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Bubberstation/code/modules/vehicles/atv.dm

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/obj/vehicle/atv
name = "all-terrain vehicle"
desc = "An all-terrain vehicle built for traversing rough terrain with ease. One of the few old-earth technologies that are still relevant on most planet-bound outposts."
icon_state = "atv"
keytype = /obj/item/key
generic_pixel_x = 0
generic_pixel_y = 4
vehicle_move_delay = 1
var/static/image/atvcover = null
/obj/vehicle/atv/New()
..()
if(!atvcover)
atvcover = image("icons/obj/vehicles.dmi", "atvcover")
atvcover.layer = MOB_LAYER + 0.1
obj/vehicle/atv/post_buckle_mob(mob/living/M)
if(buckled_mob)
overlays += atvcover
else
overlays -= atvcover
/obj/vehicle/atv/handle_vehicle_layer()
if(dir == SOUTH)
layer = MOB_LAYER+0.1
else
layer = OBJ_LAYER
//TURRETS!
/obj/vehicle/atv/turret
var/obj/machinery/porta_turret/syndicate/vehicle_turret/turret = null
/obj/machinery/porta_turret/syndicate/vehicle_turret
name = "mounted turret"
scan_range = 7
emp_vunerable = 1
density = 0
/obj/vehicle/atv/turret/New()
..()
turret = new(loc)
turret.base = src
/obj/vehicle/atv/turret/handle_vehicle_layer()
if(dir == SOUTH)
layer = MOB_LAYER+0.1
else
layer = OBJ_LAYER
if(turret)
if(dir == NORTH)
turret.layer = MOB_LAYER+0.1
else
turret.layer = OBJ_LAYER
/obj/vehicle/atv/turret/handle_vehicle_offsets()
..()
if(turret)
turret.loc = loc
switch(dir)
if(NORTH)
turret.pixel_x = 0
turret.pixel_y = 4
if(EAST)
turret.pixel_x = -12
turret.pixel_y = 4
if(SOUTH)
turret.pixel_x = 0
turret.pixel_y = 4
if(WEST)
turret.pixel_x = 12
turret.pixel_y = 4