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Bubberstation/strings/modular_maps
MMMiracles f923f61011 Tramstation: Modular Maintenance Insanity (#69000)
About The Pull Request
Every single part of maintenance has been segmented into modules with multiple variants with different themes. As it stands, there are currently 80 modular parts that come together to form the entire maintenance layout for both levels. Part 1 of a 2 part PR set, requires #69486 to have full effect.

Why It's Good For The Game
Maintenance as it stands is a bit barren, not much reason to explore it with boring same-same rooms despite current randomized modules. With these issues in mind, I completely scrapped maintenance as it was and rebuilt it in mind with full modular segments with proper documentation on what each piece is and where it is located. These changes were also designed to make maintenance more friendly for our dark-dwelling antags and xenos alike, as each major module now has an air vent and scrubber.

Fixes #68320

Main Event:

Every single part of maintenance was turned into module chunks. Sections of the map that originally had maintenance was traced out with checkered flooring so mappers can still see the general layout of the tunnels when making larger edits.
Every module has been documented with proper nodes with descriptions of where each module is located on the map.
Each main module has a regular variant and an abandoned variant. Abandoned variants have blocked access routes and look more like unfinished carved out tunnels than regular maintenance.
Each module has 2 attachment points barring 2. Each attachment has 3 potential layouts that are chosen each round. A storage room with construction supplies one round might be a carved out room with minerals the next.
QoL/General Fixes:

Maintenance should have much more xeno/antag spawns to give various mid-round antags better chances at starting.
Camera network has been given a once-over with duplicate/floating cameras fixed.
The helpful bots in the lower tunnel should now actually do full rotations instead of whatever the hell they were doing before.
I still need to do some testing with disposals and final touch ups to make sure there aren't any weird overlaps, but as of right now the actual mapping quality is ready for review.
2022-09-17 18:28:07 -06:00
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