mirror of
https://github.com/Bubberstation/Bubberstation.git
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Pre-sort smoothing_groups and canSmoothWith Without any ruins, these sorts were taking more than 0.6s, and the bulk of the runtime cost of sortTim during init time. This only happens on init and they are never changed apart from that, so pre-sorts everything and adds a unit test (in the form of #ifdef UNIT_TESTS, because you can't initial a list) to ensure that they are proper. Keep visibilityChanged() to mapload only for turf/Initialize Saves about 0.4s worst case scenario (e.g. with no ruins). Very expensive code (175k loop iterations) for 0 side effects. Space areas now have the fullbright overlay, not the space turfs Saves about 0.8s worst case scenario. Seems to work fine with starlight. Remove is_station_level check for window spawners assigning RCD memory. Saves about 0.3s worst case scenario. The logic for this isn't consistent since neither walls nor floors check this (for performance), plus some minor micro-opts to spawners. Optimize is_station_level Doubles in speed, used heavily in /turf/open/floor and in other initialization procs. Bit hard to tell exactly how much is saved, though.
378 lines
18 KiB
Plaintext
378 lines
18 KiB
Plaintext
/*
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Because mapping is already tedious enough this spawner let you spawn generic
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"sets" of objects rather than having to make the same object stack again and
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again.
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*/
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/obj/effect/spawner/structure
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name = "map structure spawner"
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var/list/spawn_list
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/obj/effect/spawner/structure/Initialize(mapload)
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. = ..()
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for(var/spawn_type in spawn_list)
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new spawn_type(loc)
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return INITIALIZE_HINT_QDEL
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//normal windows
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/obj/effect/spawner/structure/window
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icon = 'icons/obj/structures_spawners.dmi'
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icon_state = "window_spawner"
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name = "window spawner"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/fulltile)
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dir = SOUTH
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/obj/effect/spawner/structure/window/Initialize(mapload)
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. = ..()
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var/turf/current_turf = loc
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current_turf.rcd_memory = RCD_MEMORY_WINDOWGRILLE
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/obj/effect/spawner/structure/window/hollow
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name = "hollow window spawner"
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icon_state = "hwindow_spawner_full"
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spawn_list = list(/obj/structure/grille, /obj/structure/window, /obj/structure/window/spawner/north, /obj/structure/window/spawner/east, /obj/structure/window/spawner/west)
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/obj/effect/spawner/structure/window/hollow/end
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icon_state = "hwindow_spawner_end"
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/obj/effect/spawner/structure/window/hollow/end/Initialize(mapload)
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switch(dir)
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if(NORTH)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/spawner/north, /obj/structure/window/spawner/east, /obj/structure/window/spawner/west)
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if(EAST)
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spawn_list = list(/obj/structure/grille, /obj/structure/window, /obj/structure/window/spawner/north, /obj/structure/window/spawner/east)
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if(SOUTH)
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spawn_list = list(/obj/structure/grille, /obj/structure/window, /obj/structure/window/spawner/east, /obj/structure/window/spawner/west)
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if(WEST)
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spawn_list = list(/obj/structure/grille, /obj/structure/window, /obj/structure/window/spawner/north, /obj/structure/window/spawner/west)
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. = ..()
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/obj/effect/spawner/structure/window/hollow/middle
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icon_state = "hwindow_spawner_middle"
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/obj/effect/spawner/structure/window/hollow/middle/Initialize(mapload)
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switch(dir)
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if(NORTH,SOUTH)
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spawn_list = list(/obj/structure/grille, /obj/structure/window, /obj/structure/window/spawner/north)
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if(EAST,WEST)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/spawner/east, /obj/structure/window/spawner/west)
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. = ..()
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/obj/effect/spawner/structure/window/hollow/directional
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icon_state = "hwindow_spawner_directional"
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/obj/effect/spawner/structure/window/hollow/directional/Initialize(mapload)
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switch(dir)
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if(NORTH)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/spawner/north)
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if(NORTHEAST)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/spawner/north, /obj/structure/window/spawner/east)
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if(EAST)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/spawner/east)
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if(SOUTHEAST)
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spawn_list = list(/obj/structure/grille, /obj/structure/window, /obj/structure/window/spawner/east)
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if(SOUTH)
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spawn_list = list(/obj/structure/grille, /obj/structure/window)
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if(SOUTHWEST)
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spawn_list = list(/obj/structure/grille, /obj/structure/window, /obj/structure/window/spawner/west)
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if(WEST)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/spawner/west)
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if(NORTHWEST)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/spawner/north, /obj/structure/window/spawner/west)
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. = ..()
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//reinforced
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/obj/effect/spawner/structure/window/reinforced
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name = "reinforced window spawner"
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icon_state = "rwindow_spawner"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/fulltile)
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/obj/effect/spawner/structure/window/hollow/reinforced
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name = "hollow reinforced window spawner"
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icon_state = "hrwindow_spawner_full"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced, /obj/structure/window/reinforced/spawner/north, /obj/structure/window/reinforced/spawner/east, /obj/structure/window/reinforced/spawner/west)
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/obj/effect/spawner/structure/window/hollow/reinforced/end
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icon_state = "hrwindow_spawner_end"
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/obj/effect/spawner/structure/window/hollow/reinforced/end/Initialize(mapload)
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switch(dir)
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if(NORTH)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/spawner/north, /obj/structure/window/reinforced/spawner/east, /obj/structure/window/reinforced/spawner/west)
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if(EAST)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced, /obj/structure/window/reinforced/spawner/north, /obj/structure/window/reinforced/spawner/east)
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if(SOUTH)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced, /obj/structure/window/reinforced/spawner/east, /obj/structure/window/reinforced/spawner/west)
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if(WEST)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced, /obj/structure/window/reinforced/spawner/north, /obj/structure/window/reinforced/spawner/west)
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. = ..()
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/obj/effect/spawner/structure/window/hollow/reinforced/middle
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icon_state = "hrwindow_spawner_middle"
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/obj/effect/spawner/structure/window/hollow/reinforced/middle/Initialize(mapload)
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switch(dir)
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if(NORTH,SOUTH)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced, /obj/structure/window/reinforced/spawner/north)
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if(EAST,WEST)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/spawner/east, /obj/structure/window/reinforced/spawner/west)
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. = ..()
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/obj/effect/spawner/structure/window/hollow/reinforced/directional
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icon_state = "hrwindow_spawner_directional"
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/obj/effect/spawner/structure/window/hollow/reinforced/directional/Initialize(mapload)
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switch(dir)
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if(NORTH)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/spawner/north)
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if(NORTHEAST)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/spawner/north, /obj/structure/window/reinforced/spawner/east)
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if(EAST)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/spawner/east)
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if(SOUTHEAST)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced, /obj/structure/window/reinforced/spawner/east)
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if(SOUTH)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced)
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if(SOUTHWEST)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced, /obj/structure/window/reinforced/spawner/west)
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if(WEST)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/spawner/west)
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if(NORTHWEST)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/spawner/north, /obj/structure/window/reinforced/spawner/west)
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. = ..()
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//tinted
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/obj/effect/spawner/structure/window/reinforced/tinted
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name = "tinted reinforced window spawner"
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icon_state = "twindow_spawner"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/tinted/fulltile)
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//bronze
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/obj/effect/spawner/structure/window/bronze
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name = "bronze window spawner"
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icon_state = "bronzewindow_spawner"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/bronze/fulltile)
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//shuttle window
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/obj/effect/spawner/structure/window/reinforced/shuttle
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name = "shuttle window spawner"
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icon_state = "swindow_spawner"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/shuttle)
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//plastitanium window
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/obj/effect/spawner/structure/window/reinforced/plasma/plastitanium
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name = "plastitanium window spawner"
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icon_state = "plastitaniumwindow_spawner"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/plasma/plastitanium)
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//ice window
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/obj/effect/spawner/structure/window/ice
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name = "ice window spawner"
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icon_state = "icewindow_spawner"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/fulltile/ice)
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//survival pod window
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/obj/effect/spawner/structure/window/survival_pod
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name = "pod window spawner"
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icon_state = "podwindow_spawner"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/shuttle/survival_pod)
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/obj/effect/spawner/structure/window/hollow/survival_pod
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name = "hollow pod window spawner"
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icon_state = "podwindow_spawner_full"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/shuttle/survival_pod, /obj/structure/window/reinforced/shuttle/survival_pod/spawner/north, /obj/structure/window/reinforced/shuttle/survival_pod/spawner/east, /obj/structure/window/reinforced/shuttle/survival_pod/spawner/west)
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/obj/effect/spawner/structure/window/hollow/survival_pod/end
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icon_state = "podwindow_spawner_end"
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/obj/effect/spawner/structure/window/hollow/survival_pod/end/Initialize(mapload)
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switch(dir)
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if(NORTH)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/shuttle/survival_pod/spawner/north, /obj/structure/window/reinforced/shuttle/survival_pod/spawner/east, /obj/structure/window/reinforced/shuttle/survival_pod/spawner/west)
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if(EAST)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/shuttle/survival_pod, /obj/structure/window/reinforced/shuttle/survival_pod/spawner/north, /obj/structure/window/reinforced/shuttle/survival_pod/spawner/east)
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if(SOUTH)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/shuttle/survival_pod, /obj/structure/window/reinforced/shuttle/survival_pod/spawner/east, /obj/structure/window/reinforced/shuttle/survival_pod/spawner/west)
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if(WEST)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/shuttle/survival_pod, /obj/structure/window/reinforced/shuttle/survival_pod/spawner/north, /obj/structure/window/reinforced/shuttle/survival_pod/spawner/west)
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. = ..()
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/obj/effect/spawner/structure/window/hollow/survival_pod/middle
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icon_state = "podwindow_spawner_middle"
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/obj/effect/spawner/structure/window/hollow/survival_pod/middle/Initialize(mapload)
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switch(dir)
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if(NORTH,SOUTH)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/shuttle/survival_pod, /obj/structure/window/reinforced/shuttle/survival_pod/spawner/north)
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if(EAST,WEST)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/shuttle/survival_pod/spawner/east, /obj/structure/window/reinforced/shuttle/survival_pod/spawner/west)
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. = ..()
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/obj/effect/spawner/structure/window/hollow/survival_pod/directional
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icon_state = "podwindow_spawner_directional"
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/obj/effect/spawner/structure/window/hollow/survival_pod/directional/Initialize(mapload)
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switch(dir)
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if(NORTH)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/shuttle/survival_pod/spawner/north)
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if(NORTHEAST)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/shuttle/survival_pod/spawner/north, /obj/structure/window/reinforced/shuttle/survival_pod/spawner/east)
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if(EAST)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/shuttle/survival_pod/spawner/east)
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if(SOUTHEAST)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/shuttle/survival_pod, /obj/structure/window/reinforced/shuttle/survival_pod/spawner/east)
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if(SOUTH)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/shuttle/survival_pod)
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if(SOUTHWEST)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/shuttle/survival_pod, /obj/structure/window/reinforced/shuttle/survival_pod/spawner/west)
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if(WEST)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/shuttle/survival_pod/spawner/west)
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if(NORTHWEST)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/shuttle/survival_pod/spawner/north, /obj/structure/window/reinforced/shuttle/survival_pod/spawner/west)
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. = ..()
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//plasma windows
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/obj/effect/spawner/structure/window/plasma
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name = "plasma window spawner"
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icon_state = "pwindow_spawner"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma/fulltile)
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/obj/effect/spawner/structure/window/hollow/plasma
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name = "hollow plasma window spawner"
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icon_state = "phwindow_spawner_full"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma, /obj/structure/window/plasma/spawner/north, /obj/structure/window/plasma/spawner/east, /obj/structure/window/plasma/spawner/west)
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/obj/effect/spawner/structure/window/hollow/plasma/end
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icon_state = "phwindow_spawner_end"
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/obj/effect/spawner/structure/window/hollow/plasma/end/Initialize(mapload)
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switch(dir)
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if(NORTH)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma/spawner/north, /obj/structure/window/plasma/spawner/east, /obj/structure/window/plasma/spawner/west)
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if(EAST)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma, /obj/structure/window/plasma/spawner/north, /obj/structure/window/plasma/spawner/east)
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if(SOUTH)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma, /obj/structure/window/plasma/spawner/east, /obj/structure/window/plasma/spawner/west)
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if(WEST)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma, /obj/structure/window/plasma/spawner/north, /obj/structure/window/plasma/spawner/west)
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. = ..()
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/obj/effect/spawner/structure/window/hollow/plasma/middle
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icon_state = "phwindow_spawner_middle"
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/obj/effect/spawner/structure/window/hollow/plasma/middle/Initialize(mapload)
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switch(dir)
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if(NORTH,SOUTH)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma, /obj/structure/window/plasma/spawner/north)
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if(EAST,WEST)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma/spawner/east, /obj/structure/window/plasma/spawner/west)
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. = ..()
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/obj/effect/spawner/structure/window/hollow/plasma/directional
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icon_state = "phwindow_spawner_directional"
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/obj/effect/spawner/structure/window/hollow/plasma/directional/Initialize(mapload)
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switch(dir)
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if(NORTH)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma/spawner/north)
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if(NORTHEAST)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma/spawner/north, /obj/structure/window/plasma/spawner/east)
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if(EAST)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma/spawner/east)
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if(SOUTHEAST)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma, /obj/structure/window/plasma/spawner/east)
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if(SOUTH)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma)
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if(SOUTHWEST)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma, /obj/structure/window/plasma/spawner/west)
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if(WEST)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma/spawner/west)
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if(NORTHWEST)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/plasma/spawner/north, /obj/structure/window/plasma/spawner/west)
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. = ..()
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//reinforced plasma
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/obj/effect/spawner/structure/window/reinforced/plasma
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name = "reinforced plasma window spawner"
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icon_state = "prwindow_spawner"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/plasma/fulltile)
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/obj/effect/spawner/structure/window/hollow/reinforced/plasma
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name = "hollow reinforced plasma window spawner"
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icon_state = "phrwindow_spawner_full"
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/plasma, /obj/structure/window/reinforced/plasma/spawner/north, /obj/structure/window/reinforced/plasma/spawner/east, /obj/structure/window/reinforced/plasma/spawner/west)
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/obj/effect/spawner/structure/window/hollow/reinforced/plasma/end
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icon_state = "phrwindow_spawner_end"
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/obj/effect/spawner/structure/window/hollow/reinforced/plasma/end/Initialize(mapload)
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switch(dir)
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if(NORTH)
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spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/plasma/spawner/north, /obj/structure/window/reinforced/plasma/spawner/east, /obj/structure/window/reinforced/plasma/spawner/west)
|
|
if(EAST)
|
|
spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/plasma, /obj/structure/window/reinforced/plasma/spawner/north, /obj/structure/window/reinforced/plasma/spawner/east)
|
|
if(SOUTH)
|
|
spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/plasma, /obj/structure/window/reinforced/plasma/spawner/east, /obj/structure/window/reinforced/plasma/spawner/west)
|
|
if(WEST)
|
|
spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/plasma, /obj/structure/window/reinforced/plasma/spawner/north, /obj/structure/window/reinforced/plasma/spawner/west)
|
|
. = ..()
|
|
|
|
/obj/effect/spawner/structure/window/hollow/reinforced/plasma/middle
|
|
icon_state = "phrwindow_spawner_middle"
|
|
|
|
/obj/effect/spawner/structure/window/hollow/reinforced/plasma/middle/Initialize(mapload)
|
|
switch(dir)
|
|
if(NORTH,SOUTH)
|
|
spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/plasma, /obj/structure/window/reinforced/plasma/spawner/north)
|
|
if(EAST,WEST)
|
|
spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/plasma/spawner/east, /obj/structure/window/reinforced/plasma/spawner/west)
|
|
. = ..()
|
|
|
|
/obj/effect/spawner/structure/window/hollow/reinforced/plasma/directional
|
|
icon_state = "phrwindow_spawner_directional"
|
|
|
|
/obj/effect/spawner/structure/window/hollow/reinforced/plasma/directional/Initialize(mapload)
|
|
switch(dir)
|
|
if(NORTH)
|
|
spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/plasma/spawner/north)
|
|
if(NORTHEAST)
|
|
spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/plasma/spawner/north, /obj/structure/window/reinforced/plasma/spawner/east)
|
|
if(EAST)
|
|
spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/plasma/spawner/east)
|
|
if(SOUTHEAST)
|
|
spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/plasma, /obj/structure/window/reinforced/plasma/spawner/east)
|
|
if(SOUTH)
|
|
spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/plasma)
|
|
if(SOUTHWEST)
|
|
spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/plasma, /obj/structure/window/reinforced/plasma/spawner/west)
|
|
if(WEST)
|
|
spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/plasma/spawner/west)
|
|
if(NORTHWEST)
|
|
spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/plasma/spawner/north, /obj/structure/window/reinforced/plasma/spawner/west)
|
|
. = ..()
|
|
|
|
/obj/effect/spawner/structure/electrified_grille
|
|
name = "electrified grill spawner"
|
|
icon = 'icons/obj/structures_spawners.dmi'
|
|
icon_state = "electrified_grille"
|
|
spawn_list = list(/obj/structure/grille, /obj/structure/cable)
|