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Bubberstation/code/modules/surgery/organs/augments_internal.dm

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#define STUN_SET_AMOUNT 2
/obj/item/organ/internal/cyberimp
name = "cybernetic implant"
desc = "a state-of-the-art implant that improves a baseline's functionality"
status = ORGAN_ROBOTIC
var/implant_color = "#FFFFFF"
var/implant_overlay
/obj/item/organ/internal/cyberimp/New(var/mob/M = null)
if(iscarbon(M))
src.Insert(M)
if(implant_overlay)
var/image/overlay = new /image(icon, implant_overlay)
overlay.color = implant_color
overlays |= overlay
return ..()
//[[[[BRAIN]]]]
/obj/item/organ/internal/cyberimp/brain
name = "cybernetic brain implant"
desc = "injectors of extra sub-routines for the brain"
icon_state = "brain_implant"
implant_overlay = "brain_implant_overlay"
zone = "head"
w_class = 1
/obj/item/organ/internal/cyberimp/brain/emp_act(severity)
if(!owner)
return
var/stun_amount = 5 + (severity-1 ? 0 : 5)
owner.Stun(stun_amount)
owner << "<span class='warning'>Your body seizes up!</span>"
return stun_amount
/obj/item/organ/internal/cyberimp/brain/anti_drop
name = "anti-drop implant"
desc = "This cybernetic brain implant will allow you to force your hand muscles to contract, preventing item dropping. Twitch ear to toggle."
var/active = 0
var/l_hand_ignore = 0
var/r_hand_ignore = 0
var/obj/item/l_hand_obj = null
var/obj/item/r_hand_obj = null
implant_color = "#DE7E00"
slot = "brain_antidrop"
origin_tech = "materials=5;programming=4;biotech=4"
actions_types = list(/datum/action/item_action/organ_action/toggle)
/obj/item/organ/internal/cyberimp/brain/anti_drop/ui_action_click()
active = !active
if(active)
l_hand_obj = owner.l_hand
r_hand_obj = owner.r_hand
if(l_hand_obj)
if(owner.l_hand.flags & NODROP)
l_hand_ignore = 1
else
owner.l_hand.flags |= NODROP
l_hand_ignore = 0
if(r_hand_obj)
if(owner.r_hand.flags & NODROP)
r_hand_ignore = 1
else
owner.r_hand.flags |= NODROP
r_hand_ignore = 0
if(!l_hand_obj && !r_hand_obj)
owner << "<span class='notice'>You are not holding any items, your hands relax...</span>"
active = 0
else
var/msg = 0
msg += !l_hand_ignore && l_hand_obj ? 1 : 0
msg += !r_hand_ignore && r_hand_obj ? 2 : 0
switch(msg)
if(1)
owner << "<span class='notice'>Your left hand's grip tightens.</span>"
if(2)
owner << "<span class='notice'>Your right hand's grip tightens.</span>"
if(3)
owner << "<span class='notice'>Both of your hand's grips tighten.</span>"
else
release_items()
owner << "<span class='notice'>Your hands relax...</span>"
l_hand_obj = null
r_hand_obj = null
/obj/item/organ/internal/cyberimp/brain/anti_drop/emp_act(severity)
if(!owner)
return
var/range = severity ? 10 : 5
var/atom/A
var/obj/item/L_item = owner.l_hand
var/obj/item/R_item = owner.r_hand
release_items()
..()
if(L_item)
A = pick(oview(range))
L_item.throw_at(A, range, 2)
owner << "<span class='warning'>Your left arm spasms and throws the [L_item.name]!</span>"
if(R_item)
A = pick(oview(range))
R_item.throw_at(A, range, 2)
owner << "<span class='warning'>Your right arm spasms and throws the [R_item.name]!</span>"
/obj/item/organ/internal/cyberimp/brain/anti_drop/proc/release_items()
if(!l_hand_ignore && l_hand_obj in owner.contents)
l_hand_obj.flags ^= NODROP
if(!r_hand_ignore && r_hand_obj in owner.contents)
r_hand_obj.flags ^= NODROP
/obj/item/organ/internal/cyberimp/brain/anti_drop/Remove(var/mob/living/carbon/M, special = 0)
if(active)
ui_action_click()
..()
/obj/item/organ/internal/cyberimp/brain/anti_stun
name = "CNS Rebooter implant"
desc = "This implant will automatically give you back control over your central nervous system, reducing downtime when stunned."
implant_color = "#FFFF00"
slot = "brain_antistun"
origin_tech = "materials=6;programming=4;biotech=5"
/obj/item/organ/internal/cyberimp/brain/anti_stun/on_life()
..()
if(crit_fail)
return
if(owner.stunned > STUN_SET_AMOUNT)
owner.stunned = STUN_SET_AMOUNT
if(owner.weakened > STUN_SET_AMOUNT)
owner.weakened = STUN_SET_AMOUNT
/obj/item/organ/internal/cyberimp/brain/anti_stun/emp_act(severity)
if(crit_fail)
return
crit_fail = 1
spawn(90 / severity)
crit_fail = 0
//[[[[MOUTH]]]]
/obj/item/organ/internal/cyberimp/mouth
zone = "mouth"
/obj/item/organ/internal/cyberimp/mouth/breathing_tube
name = "breathing tube implant"
desc = "This simple implant adds an internals connector to your back, allowing you to use internals without a mask and protecting you from being choked."
icon_state = "breathing_tube"
slot = "breathing_tube"
w_class = 1
origin_tech = "materials=2;biotech=3"
/obj/item/organ/internal/cyberimp/mouth/breathing_tube/emp_act(severity)
if(prob(60/severity))
owner << "<span class='warning'>Your breathing tube suddenly closes!</span>"
owner.losebreath += 2
//BOX O' IMPLANTS
/obj/item/weapon/storage/box/cyber_implants
name = "boxed cybernetic implant"
desc = "A sleek, sturdy box."
icon_state = "cyber_implants"
/obj/item/weapon/storage/box/cyber_implants/New(loc, implant)
..()
new /obj/item/device/autoimplanter(src)
if(ispath(implant))
new implant(src)
/obj/item/weapon/storage/box/cyber_implants/bundle
name = "boxed cybernetic implants"
var/list/boxed = list(/obj/item/organ/internal/cyberimp/eyes/xray,/obj/item/organ/internal/cyberimp/eyes/thermals,
/obj/item/organ/internal/cyberimp/brain/anti_stun, /obj/item/organ/internal/cyberimp/chest/reviver)
var/amount = 5
/obj/item/weapon/storage/box/cyber_implants/bundle/New()
..()
var/implant
while(contents.len <= amount + 1) // +1 for the autoimplanter.
implant = pick(boxed)
new implant(src)