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Bubberstation/code/controllers/subsystem/minor_mapping.dm

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#define PROB_MOUSE_SPAWN 98
SUBSYSTEM_DEF(minor_mapping)
name = "Minor Mapping"
init_order = INIT_ORDER_MINOR_MAPPING
flags = SS_NO_FIRE
/datum/controller/subsystem/minor_mapping/Initialize()
#ifdef UNIT_TESTS // This whole subsystem just introduces a lot of odd confounding variables into unit test situations, so let's just not bother with doing an initialize here.
return SS_INIT_NO_NEED
#endif // the mice are easily the bigger problem, but let's just avoid anything that could cause some bullshit.
trigger_migration(CONFIG_GET(number/mice_roundstart))
place_satchels()
return SS_INIT_SUCCESS
/datum/controller/subsystem/minor_mapping/proc/trigger_migration(num_mice=10)
var/list/exposed_wires = find_exposed_wires()
var/mob/living/simple_animal/mouse/mouse
var/turf/open/proposed_turf
while((num_mice > 0) && exposed_wires.len)
proposed_turf = pick_n_take(exposed_wires)
if(!istype(proposed_turf))
continue
if(prob(PROB_MOUSE_SPAWN))
if(!mouse)
mouse = new(proposed_turf)
else
mouse.forceMove(proposed_turf)
else
mouse = new /mob/living/simple_animal/hostile/regalrat/controlled(proposed_turf)
if(proposed_turf.air.has_gas(/datum/gas/oxygen, 5))
num_mice -= 1
mouse = null
/datum/controller/subsystem/minor_mapping/proc/place_satchels(amount=10)
var/list/turfs = find_satchel_suitable_turfs()
while(turfs.len && amount > 0)
var/turf/T = pick_n_take(turfs)
var/obj/item/storage/backpack/satchel/flat/F = new(T)
SEND_SIGNAL(F, COMSIG_OBJ_HIDE, T.underfloor_accessibility < UNDERFLOOR_VISIBLE)
amount--
/proc/find_exposed_wires()
var/list/exposed_wires = list()
var/list/all_turfs
for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
all_turfs += block(locate(1,1,z), locate(world.maxx,world.maxy,z))
for(var/turf/open/floor/plating/T in all_turfs)
if(T.is_blocked_turf())
continue
if(locate(/obj/structure/cable) in T)
exposed_wires += T
return shuffle(exposed_wires)
/proc/find_satchel_suitable_turfs()
var/list/suitable = list()
for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
for(var/turf/detected_turf as anything in block(locate(1,1,z), locate(world.maxx,world.maxy,z)))
if(isfloorturf(detected_turf) && detected_turf.underfloor_accessibility == UNDERFLOOR_HIDDEN)
suitable += detected_turf
return shuffle(suitable)
#undef PROB_MOUSE_SPAWN