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37 lines
1.7 KiB
Plaintext
37 lines
1.7 KiB
Plaintext
/obj/item/device/autoimplanter
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name = "autoimplanter"
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desc = "A device that automatically injects a cyber-implant into the user without the hassle of extensive surgery. It has a slot to insert implants and a screwdriver slot for removing accidentally added implants."
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icon_state = "autoimplanter"
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item_state = "walkietalkie"//left as this so as to intentionally not have inhands
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w_class = 2
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var/obj/item/organ/internal/cyberimp/storedorgan
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/obj/item/device/autoimplanter/attack_self(mob/user)//when the object it used...
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if(!storedorgan)
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user << "<span class='notice'>[src] currently has no implant stored.</span>"
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return
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storedorgan.Insert(user)//insert stored organ into the user
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user.visible_message("<span class='notice'>[user] presses a button on [src], and you hear a short mechanical noise.</span>", "<span class='notice'>You feel a sharp sting as [src] plunges into your body.</span>")
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playsound(get_turf(user), 'sound/weapons/circsawhit.ogg', 50, 1)
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storedorgan = null
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/obj/item/device/autoimplanter/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/organ/internal/cyberimp))
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if(storedorgan)
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user << "<span class='notice'>[src] already has an implant stored.</span>"
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return
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if(!user.drop_item())
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return
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I.loc = src
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storedorgan = I
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user << "<span class='notice'>You insert the [I] into [src].</span>"
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else if(istype(I, /obj/item/weapon/screwdriver))
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if(!storedorgan)
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user << "<span class='notice'>There's no implant in [src] for you to remove.</span>"
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else
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var/turf/floorloc = get_turf(user)
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floorloc.contents += contents
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user << "<span class='notice'>You remove the [storedorgan] from [src].</span>"
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playsound(get_turf(user), 'sound/items/Screwdriver.ogg', 50, 1)
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storedorgan = null
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