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Bubberstation/code/game/objects/items/flamethrower.dm
carlarctg 8d57758420 Converts slapcrafting into a component (#78450)
## About The Pull Request

Converts slapcrafting into a component!

The component is added on to an ingredient (presumably the main
ingredient) with a list of recipes attached. If you interact an
ingredient (if no ignredients, a tool) with it, you will start crafting
the recipe. If there's multiple, pick between them with a radial menu.

Opening on draft as there's just a liiiiil bit left to do. The actual
wired rod was left for last.

## Why It's Good For The Game

Slapcrafting is simply better and more accessible and less laggy than
menu crafting. By making it a component we can attach it to things in
which it'd make sense to while stopping unintended weirdness that might
arise from this being global.

Additionally the way examine lets you see crafting recipes opens up
visibility for those, which allows new players to learn about them in a
intuitive manner.

## Changelog

🆑
refactor: Turned slapcrafting into a component! You can examine
compatible items to see what recipes they can be used in, and what the
ingredients for them are. For example, spears and the head-on-spear
crafting recipe.
/🆑
2023-09-27 12:38:10 +01:00

283 lines
8.3 KiB
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/obj/item/flamethrower
name = "flamethrower"
desc = "You are a firestarter!"
icon = 'icons/obj/weapons/flamethrower.dmi'
icon_state = "flamethrowerbase"
inhand_icon_state = "flamethrower_0"
lefthand_file = 'icons/mob/inhands/weapons/flamethrower_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/flamethrower_righthand.dmi'
flags_1 = CONDUCT_1
force = 3
throwforce = 10
throw_speed = 1
throw_range = 5
w_class = WEIGHT_CLASS_NORMAL
custom_materials = list(/datum/material/iron= HALF_SHEET_MATERIAL_AMOUNT * 0.5)
resistance_flags = FIRE_PROOF
trigger_guard = TRIGGER_GUARD_NORMAL
light_system = MOVABLE_LIGHT
light_on = FALSE
var/status = FALSE
var/lit = FALSE //on or off
var/operating = FALSE//cooldown
var/obj/item/weldingtool/weldtool = null
var/obj/item/assembly/igniter/igniter = null
var/obj/item/tank/internals/plasma/ptank = null
var/warned_admins = FALSE //for the message_admins() when lit
//variables for prebuilt flamethrowers
var/create_full = FALSE
var/create_with_tank = FALSE
var/igniter_type = /obj/item/assembly/igniter
var/acti_sound = 'sound/items/welderactivate.ogg'
var/deac_sound = 'sound/items/welderdeactivate.ogg'
/obj/item/flamethrower/Initialize(mapload)
. = ..()
AddElement(/datum/element/update_icon_updates_onmob)
var/static/list/slapcraft_recipe_list = list(/datum/crafting_recipe/flamethrower)
AddComponent(
/datum/component/slapcrafting,\
slapcraft_recipes = slapcraft_recipe_list,\
)
/obj/item/flamethrower/Destroy()
if(weldtool)
QDEL_NULL(weldtool)
if(igniter)
QDEL_NULL(igniter)
if(ptank)
QDEL_NULL(ptank)
return ..()
/obj/item/flamethrower/process()
if(!lit || !igniter)
STOP_PROCESSING(SSobj, src)
return null
var/turf/location = loc
if(ismob(location))
var/mob/M = location
if(M.is_holding(src))
location = M.loc
if(isturf(location)) //start a fire if possible
igniter.flamethrower_process(location)
/obj/item/flamethrower/update_icon_state()
inhand_icon_state = "flamethrower_[lit]"
return ..()
/obj/item/flamethrower/update_overlays()
. = ..()
if(igniter)
. += "+igniter[status]"
if(ptank)
. += "+ptank"
if(lit)
. += "+lit"
/obj/item/flamethrower/afterattack(atom/target, mob/user, flag)
. = ..()
. |= AFTERATTACK_PROCESSED_ITEM
if(flag)
return // too close
if(HAS_TRAIT(user, TRAIT_PACIFISM))
to_chat(user, span_warning("You can't bring yourself to fire \the [src]! You don't want to risk harming anyone..."))
return
if(user && user.get_active_held_item() == src) // Make sure our user is still holding us
var/turf/target_turf = get_turf(target)
if(target_turf)
var/turflist = get_line(user, target_turf)
log_combat(user, target, "flamethrowered", src)
flame_turf(turflist)
/obj/item/flamethrower/wrench_act(mob/living/user, obj/item/tool)
. = TRUE
if(status)
return FALSE
tool.play_tool_sound(src)
var/turf/T = get_turf(src)
if(weldtool)
weldtool.forceMove(T)
weldtool = null
if(igniter)
igniter.forceMove(T)
igniter = null
if(ptank)
ptank.forceMove(T)
ptank = null
new /obj/item/stack/rods(T)
qdel(src)
/obj/item/flamethrower/screwdriver_act(mob/living/user, obj/item/tool)
if(igniter && !lit)
tool.play_tool_sound(src)
status = !status
to_chat(user, span_notice("[igniter] is now [status ? "secured" : "unsecured"]!"))
update_appearance()
return TRUE
/obj/item/flamethrower/attackby(obj/item/W, mob/user, params)
if(isigniter(W))
var/obj/item/assembly/igniter/I = W
if(I.secured)
return
if(igniter)
return
if(!user.transferItemToLoc(W, src))
return
igniter = I
update_appearance()
return
else if(istype(W, /obj/item/tank/internals/plasma))
if(ptank)
if(user.transferItemToLoc(W,src))
ptank.forceMove(get_turf(src))
ptank = W
to_chat(user, span_notice("You swap the plasma tank in [src]!"))
return
if(!user.transferItemToLoc(W, src))
return
ptank = W
update_appearance()
return
else
return ..()
/obj/item/flamethrower/return_analyzable_air()
if(ptank)
return ptank.return_analyzable_air()
else
return null
/obj/item/flamethrower/attack_self(mob/user)
toggle_igniter(user)
/obj/item/flamethrower/AltClick(mob/user)
if(ptank && isliving(user) && user.can_perform_action(src, NEED_DEXTERITY|NEED_HANDS))
user.put_in_hands(ptank)
ptank = null
to_chat(user, span_notice("You remove the plasma tank from [src]!"))
update_appearance()
/obj/item/flamethrower/examine(mob/user)
. = ..()
if(ptank)
. += span_notice("\The [src] has \a [ptank] attached. Alt-click to remove it.")
/obj/item/flamethrower/proc/toggle_igniter(mob/user)
if(!ptank)
to_chat(user, span_notice("Attach a plasma tank first!"))
return
if(!status)
to_chat(user, span_notice("Secure the igniter first!"))
return
to_chat(user, span_notice("You [lit ? "extinguish" : "ignite"] [src]!"))
lit = !lit
if(lit)
playsound(loc, acti_sound, 50, TRUE)
START_PROCESSING(SSobj, src)
if(!warned_admins)
message_admins("[ADMIN_LOOKUPFLW(user)] has lit a flamethrower.")
warned_admins = TRUE
else
playsound(loc, deac_sound, 50, TRUE)
STOP_PROCESSING(SSobj,src)
set_light_on(lit)
update_appearance()
/obj/item/flamethrower/CheckParts(list/parts_list)
..()
weldtool = locate(/obj/item/weldingtool) in contents
igniter = locate(/obj/item/assembly/igniter) in contents
weldtool.status = FALSE
igniter.secured = FALSE
status = TRUE
update_appearance()
//Called from turf.dm turf/dblclick
/obj/item/flamethrower/proc/flame_turf(turflist)
if(!lit || operating)
return
operating = TRUE
var/turf/previousturf = get_turf(src)
for(var/turf/T in turflist)
if(T == previousturf)
continue //so we don't burn the tile we be standin on
var/list/turfs_sharing_with_prev = previousturf.get_atmos_adjacent_turfs(alldir=1)
if(!(T in turfs_sharing_with_prev))
break
if(igniter)
igniter.ignite_turf(src,T)
else
default_ignite(T)
sleep(0.1 SECONDS)
previousturf = T
operating = FALSE
for(var/mob/M in viewers(1, loc))
if((M.client && M.machine == src))
attack_self(M)
/obj/item/flamethrower/proc/default_ignite(turf/target, release_amount = 0.05)
//TODO: DEFERRED Consider checking to make sure tank pressure is high enough before doing this...
//Transfer 5% of current tank air contents to turf
var/datum/gas_mixture/tank_mix = ptank.return_air()
var/datum/gas_mixture/air_transfer = tank_mix.remove_ratio(release_amount)
if(air_transfer.gases[/datum/gas/plasma])
air_transfer.gases[/datum/gas/plasma][MOLES] *= 5 //Suffering
target.assume_air(air_transfer)
//Burn it based on transferred gas
target.hotspot_expose((tank_mix.temperature*2) + 380,500)
//location.hotspot_expose(1000,500,1)
/obj/item/flamethrower/Initialize(mapload)
. = ..()
if(create_full)
if(!weldtool)
weldtool = new /obj/item/weldingtool(src)
weldtool.status = FALSE
if(!igniter)
igniter = new igniter_type(src)
igniter.secured = FALSE
status = TRUE
if(create_with_tank)
ptank = new /obj/item/tank/internals/plasma/full(src)
update_appearance()
RegisterSignal(src, COMSIG_ITEM_RECHARGED, PROC_REF(instant_refill))
/obj/item/flamethrower/full
create_full = TRUE
/obj/item/flamethrower/full/tank
create_with_tank = TRUE
/obj/item/flamethrower/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK, damage_type = BRUTE)
if(damage && attack_type == PROJECTILE_ATTACK && damage_type != STAMINA && prob(15))
owner.visible_message(span_danger("\The [attack_text] hits the fuel tank on [owner]'s [name], rupturing it! What a shot!"))
var/turf/target_turf = get_turf(owner)
owner.log_message("held a flamethrower tank detonated by a projectile ([hitby])", LOG_GAME)
igniter.ignite_turf(src,target_turf, release_amount = 100)
qdel(ptank)
return 1 //It hit the flamethrower, not them
/obj/item/assembly/igniter/proc/flamethrower_process(turf/open/location)
location.hotspot_expose(heat,2)
/obj/item/assembly/igniter/proc/ignite_turf(obj/item/flamethrower/F,turf/open/location,release_amount = 0.05)
F.default_ignite(location,release_amount)
/obj/item/flamethrower/proc/instant_refill()
SIGNAL_HANDLER
if(ptank)
var/datum/gas_mixture/tank_mix = ptank.return_air()
tank_mix.assert_gas(/datum/gas/plasma)
tank_mix.gases[/datum/gas/plasma][MOLES] = (10*ONE_ATMOSPHERE)*ptank.volume/(R_IDEAL_GAS_EQUATION*T20C)
else
ptank = new /obj/item/tank/internals/plasma/full(src)
update_appearance()