mirror of
https://github.com/Bubberstation/Bubberstation.git
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obj/effect/effect is now renamed obj/effect/particle_effect for better usability. datum/effect/system and /datum/effect/effect/system are now both /datum/effect_system. Fixes a bug where wall mounted igniters (and other spark producing objects) didn't produce sparks sometimes. Moved explosion_particles.dm into the effect_system folder, because it has effect_systems code.
75 lines
2.1 KiB
Plaintext
75 lines
2.1 KiB
Plaintext
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/obj/item/weapon/katana/energy
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name = "energy katana"
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desc = "A katana infused with strong energy."
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icon_state = "energy_katana"
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item_state = "energy_katana"
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force = 40
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throwforce = 20
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armour_penetration = 15
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var/datum/effect_system/spark_spread/spark_system
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/obj/item/weapon/katana/energy/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
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if(!user || !target)
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return
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if(proximity_flag)
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if(isobj(target) || issilicon(target))
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spark_system.start()
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playsound(user, "sparks", 50, 1)
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playsound(user, 'sound/weapons/blade1.ogg', 50, 1)
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target.emag_act(user)
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//If we hit the Ninja who owns this Katana, they catch it.
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//Works for if the Ninja throws it or it throws itself or someone tries
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//To throw it at the ninja
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/obj/item/weapon/katana/energy/throw_impact(atom/hit_atom)
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if(ishuman(hit_atom))
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var/mob/living/carbon/human/H = hit_atom
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if(istype(H.wear_suit, /obj/item/clothing/suit/space/space_ninja))
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var/obj/item/clothing/suit/space/space_ninja/SN = H.wear_suit
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if(SN.energyKatana == src)
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returnToOwner(H, 0, 1)
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return
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..()
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/obj/item/weapon/katana/energy/proc/returnToOwner(mob/living/carbon/human/user, doSpark = 1, caught = 0)
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if(!istype(user))
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return
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loc = get_turf(src)
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if(doSpark)
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spark_system.start()
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playsound(get_turf(src), "sparks", 50, 1)
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var/msg = ""
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if(user.put_in_hands(src))
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msg = "Your Energy Katana teleports into your hand!"
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else if(user.equip_to_slot_if_possible(src, slot_belt, 0, 1, 1))
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msg = "Your Energy Katana teleports back to you, sheathing itself as it does so!</span>"
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else
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loc = get_turf(user)
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msg = "Your Energy Katana teleports to your location!"
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if(caught)
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if(loc == user)
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msg = "You catch your Energy Katana!"
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else
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msg = "Your Energy Katana lands at your feet!"
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if(msg)
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user << "<span class='notice'>[msg]</span>"
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/obj/item/weapon/katana/energy/New()
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..()
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spark_system = new /datum/effect_system/spark_spread()
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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/obj/item/weapon/katana/energy/Destroy()
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qdel(spark_system)
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spark_system = null
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return ..() |