Files
Bubberstation/code/game/objects/structures/divine.dm
John Willard 91f02f2a6b canUseTopic now uses TRUE/FALSE instead of defines that just say TRUE (#69790)
* canUseTopic now uses TRUE/FALSE instead of defines that just say TRUE

The most idiotic thing I've seen is canUseTopic's defines, they literally just define TRUE, you can use it however you want, it doesn't matter, it just means TRUE. You can mix and match the args and it will set that arg to true, despite the name.

It's so idiotic I decided to remove it, so now I can reclaim a little bit of my sanity.
2022-10-01 09:47:52 -07:00

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/obj/structure/sacrificealtar
name = "sacrificial altar"
desc = "An altar designed to perform blood sacrifice for a deity. Alt-click it to sacrifice a buckled creature."
icon = 'icons/obj/hand_of_god_structures.dmi'
icon_state = "sacrificealtar"
anchored = TRUE
density = FALSE
can_buckle = 1
/obj/structure/sacrificealtar/AltClick(mob/living/user)
..()
if(!istype(user) || !user.canUseTopic(src, be_close = TRUE))
return
if(!has_buckled_mobs())
return
var/mob/living/L = locate() in buckled_mobs
if(!L)
return
to_chat(user, span_notice("Invoking the sacred ritual, you sacrifice [L]."))
L.gib()
message_admins("[ADMIN_LOOKUPFLW(user)] has sacrificed [key_name_admin(L)] on the sacrificial altar at [AREACOORD(src)].")
/obj/structure/healingfountain
name = "healing fountain"
desc = "A fountain containing the waters of life."
icon = 'icons/obj/hand_of_god_structures.dmi'
icon_state = "fountain"
anchored = TRUE
density = TRUE
var/time_between_uses = 1800
var/last_process = 0
/obj/structure/healingfountain/attack_hand(mob/living/user, list/modifiers)
. = ..()
if(.)
return
if(last_process + time_between_uses > world.time)
to_chat(user, span_notice("The fountain appears to be empty."))
return
last_process = world.time
to_chat(user, span_notice("The water feels warm and soothing as you touch it. The fountain immediately dries up shortly afterwards."))
user.reagents.add_reagent(/datum/reagent/medicine/omnizine/godblood,20)
update_appearance()
addtimer(CALLBACK(src, /atom/.proc/update_appearance), time_between_uses)
/obj/structure/healingfountain/update_icon_state()
if(last_process + time_between_uses > world.time)
icon_state = "fountain"
else
icon_state = "fountain-red"
return ..()