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* A lot of shuttle code improvements * Makes use of ``as anything`` in many places * Adds mapload to connect_to_shuttle() * Renames many vars, including shuttle 'id' var to 'shuttle_id' and engine 'state' to 'engine_state'. * Engines now weakref their attached ship, and disconnect when unwrenched from it. * Removes check for force when deleting a mobile docking port, being deleted should still clear your stuff, regardless of being forced. Because of all the above, I was able to remove a few pointless checks scattered around, like engine's alter_engine_power() * better comment for port_id * Fixes Cargo, Arrivals, and Pirate ships. * Merge branch 'master' into shuttlecode-oh-no * last few * fixes the CI * fixes * Fixes infinite engines * Revert "Merge branch 'master' into shuttlecode-oh-no" This reverts commit 94eba37de9fe3f4a01dc40bb064771b764f379e3. * trammies * whiteship tram * Makes use of ?. instead apparently this is what weakrefs use, so 🤷 * i hate supernovaa41 Co-authored-by: Seth Scherer <supernovaa41@gmx.com> * removes lateinit that I never implemented * adds _ref to weakref var name * small change to weld time define Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
11 lines
331 B
Plaintext
11 lines
331 B
Plaintext
/obj/docking_port/mobile/elevator
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name = "elevator"
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shuttle_id = "elevator"
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dwidth = 3
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width = 7
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height = 7
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movement_force = list("KNOCKDOWN" = 0, "THROW" = 0)
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/obj/docking_port/mobile/elevator/request(obj/docking_port/stationary/S) //No transit, no ignition, just a simple up/down platform
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initiate_docking(S, force=TRUE)
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