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* Object Window Niceties Alright. I got bored and polished up the object/alt click window. It had a few issues: First, we generated all our images in bulk, as soon as requested Second, the caching was global, despite only working on a client to client basis Third, we only generated up to 10 images. This could be fine, but the javascript code will continuiously rerender assuming unrendered images will come eventually, and they well, weren't. This caused MASSIVE clientside lag Fourth and finally, I did not like how moving away from the viewed turf lagged behind, in sync with the stat tab update. Looked bad. I've resolved all these. I solved the first three issues by reworking how obj images were generatated and managed. Rather then storing a basic cache on the subsystem, and doing all the image generation at once, we queue up image generation as we like, and generate images inside a new processing subsystem fire. This isn't the best solution, since it still eats cpu somewhat, but it's a whole lot better then the other options, outside either removing the need to getflat, or somehow predicting what items a client will want to see I've started storing three bits of info. First, a list of all the objects we currently want to display. Second, a list of atom -> image html Third, a list of atoms to imageify. This information is stored on a datum on /client, since I want this to have a lifetime linked to well, clients. I've used this datum to solve that fourth bit, using a component I made for parallax a bit back. This lets me react to our client's mob, and update the tab linked to that, rather then on a subsystem call by call basis. That's about it. Co-authored-by: san7890 <the@san7890.com>
406 lines
15 KiB
Plaintext
406 lines
15 KiB
Plaintext
SUBSYSTEM_DEF(statpanels)
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name = "Stat Panels"
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wait = 4
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init_order = INIT_ORDER_STATPANELS
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init_stage = INITSTAGE_EARLY
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priority = FIRE_PRIORITY_STATPANEL
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runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY
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flags = SS_NO_INIT
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var/list/currentrun = list()
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var/list/global_data
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var/list/mc_data
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///how many subsystem fires between most tab updates
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var/default_wait = 10
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///how many subsystem fires between updates of the status tab
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var/status_wait = 6
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///how many subsystem fires between updates of the MC tab
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var/mc_wait = 5
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///how many full runs this subsystem has completed. used for variable rate refreshes.
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var/num_fires = 0
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/datum/controller/subsystem/statpanels/fire(resumed = FALSE)
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if (!resumed)
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num_fires++
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var/datum/map_config/cached = SSmapping.next_map_config
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global_data = list(
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"Map: [SSmapping.config?.map_name || "Loading..."]",
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cached ? "Next Map: [cached.map_name]" : null,
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"Round ID: [GLOB.round_id ? GLOB.round_id : "NULL"]",
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"Server Time: [time2text(world.timeofday, "YYYY-MM-DD hh:mm:ss")]",
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"Round Time: [ROUND_TIME]",
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"Station Time: [station_time_timestamp()]",
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"Time Dilation: [round(SStime_track.time_dilation_current,1)]% AVG:([round(SStime_track.time_dilation_avg_fast,1)]%, [round(SStime_track.time_dilation_avg,1)]%, [round(SStime_track.time_dilation_avg_slow,1)]%)"
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)
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if(SSshuttle.emergency)
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var/ETA = SSshuttle.emergency.getModeStr()
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if(ETA)
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global_data += "[ETA] [SSshuttle.emergency.getTimerStr()]"
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src.currentrun = GLOB.clients.Copy()
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mc_data = null
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var/list/currentrun = src.currentrun
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while(length(currentrun))
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var/client/target = currentrun[length(currentrun)]
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currentrun.len--
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if(!target.stat_panel.is_ready())
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continue
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if(target.stat_tab == "Status" && num_fires % status_wait == 0)
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set_status_tab(target)
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if(!target.holder)
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target.stat_panel.send_message("remove_admin_tabs")
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else
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target.stat_panel.send_message("update_split_admin_tabs", !!(target.prefs.toggles & SPLIT_ADMIN_TABS))
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if(!("MC" in target.panel_tabs) || !("Tickets" in target.panel_tabs))
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target.stat_panel.send_message("add_admin_tabs", target.holder.href_token)
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if(target.stat_tab == "MC" && ((num_fires % mc_wait == 0) || target?.prefs.read_preference(/datum/preference/toggle/fast_mc_refresh)))
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set_MC_tab(target)
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if(target.stat_tab == "Tickets" && num_fires % default_wait == 0)
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set_tickets_tab(target)
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if(!length(GLOB.sdql2_queries) && ("SDQL2" in target.panel_tabs))
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target.stat_panel.send_message("remove_sdql2")
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else if(length(GLOB.sdql2_queries) && (target.stat_tab == "SDQL2" || !("SDQL2" in target.panel_tabs)) && num_fires % default_wait == 0)
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set_SDQL2_tab(target)
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if(target.mob)
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var/mob/target_mob = target.mob
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// Handle the action panels of the stat panel
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var/update_actions = FALSE
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// We're on a spell tab, update the tab so we can see cooldowns progressing and such
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if(target.stat_tab in target.spell_tabs)
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update_actions = TRUE
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// We're not on a spell tab per se, but we have cooldown actions, and we've yet to
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// set up our spell tabs at all
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if(!length(target.spell_tabs) && locate(/datum/action/cooldown) in target_mob.actions)
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update_actions = TRUE
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if(update_actions && num_fires % default_wait == 0)
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set_action_tabs(target, target_mob)
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// Handle the examined turf of the stat panel, if it's been long enough, or if we've generated new images for it
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var/turf/listed_turf = target_mob?.listed_turf
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if(listed_turf && num_fires % default_wait == 0)
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if(target.stat_tab == listed_turf.name || !(listed_turf.name in target.panel_tabs))
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set_turf_examine_tab(target, target_mob)
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if(MC_TICK_CHECK)
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return
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/datum/controller/subsystem/statpanels/proc/set_status_tab(client/target)
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if(!global_data)//statbrowser hasnt fired yet and we were called from immediate_send_stat_data()
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return
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target.stat_panel.send_message("update_stat", list(
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global_data = global_data,
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ping_str = "Ping: [round(target.lastping, 1)]ms (Average: [round(target.avgping, 1)]ms)",
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other_str = target.mob?.get_status_tab_items(),
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))
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/datum/controller/subsystem/statpanels/proc/set_MC_tab(client/target)
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var/turf/eye_turf = get_turf(target.eye)
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var/coord_entry = COORD(eye_turf)
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if(!mc_data)
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generate_mc_data()
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target.stat_panel.send_message("update_mc", list(mc_data = mc_data, coord_entry = coord_entry))
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/datum/controller/subsystem/statpanels/proc/set_tickets_tab(client/target)
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var/list/ahelp_tickets = GLOB.ahelp_tickets.stat_entry()
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target.stat_panel.send_message("update_tickets", ahelp_tickets)
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var/datum/interview_manager/m = GLOB.interviews
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// get open interview count
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var/dc = 0
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for (var/ckey in m.open_interviews)
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var/datum/interview/current_interview = m.open_interviews[ckey]
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if (current_interview && !current_interview.owner)
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dc++
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var/stat_string = "([m.open_interviews.len - dc] online / [dc] disconnected)"
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// Prepare each queued interview
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var/list/queued = list()
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for (var/datum/interview/queued_interview in m.interview_queue)
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queued += list(list(
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"ref" = REF(queued_interview),
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"status" = "\[[queued_interview.pos_in_queue]\]: [queued_interview.owner_ckey][!queued_interview.owner ? " (DC)": ""] \[INT-[queued_interview.id]\]"
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))
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var/list/data = list(
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"status" = list(
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"Active:" = "[m.open_interviews.len] [stat_string]",
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"Queued:" = "[m.interview_queue.len]",
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"Closed:" = "[m.closed_interviews.len]"),
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"interviews" = queued
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)
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// Push update
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target.stat_panel.send_message("update_interviews", data)
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/datum/controller/subsystem/statpanels/proc/set_SDQL2_tab(client/target)
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var/list/sdql2A = list()
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sdql2A[++sdql2A.len] = list("", "Access Global SDQL2 List", REF(GLOB.sdql2_vv_statobj))
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var/list/sdql2B = list()
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for(var/datum/sdql2_query/query as anything in GLOB.sdql2_queries)
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sdql2B = query.generate_stat()
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sdql2A += sdql2B
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target.stat_panel.send_message("update_sdql2", sdql2A)
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/// Set up the various action tabs.
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/datum/controller/subsystem/statpanels/proc/set_action_tabs(client/target, mob/target_mob)
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var/list/actions = target_mob.get_actions_for_statpanel()
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target.spell_tabs.Cut()
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for(var/action_data in actions)
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target.spell_tabs |= action_data[1]
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target.stat_panel.send_message("update_spells", list(spell_tabs = target.spell_tabs, actions = actions))
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/datum/controller/subsystem/statpanels/proc/set_turf_examine_tab(client/target, mob/target_mob)
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var/list/overrides = list()
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for(var/image/target_image as anything in target.images)
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if(!target_image.loc || target_image.loc.loc != target_mob.listed_turf || !target_image.override)
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continue
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overrides += target_image.loc
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var/list/atoms_to_display = list(target_mob.listed_turf)
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for(var/atom/movable/turf_content as anything in target_mob.listed_turf)
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if(turf_content.mouse_opacity == MOUSE_OPACITY_TRANSPARENT)
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continue
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if(turf_content.invisibility > target_mob.see_invisible)
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continue
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if(turf_content in overrides)
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continue
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if(turf_content.IsObscured())
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continue
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atoms_to_display += turf_content
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/// Set the atoms we're meant to display
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var/datum/object_window_info/obj_window = target.obj_window
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obj_window.atoms_to_show = atoms_to_display
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START_PROCESSING(SSobj_tab_items, obj_window)
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refresh_client_obj_view(target)
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/datum/controller/subsystem/statpanels/proc/refresh_client_obj_view(client/refresh)
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var/list/turf_items = return_object_images(refresh)
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if(!length(turf_items) || !refresh.mob?.listed_turf)
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return
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refresh.stat_panel.send_message("update_listedturf", turf_items)
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#define OBJ_IMAGE_LOADING "statpanels obj loading temporary"
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/// Returns all our ready object tab images
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/// Returns a list in the form list(list(object_name, object_ref, loaded_image), ...)
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/datum/controller/subsystem/statpanels/proc/return_object_images(client/load_from)
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// You might be inclined to think that this is a waste of cpu time, since we
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// A: Double iterate over atoms in the build case, or
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// B: Generate these lists over and over in the refresh case
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// It's really not very hot. The hot portion of this code is genuinely mostly in the image generation
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// So it's ok to pay a performance cost for cleanliness here
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// No turf? go away
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if(!load_from.mob?.listed_turf)
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return list()
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var/datum/object_window_info/obj_window = load_from.obj_window
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var/list/already_seen = obj_window.atoms_to_images
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var/list/to_make = obj_window.atoms_to_imagify
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var/list/turf_items = list()
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for(var/atom/turf_item as anything in obj_window.atoms_to_show)
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// First, we fill up the list of refs to display
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// If we already have one, just use that
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var/existing_image = already_seen[turf_item]
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if(existing_image == OBJ_IMAGE_LOADING)
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continue
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// We already have it. Success!
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if(existing_image)
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turf_items[++turf_items.len] = list("[turf_item.name]", REF(turf_item), existing_image)
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continue
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// Now, we're gonna queue image generation out of those refs
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to_make += turf_item
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already_seen[turf_item] = OBJ_IMAGE_LOADING
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obj_window.RegisterSignal(turf_item, COMSIG_PARENT_QDELETING, /datum/object_window_info/proc/viewing_atom_deleted) // we reset cache if anything in it gets deleted
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return turf_items
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#undef OBJ_IMAGE_LOADING
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/datum/controller/subsystem/statpanels/proc/generate_mc_data()
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mc_data = list(
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list("CPU:", world.cpu),
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list("Instances:", "[num2text(world.contents.len, 10)]"),
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list("World Time:", "[world.time]"),
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list("Globals:", GLOB.stat_entry(), "\ref[GLOB]"),
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list("[config]:", config.stat_entry(), "\ref[config]"),
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list("Byond:", "(FPS:[world.fps]) (TickCount:[world.time/world.tick_lag]) (TickDrift:[round(Master.tickdrift,1)]([round((Master.tickdrift/(world.time/world.tick_lag))*100,0.1)]%)) (Internal Tick Usage: [round(MAPTICK_LAST_INTERNAL_TICK_USAGE,0.1)]%)"),
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list("Master Controller:", Master.stat_entry(), "\ref[Master]"),
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list("Failsafe Controller:", Failsafe.stat_entry(), "\ref[Failsafe]"),
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list("","")
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)
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for(var/datum/controller/subsystem/sub_system as anything in Master.subsystems)
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mc_data[++mc_data.len] = list("\[[sub_system.state_letter()]][sub_system.name]", sub_system.stat_entry(), "\ref[sub_system]")
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mc_data[++mc_data.len] = list("Camera Net", "Cameras: [GLOB.cameranet.cameras.len] | Chunks: [GLOB.cameranet.chunks.len]", "\ref[GLOB.cameranet]")
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///immediately update the active statpanel tab of the target client
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/datum/controller/subsystem/statpanels/proc/immediate_send_stat_data(client/target)
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if(!target.stat_panel.is_ready())
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return FALSE
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if(target.stat_tab == "Status")
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set_status_tab(target)
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return TRUE
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var/mob/target_mob = target.mob
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// Handle actions
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var/update_actions = FALSE
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if(target.stat_tab in target.spell_tabs)
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update_actions = TRUE
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if(!length(target.spell_tabs) && locate(/datum/action/cooldown) in target_mob.actions)
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update_actions = TRUE
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if(update_actions)
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set_action_tabs(target, target_mob)
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return TRUE
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// Handle turfs
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if(target_mob?.listed_turf)
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if(!target_mob.TurfAdjacent(target_mob.listed_turf))
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target_mob.set_listed_turf(null)
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else if(target.stat_tab == target_mob?.listed_turf.name || !(target_mob?.listed_turf.name in target.panel_tabs))
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set_turf_examine_tab(target, target_mob)
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return TRUE
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if(!target.holder)
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return FALSE
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if(target.stat_tab == "MC")
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set_MC_tab(target)
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return TRUE
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if(target.stat_tab == "Tickets")
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set_tickets_tab(target)
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return TRUE
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if(!length(GLOB.sdql2_queries) && ("SDQL2" in target.panel_tabs))
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target.stat_panel.send_message("remove_sdql2")
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else if(length(GLOB.sdql2_queries) && target.stat_tab == "SDQL2")
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set_SDQL2_tab(target)
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/// Stat panel window declaration
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/client/var/datum/tgui_window/stat_panel
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/// Datum that holds and tracks info about a client's object window
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/// Really only exists because I want to be able to do logic with signals
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/// And need a safe place to do the registration
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/datum/object_window_info
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/// list of atoms to show to our client via the object tab, at least currently
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var/list/atoms_to_show = list()
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/// list of atom -> image string for objects we have had in the right click tab
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/// this is our caching
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var/list/atoms_to_images = list()
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/// list of atoms to turn into images for the object tab
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var/list/atoms_to_imagify = list()
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/// Our owner client
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var/client/parent
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/// Are we currently tracking a turf?
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var/actively_tracking = FALSE
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/datum/object_window_info/New(client/parent)
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. = ..()
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src.parent = parent
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/datum/object_window_info/Destroy(force, ...)
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atoms_to_show = null
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atoms_to_images = null
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atoms_to_imagify = null
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parent.obj_window = null
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parent = null
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STOP_PROCESSING(SSobj_tab_items, src)
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return ..()
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/// Takes a client, attempts to generate object images for it
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/// We will update the client with any improvements we make when we're done
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/datum/object_window_info/process(delta_time)
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// Cache the datum access for sonic speed
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var/list/to_make = atoms_to_imagify
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var/list/newly_seen = atoms_to_images
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var/index = 0
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for(index in 1 to length(to_make))
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var/atom/thing = to_make[index]
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var/generated_string
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if(ismob(thing) || length(thing.overlays) > 2)
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generated_string = costly_icon2html(thing, parent, sourceonly=TRUE)
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else
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generated_string = icon2html(thing, parent, sourceonly=TRUE)
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newly_seen[thing] = generated_string
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if(TICK_CHECK)
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to_make.Cut(1, index + 1)
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index = 0
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break
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// If we've not cut yet, do it now
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if(index)
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to_make.Cut(1, index + 1)
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SSstatpanels.refresh_client_obj_view(parent)
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if(!length(to_make))
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return PROCESS_KILL
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/datum/object_window_info/proc/start_turf_tracking()
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if(actively_tracking)
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stop_turf_tracking()
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var/static/list/connections = list(
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COMSIG_MOVABLE_MOVED = .proc/on_mob_move,
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COMSIG_MOB_LOGOUT = .proc/on_mob_logout,
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)
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AddComponent(/datum/component/connect_mob_behalf, parent, connections)
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actively_tracking = TRUE
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/datum/object_window_info/proc/stop_turf_tracking()
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qdel(GetComponent(/datum/component/connect_mob_behalf))
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actively_tracking = FALSE
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/datum/object_window_info/proc/on_mob_move(mob/source)
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SIGNAL_HANDLER
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var/turf/listed = source.listed_turf
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if(!listed || !source.TurfAdjacent(listed))
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source.set_listed_turf(null)
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/datum/object_window_info/proc/on_mob_logout(mob/source)
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SIGNAL_HANDLER
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on_mob_move(parent.mob)
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/// Clears any cached object window stuff
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/// We use hard refs cause we'd need a signal for this anyway. Cleaner this way
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/datum/object_window_info/proc/viewing_atom_deleted(atom/deleted)
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SIGNAL_HANDLER
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atoms_to_show -= deleted
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atoms_to_imagify -= deleted
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atoms_to_images -= deleted
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/mob/proc/set_listed_turf(turf/new_turf)
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listed_turf = new_turf
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if(!client)
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return
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if(!client.obj_window)
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client.obj_window = new(client)
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if(listed_turf)
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client.stat_panel.send_message("create_listedturf", listed_turf.name)
|
|
client.obj_window.start_turf_tracking()
|
|
else
|
|
client.stat_panel.send_message("remove_listedturf")
|
|
client.obj_window.stop_turf_tracking()
|