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Bubberstation/code/modules/power/singularity/narsie.dm
2016-02-03 07:58:41 +00:00

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/obj/singularity/narsie //Moving narsie to a child object of the singularity so it can be made to function differently. --NEO
name = "Nar-sie's Avatar"
desc = "Your mind begins to bubble and ooze as it tries to comprehend what it sees."
icon = 'icons/obj/magic_terror.dmi'
pixel_x = -89
pixel_y = -85
current_size = 9 //It moves/eats like a max-size singulo, aside from range. --NEO
contained = 0 //Are we going to move around?
dissipate = 0 //Do we lose energy over time?
move_self = 1 //Do we move on our own?
grav_pull = 5 //How many tiles out do we pull?
consume_range = 6 //How many tiles out do we eat
/obj/singularity/narsie/large
name = "Nar-Sie"
icon = 'icons/obj/narsie.dmi'
// Pixel stuff centers Narsie.
pixel_x = -236
pixel_y = -256
current_size = 12
move_self = 1 //Do we move on our own?
grav_pull = 10
consume_range = 12 //How many tiles out do we eat
/obj/singularity/narsie/large/New()
..()
world << "<span class='narsie'>NAR-SIE HAS RISEN</span>"
world << pick('sound/hallucinations/im_here1.ogg', 'sound/hallucinations/im_here2.ogg')
var/area/A = get_area(src)
if(A)
var/image/alert_overlay = image('icons/mob/mob.dmi', "harvester")
notify_ghosts("Nar-Sie has risen in \the [A.name]. Reach out to the Geometer to be given a new shell for your soul.", source = src, alert_overlay = alert_overlay, attack_not_jump = 1)
narsie_spawn_animation()
sleep(70)
SSshuttle.emergency.request(null, 0.3) // Cannot recall
/obj/singularity/narsie/large/attack_ghost(mob/dead/observer/user as mob)
makeNewConstruct(/mob/living/simple_animal/hostile/construct/harvester, user, null, 0, loc_override = src.loc)
PoolOrNew(/obj/effect/particle_effect/smoke/sleeping, src.loc)
/obj/singularity/narsie/process()
eat()
if(!target || prob(5))
pickcultist()
move()
if(prob(25))
mezzer()
/obj/singularity/narsie/Bump(atom/A)//you dare stand before a god?!
godsmack(A)
return
/obj/singularity/narsie/Bumped(atom/A)
godsmack(A)
return
/obj/singularity/narsie/proc/godsmack(atom/A)
if(isobj(A))
var/obj/O = A
O.ex_act(1)
if(O) qdel(O)
else if(isturf(A))
var/turf/T = A
T.ChangeTurf(/turf/simulated/floor/plasteel/cult)
/obj/singularity/narsie/mezzer()
for(var/mob/living/carbon/M in oviewers(8, src))
if(M.stat == CONSCIOUS)
if(!iscultist(M))
M << "<span class='cultsmall'>You feel conscious thought crumble away in an instant as you gaze upon [src.name]...</span>"
M.apply_effect(3, STUN)
/obj/singularity/narsie/consume(atom/A)
A.narsie_act()
/obj/singularity/narsie/ex_act() //No throwing bombs at it either. --NEO
return
/obj/singularity/narsie/proc/pickcultist() //Narsie rewards his cultists with being devoured first, then picks a ghost to follow. --NEO
var/list/cultists = list()
var/list/noncultists = list()
for(var/mob/living/carbon/food in living_mob_list) //we don't care about constructs or cult-Ians or whatever. cult-monkeys are fair game i guess
var/turf/pos = get_turf(food)
if(pos.z != src.z)
continue
if(iscultist(food))
cultists += food
else
noncultists += food
if(cultists.len) //cultists get higher priority
acquire(pick(cultists))
return
if(noncultists.len)
acquire(pick(noncultists))
return
//no living humans, follow a ghost instead.
for(var/mob/dead/observer/ghost in player_list)
if(!ghost.client)
continue
var/turf/pos = get_turf(ghost)
if(pos.z != src.z)
continue
cultists += ghost
if(cultists.len)
acquire(pick(cultists))
return
/obj/singularity/narsie/proc/acquire(mob/food)
if(food == target)
return
target << "<span class='cultsmall'>NAR-SIE HAS LOST INTEREST IN YOU.</span>"
target = food
if(isliving(target))
target << "<span class ='cult'>NAR-SIE HUNGERS FOR YOUR SOUL.</span>"
else
target << "<span class ='cult'>NAR-SIE HAS CHOSEN YOU TO LEAD HER TO HER NEXT MEAL.</span>"
//Wizard narsie
/obj/singularity/narsie/wizard
grav_pull = 0
/obj/singularity/narsie/wizard/eat()
set background = BACKGROUND_ENABLED
// if(defer_powernet_rebuild != 2)
// defer_powernet_rebuild = 1
for(var/atom/X in urange(consume_range,src,1))
if(isturf(X) || istype(X, /atom/movable))
consume(X)
// if(defer_powernet_rebuild != 2)
// defer_powernet_rebuild = 0
return
/obj/singularity/narsie/proc/narsie_spawn_animation()
icon = 'icons/obj/narsie_spawn_anim.dmi'
dir = SOUTH
move_self = 0
flick("narsie_spawn_anim",src)
sleep(11)
move_self = 1
icon = initial(icon)