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Bubberstation/code/controllers/subsystem/processing/supermatter_cascade.dm
Ghilker 6f62ff1d57 improves SM cascade performances and fixes announcement text (#67240)
Changes the cascade walls from turfs to objects to improve the performances of the roundending cascade.
The issue was that ChangeTurf() was a pretty expensive proc to be called that many times so i moved the cascade wall into an object. It doesn't delete anything other than living mobs and the portal to prevent edge case runtimes.
Plus remove a span_bold() from the announcement text since it wasn't making the text bold but was leaving behind
2022-05-26 08:06:11 +01:00

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PROCESSING_SUBSYSTEM_DEF(supermatter_cascade)
name = "Supermatter Cascade"
wait = 0.5 SECONDS
stat_tag = "SC"