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Bubberstation/code/datums/mutations/touch.dm
MrMelbert 45516f4741 Adds macros to help with common set_- and adjust_timed_status_effect uses (#69951)
* Adds helpers for status effect application
2022-09-24 11:04:26 -04:00

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/datum/mutation/human/shock
name = "Shock Touch"
desc = "The affected can channel excess electricity through their hands without shocking themselves, allowing them to shock others."
quality = POSITIVE
locked = TRUE
difficulty = 16
text_gain_indication = "<span class='notice'>You feel power flow through your hands.</span>"
text_lose_indication = "<span class='notice'>The energy in your hands subsides.</span>"
power_path = /datum/action/cooldown/spell/touch/shock
instability = 30
/datum/action/cooldown/spell/touch/shock
name = "Shock Touch"
desc = "Channel electricity to your hand to shock people with."
button_icon_state = "zap"
sound = 'sound/weapons/zapbang.ogg'
cooldown_time = 10 SECONDS
invocation_type = INVOCATION_NONE
spell_requirements = NONE
hand_path = /obj/item/melee/touch_attack/shock
draw_message = span_notice("You channel electricity into your hand.")
drop_message = span_notice("You let the electricity from your hand dissipate.")
/datum/action/cooldown/spell/touch/shock/cast_on_hand_hit(obj/item/melee/touch_attack/hand, atom/victim, mob/living/carbon/caster)
if(iscarbon(victim))
var/mob/living/carbon/carbon_victim = victim
if(carbon_victim.electrocute_act(15, caster, 1, SHOCK_NOGLOVES | SHOCK_NOSTUN))//doesnt stun. never let this stun
carbon_victim.dropItemToGround(carbon_victim.get_active_held_item())
carbon_victim.dropItemToGround(carbon_victim.get_inactive_held_item())
carbon_victim.adjust_confusion(15 SECONDS)
carbon_victim.visible_message(
span_danger("[caster] electrocutes [victim]!"),
span_userdanger("[caster] electrocutes you!"),
)
return TRUE
else if(isliving(victim))
var/mob/living/living_victim = victim
if(living_victim.electrocute_act(15, caster, 1, SHOCK_NOSTUN))
living_victim.visible_message(
span_danger("[caster] electrocutes [victim]!"),
span_userdanger("[caster] electrocutes you!"),
)
return TRUE
to_chat(caster, span_warning("The electricity doesn't seem to affect [victim]..."))
return TRUE
/obj/item/melee/touch_attack/shock
name = "\improper shock touch"
desc = "This is kind of like when you rub your feet on a shag rug so you can zap your friends, only a lot less safe."
icon_state = "zapper"
inhand_icon_state = "zapper"