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Bubberstation/code/game/objects/effects/spawners/random/exotic.dm
Kapu1178 6d470992cb This tail refactor turned into an organ refactor. Funny how that works. (#67017)
* Fuck you (refactors ur tails)

* Errors

* Wow. Pain.

* Fixes up probably everything

* finish up here

* Fixes hard del maybe

* original owner hard del

* garbage collection runtime

* suck my peen byond

* Mapped tails

* motherfucker.

* motherrfucker. again.

* Whooopppppsie

* yeah bad idea

* Turns out external organs literally just sat in nullspace forever if their parent was deleted, and didnt Remove() themselves, causing harddels.

* So anyways I repathed all organs

* Fixes

* really.

* unit test... test

* unit test-test but it passes linters this time because im a moh-ron

* I've lost track of what im doing at this point

* Hopefully fixes hard del?

* meh

* Update code/datums/dna.dm

* things n stuff

* repath from master pull
2022-05-30 21:18:34 -07:00

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/obj/effect/spawner/random/exotic
name = "exotic spawner"
desc = "Super duper rare stuff."
/obj/effect/spawner/random/exotic/technology
name = "technology spawner"
icon_state = "disk"
spawn_loot_count = 2
loot = list( // Space loot spawner. Couple of random bits of technology-adjacent stuff including anomaly cores and BEPIS techs.
/obj/item/raw_anomaly_core/random,
/obj/item/disk/tech_disk/spaceloot,
/obj/item/camera_bug,
)
/obj/effect/spawner/random/exotic/languagebook
name = "language book spawner"
icon_state = "book"
loot = list( // A single roundstart species language book.
/obj/item/language_manual/roundstart_species = 100,
/obj/item/language_manual/roundstart_species/five = 3,
/obj/item/language_manual/roundstart_species/unlimited = 1,
)
/obj/effect/spawner/random/exotic/tool
name = "exotic tool spawner"
icon_state = "wrench"
loot = list( // Some sort of random and rare tool.
/obj/effect/spawner/random/engineering/tool_alien,
/obj/effect/spawner/random/medical/surgery_tool_alien,
/obj/effect/spawner/random/engineering/tool_advanced,
)
/obj/effect/spawner/random/exotic/syndie
name = "syndie cosmetic spawner"
icon_state = "syndicate"
spawn_loot_count = 2
loot = list( // A selection of cosmetic syndicate items. Just a couple. No space suits or weapons.
/obj/effect/spawner/random/clothing/syndie = 8,
/obj/item/storage/fancy/cigarettes/cigpack_syndicate = 1,
/obj/effect/spawner/random/entertainment/cigarette_pack = 1,
)
/obj/effect/spawner/random/exotic/antag_gear_weak
name = "antag gear weak"
icon_state = "syndi_toolbox"
loot = list(
/obj/item/storage/medkit/regular = 45,
/obj/item/storage/medkit/toxin = 35,
/obj/item/storage/medkit/brute = 27,
/obj/item/storage/medkit/fire = 27,
/obj/item/storage/toolbox/syndicate = 12,
/obj/item/borg/upgrade/ddrill = 3,
/obj/item/knife/butcher = 14,
/obj/item/clothing/glasses/night = 10,
/obj/item/pickaxe/drill/diamonddrill = 6,
)
/obj/effect/spawner/random/exotic/antag_gear
name = "antag gear"
icon_state = "esword"
loot = list(
/obj/item/clothing/glasses/science/night = 15,
/obj/item/shield/riot = 12,
/obj/item/stack/sheet/mineral/diamond{amount = 15} = 5,
/obj/item/stack/sheet/mineral/uranium{amount = 15} = 5,
/obj/item/stack/sheet/mineral/plasma{amount = 15} = 5,
/obj/item/stack/sheet/mineral/gold{amount = 15} = 5,
/obj/item/grenade/clusterbuster/smoke = 15,
/obj/item/clothing/under/chameleon = 13,
/obj/item/knife/combat = 10,
/obj/item/implantcase/deathrattle = 5,
/obj/item/storage/fancy/cigarettes/cigpack_syndicate = 1,
)
/obj/effect/spawner/random/exotic/snow_gear
name = "snow gear"
icon_state = "snowman"
loot = list(
/obj/item/toy/snowball = 6,
/obj/item/stack/sheet/mineral/snow{amount = 25} = 2,
/obj/item/shovel = 2,
)
/obj/effect/spawner/random/exotic/ripley
name = "ripley spawner"
icon_state = "ripley"
loot = list(
/obj/structure/mecha_wreckage/ripley = 3,
/obj/vehicle/sealed/mecha/working/ripley/mining = 1,
)