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Bubberstation/code/modules/mob/living/silicon/say.dm

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/mob/living/silicon/get_spans()
return ..() | SPAN_ROBOT
/mob/living/proc/robot_talk(message)
log_say("[key_name(src)] : [message]")
var/desig = "Default Cyborg" //ezmode for taters
if(istype(src, /mob/living/silicon))
var/mob/living/silicon/S = src
desig = trim_left(S.designation + " " + S.job)
var/message_a = say_quote(message, get_spans())
var/rendered = "<i><span class='game say'>Robotic Talk, <span class='name'>[name]</span> <span class='message'>[message_a]</span></span></i>"
for(var/mob/M in player_list)
if(M.binarycheck())
if(istype(M, /mob/living/silicon/ai))
var/renderedAI = "<i><span class='game say'>Robotic Talk, <a href='?src=\ref[M];track=[html_encode(name)]'><span class='name'>[name] ([desig])</span></a> <span class='message'>[message_a]</span></span></i>"
M << renderedAI
else
M << rendered
if(M in dead_mob_list)
M << "<a href='?src=\ref[M];follow=\ref[src]'>(F)</a> [rendered]"
/mob/living/silicon/binarycheck()
return 1
/mob/living/silicon/lingcheck()
return 0 //Borged or AI'd lings can't speak on the ling channel.
/mob/living/silicon/radio(message, message_mode, list/spans)
. = ..()
if(. != 0)
return .
if(message_mode == "robot")
if (radio)
radio.talk_into(src, message, , spans)
return REDUCE_RANGE
else if(message_mode in radiochannels)
if(radio)
radio.talk_into(src, message, message_mode, spans)
return ITALICS | REDUCE_RANGE
return 0
/mob/living/silicon/get_message_mode(message)
. = ..()
if(..() == MODE_HEADSET)
return MODE_ROBOT
else
return .
/mob/living/silicon/handle_inherent_channels(message, message_mode)
. = ..()
if(.)
return .
if(message_mode == MODE_BINARY)
if(binarycheck())
robot_talk(message)
return 1
return 0