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Bubberstation/code/modules/reagents/reagent_containers/blood_pack.dm

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/obj/item/weapon/reagent_containers/blood
name = "blood pack"
desc = "Contains blood used for transfusion. Must be attached to an IV drip."
icon = 'icons/obj/bloodpack.dmi'
icon_state = "empty"
volume = 200
var/blood_type = null
/obj/item/weapon/reagent_containers/blood/New()
..()
if(blood_type != null)
name = "blood pack [blood_type]"
reagents.add_reagent("blood", 200, list("donor"=null,"viruses"=null,"blood_DNA"=null,"blood_type"=blood_type,"resistances"=null,"trace_chem"=null))
update_icon()
/obj/item/weapon/reagent_containers/blood/on_reagent_change()
update_icon()
/obj/item/weapon/reagent_containers/blood/update_icon()
var/percent = round((reagents.total_volume / volume) * 100)
switch(percent)
if(0 to 9)
icon_state = "empty"
if(10 to 50)
icon_state = "half"
if(51 to INFINITY)
icon_state = "full"
/obj/item/weapon/reagent_containers/blood/random/New()
blood_type = pick("A+", "A-", "B+", "B-", "O+", "O-")
..()
/obj/item/weapon/reagent_containers/blood/APlus
blood_type = "A+"
/obj/item/weapon/reagent_containers/blood/AMinus
blood_type = "A-"
/obj/item/weapon/reagent_containers/blood/BPlus
blood_type = "B+"
/obj/item/weapon/reagent_containers/blood/BMinus
blood_type = "B-"
/obj/item/weapon/reagent_containers/blood/OPlus
blood_type = "O+"
/obj/item/weapon/reagent_containers/blood/OMinus
blood_type = "O-"
/obj/item/weapon/reagent_containers/blood/empty
name = "empty blood pack"
desc = "Seems pretty useless... Maybe if there were a way to fill it?"
icon_state = "empty"
/obj/item/weapon/reagent_containers/blood/attackby(obj/item/I, mob/user, params)
if (istype(I, /obj/item/weapon/pen) || istype(I, /obj/item/toy/crayon))
var/t = stripped_input(user, "What would you like to label the blood pack?", name, null, 53)
if(!user.canUseTopic(src))
return
if(user.get_active_hand() != I)
return
if(!in_range(src, user) && loc != user)
return
if(t)
name = "blood pack - [t]"
else
name = "blood pack"
return