Files
Bubberstation/code/modules/surgery/organs/autoimplanter.dm
2016-01-25 16:58:47 -08:00

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/obj/item/device/autoimplanter
name = "autoimplanter"
desc = "A device that automatically injects a cyber-implant into the user without the hassle of extensive surgery. It has a slot to insert implants and a screwdriver slot for removing accidentally added implants."
icon_state = "autoimplanter"
item_state = "walkietalkie"//left as this so as to intentionally not have inhands
w_class = 2
var/obj/item/organ/internal/cyberimp/storedorgan
/obj/item/device/autoimplanter/attack_self(mob/user)//when the object it used...
if(!storedorgan)
user << "<span class='notice'>[src] currently has no implant stored.</span>"
return
storedorgan.Insert(user)//insert stored organ into the user
user.visible_message("<span class='notice'>[user] presses a button on [src], and you hear a short mechanical noise.</span>", "<span class='notice'>You feel a sharp sting as [src] plunges into your body.</span>")
playsound(get_turf(user), 'sound/weapons/circsawhit.ogg', 50, 1)
storedorgan = null
/obj/item/device/autoimplanter/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/organ/internal/cyberimp))
if(storedorgan)
user << "<span class='notice'>[src] already has an implant stored.</span>"
return
if(!user.drop_item())
return
I.loc = src
storedorgan = I
user << "<span class='notice'>You insert the [I] into [src].</span>"
else if(istype(I, /obj/item/weapon/screwdriver))
if(!storedorgan)
user << "<span class='notice'>There's no implant in [src] for you to remove.</span>"
else
var/turf/floorloc = get_turf(user)
floorloc.contents += contents
user << "<span class='notice'>You remove the [storedorgan] from [src].</span>"
playsound(get_turf(user), 'sound/items/Screwdriver.ogg', 50, 1)
storedorgan = null