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Bubberstation/code/modules/wiremod/components/action/speech.dm
Zephyr 9ebf319e6a fixes signal circuit not working | refactors name of timer cooldown macros to be inherent, also docs them (#79367)
## About The Pull Request

Title
## Why It's Good For The Game

Less headache in the future for a macro thats not really obvious in what
it does
## Changelog
🆑
fix: signals in circuits now actually function
/🆑
2023-10-31 10:58:48 +00:00

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1.1 KiB
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/**
* # Speech Component
*
* Sends a message. Requires a shell.
*/
/obj/item/circuit_component/speech
display_name = "Speech"
desc = "A component that sends a message. Requires a shell."
category = "Action"
circuit_flags = CIRCUIT_FLAG_INPUT_SIGNAL|CIRCUIT_FLAG_OUTPUT_SIGNAL
/// The message to send
var/datum/port/input/message
/// The cooldown for this component of how often it can send speech messages.
var/speech_cooldown = 1 SECONDS
/obj/item/circuit_component/speech/get_ui_notices()
. = ..()
. += create_ui_notice("Speech Cooldown: [DisplayTimeText(speech_cooldown)]", "orange", "stopwatch")
/obj/item/circuit_component/speech/populate_ports()
message = add_input_port("Message", PORT_TYPE_STRING, trigger = null)
/obj/item/circuit_component/speech/input_received(datum/port/input/port)
if(!parent.shell)
return
if(TIMER_COOLDOWN_RUNNING(parent.shell, COOLDOWN_CIRCUIT_SPEECH))
return
if(message.value)
var/atom/movable/shell = parent.shell
shell.say(message.value, forced = "circuit speech | [key_name(parent.get_creator())]")
TIMER_COOLDOWN_START(shell, COOLDOWN_CIRCUIT_SPEECH, speech_cooldown)