mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-31 03:52:31 +00:00
human huds will no longer runtime and die when prefs aren't initalised SSEconomy will no longer have to deal with pathed jobs inside accounts Some of the negative/neutral quirks that use the mind have been relegated to last_mind instead for runtime purposes Mafia saymode will no longer runtime when someone uses it with no current mafia game Autolathe secondary_attack will no longer runtime/work only because of runtimes MULTIPLE CHECKS FOR QDELETED STACKS BEFORE ADDING FINGERPRINTS More player_list client checks A lazyinitlist for proximity monitors, as they used lazyremove which nulls the list when it hits zero things in it A check for cigarettes in case temperature exposure causes a reaction that removes all reagents Catwalks no longer runtime every time someone walks on them /obj/machinery/atmospherics/components/binary/crystallizer will no longer runtime on secondary_attack if someone can't interact cyborg models will no longer assume the thing they're inside is a cyborg and runtime when it isn't (cryopods) When a simplemob falls into nullspace, it will no longer runtime (goliaths falling into chasms and etc) runtime fix in techweb.dm when using a card without a sanity check runtime fix with folders when they have nothing in them runtime fix with glowing eyes when the LAZYADD doesn't get called in regenerate_light_effets() and so doesn't initalise the list
80 lines
2.9 KiB
Plaintext
80 lines
2.9 KiB
Plaintext
/obj/structure/chess
|
|
anchored = FALSE
|
|
density = FALSE
|
|
icon = 'icons/obj/chess.dmi'
|
|
icon_state = "white_pawn"
|
|
name = "\improper Probably a White Pawn"
|
|
desc = "This is weird. Please inform adminstration on how you managed to get the parent chess piece. Thanks!"
|
|
max_integrity = 100
|
|
|
|
/obj/structure/chess/wrench_act(mob/user, obj/item/tool)
|
|
to_chat(user, span_notice("You start to take apart the chess piece."))
|
|
if(!do_after(user, 0.5 SECONDS, target = src))
|
|
return TRUE
|
|
var/obj/item/stack/sheet/iron/metal_sheets = new (drop_location(), 2)
|
|
if (!QDELETED(metal_sheets))
|
|
metal_sheets.add_fingerprint(user)
|
|
tool.play_tool_sound(src)
|
|
qdel(src)
|
|
return TRUE
|
|
|
|
/obj/structure/chess/whitepawn
|
|
name = "\improper White Pawn"
|
|
desc = "A white pawn chess piece. Get accused of cheating when executing a sick En Passant."
|
|
icon_state = "white_pawn"
|
|
|
|
/obj/structure/chess/whiterook
|
|
name = "\improper White Rook"
|
|
desc = "A white rook chess piece. Also known as a castle. Can move any number of tiles in a straight line. It has a special move called castling."
|
|
icon_state = "white_rook"
|
|
|
|
/obj/structure/chess/whiteknight
|
|
name = "\improper White Knight"
|
|
desc = "A white knight chess piece. It can hop over other pieces, moving in L shapes. A white kni- oh. Hah!"
|
|
icon_state = "white_knight"
|
|
|
|
/obj/structure/chess/whitebishop
|
|
name = "\improper White Bishop"
|
|
desc = "A white bishop chess piece. It can move any number of tiles in a diagonal line."
|
|
icon_state = "white_bishop"
|
|
|
|
/obj/structure/chess/whitequeen
|
|
name = "\improper White Queen"
|
|
desc = "A white queen chess piece. It can move any number of tiles in diagonal and straight lines."
|
|
icon_state = "white_queen"
|
|
|
|
/obj/structure/chess/whiteking
|
|
name = "\improper White King"
|
|
desc = "A white king chess piece. It can move any tile in one direction."
|
|
icon_state = "white_king"
|
|
|
|
/obj/structure/chess/blackpawn
|
|
name = "\improper Black Pawn"
|
|
desc = "A black pawn chess piece. Get accused of cheating when executing a sick En Passant."
|
|
icon_state = "black_pawn"
|
|
|
|
/obj/structure/chess/blackrook
|
|
name = "\improper Black Rook"
|
|
desc = "A black rook chess piece. Also known as a castle. Can move any number of tiles in a straight line. It has a special move called castling."
|
|
icon_state = "black_rook"
|
|
|
|
/obj/structure/chess/blackknight
|
|
name = "\improper Black Knight"
|
|
desc = "A black knight chess piece. It can hop over other pieces, moving in L shapes."
|
|
icon_state = "black_knight"
|
|
|
|
/obj/structure/chess/blackbishop
|
|
name = "\improper Black Bishop"
|
|
desc = "A black bishop chess piece. It can move any number of tiles in a diagonal line."
|
|
icon_state = "black_bishop"
|
|
|
|
/obj/structure/chess/blackqueen
|
|
name = "\improper Black Queen"
|
|
desc = "A black queen chess piece. It can move any number of tiles in diagonal and straight lines."
|
|
icon_state = "black_queen"
|
|
|
|
/obj/structure/chess/blackking
|
|
name = "\improper Black King"
|
|
desc = "A black king chess piece. It can move one tile in any direction."
|
|
icon_state = "black_king"
|