Files
Bubberstation/code/datums/components
jimmyl b8059b97a0 turns martial arts gloves into a component (#82599)
## About The Pull Request

sleeping carp gloves also work on mind init

this means for the sake of deathmatch you dont have to put them off and
on

## Why It's Good For The Game

fixes #82321

## Changelog
🆑
fix: you no longer need to put your sleeping carp gloves off and on in
Deathmatch to get the martial art
/🆑

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Co-authored-by: san7890 <the@san7890.com>
2024-04-17 18:52:01 +01:00
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm