switch(damagetype)
|
|
if(BRUTE)
|
|
adjustBruteLoss(damage * blocked)
|
|
if(BURN)
|
|
adjustFireLoss(damage * blocked)
|
|
if(TOX)
|
|
adjustToxLoss(damage * blocked)
|
|
if(OXY)
|
|
adjustOxyLoss(damage * blocked)
|
|
if(CLONE)
|
|
adjustCloneLoss(damage * blocked)
|
|
if(STAMINA)
|
|
adjustStaminaLoss(damage * blocked)
|
|
updatehealth()
|
|
return 1
|
|
|
|
|
|
/mob/living/proc/apply_damages(brute = 0, burn = 0, tox = 0, oxy = 0, clone = 0, def_zone = null, blocked = 0, stamina = 0)
|
|
if(blocked >= 100)
|
|
return 0
|
|
if(brute)
|
|
apply_damage(brute, BRUTE, def_zone, blocked)
|
|
if(burn)
|
|
apply_damage(burn, BURN, def_zone, blocked)
|
|
if(tox)
|
|
apply_damage(tox, TOX, def_zone, blocked)
|
|
if(oxy)
|
|
apply_damage(oxy, OXY, def_zone, blocked)
|
|
if(clone)
|
|
apply_damage(clone, CLONE, def_zone, blocked)
|
|
if(stamina)
|
|
apply_damage(stamina, STAMINA, def_zone, blocked)
|
|
return 1
|
|
|
|
|
|
|
|
/mob/living/proc/apply_effect(effect = 0,effecttype = STUN, blocked = 0)
|
|
blocked = (100-blocked)/100
|
|
if(!effect || (blocked <= 0))
|
|
return 0
|
|
switch(effecttype)
|
|
if(STUN)
|
|
Stun(effect * blocked)
|
|
if(WEAKEN)
|
|
Weaken(effect * blocked)
|
|
if(PARALYZE)
|
|
Paralyse(effect * blocked)
|
|
if(IRRADIATE)
|
|
radiation += max(effect * blocked, 0)
|
|
if(SLUR)
|
|
slurring = max(slurring,(effect * blocked))
|
|
if(STUTTER)
|
|
if(status_flags & CANSTUN) // stun is usually associated with stutter
|
|
stuttering = max(stuttering,(effect * blocked))
|
|
if(EYE_BLUR)
|
|
blur_eyes(effect * blocked)
|
|
if(DROWSY)
|
|
drowsyness = max(drowsyness,(effect * blocked))
|
|
if(JITTER)
|
|
if(status_flags & CANSTUN)
|
|
jitteriness = max(jitteriness,(effect * blocked))
|
|
return 1
|
|
|
|
|
|
/mob/living/proc/apply_effects(stun = 0, weaken = 0, paralyze = 0, irradiate = 0, slur = 0, stutter = 0, eyeblur = 0, drowsy = 0, blocked = 0, stamina = 0, jitter = 0)
|
|
if(blocked >= 100)
|
|
return 0
|
|
if(stun)
|
|
apply_effect(stun, STUN, blocked)
|
|
if(weaken)
|
|
apply_effect(weaken, WEAKEN, blocked)
|
|
if(paralyze)
|
|
apply_effect(paralyze, PARALYZE, blocked)
|
|
if(irradiate)
|
|
apply_effect(irradiate, IRRADIATE, blocked)
|
|
if(slur)
|
|
apply_effect(slur, SLUR, blocked)
|
|
if(stutter)
|
|
apply_effect(stutter, STUTTER, blocked)
|
|
if(eyeblur)
|
|
apply_effect(eyeblur, EYE_BLUR, blocked)
|
|
if(drowsy)
|
|
apply_effect(drowsy, DROWSY, blocked)
|
|
if(stamina)
|
|
apply_damage(stamina, STAMINA, null, blocked)
|
|
if(jitter)
|
|
apply_effect(jitter, JITTER, blocked)
|
|
return 1 |