Files
Bubberstation/code/datums/components
Ikalpo ad968fc793 13 year old singularity bug fixed (#83005)
## About The Pull Request
Stage 2 singularities have the wrong step size, allowing them to eat the
containment field if they happen to be right next to it.
(For instance, if they are contained in a 3x3 or 4x4 field)
2 lines of code, and that's fixed.
## Why It's Good For The Game
BEFORE


https://github.com/tgstation/tgstation/assets/23534908/821f43f6-85ca-482b-a905-614f2b1c8359

AFTER


https://github.com/tgstation/tgstation/assets/23534908/4580d23a-41f0-4485-8454-4e991aa38344
## The Source
This was introduced in a googlecode commit in 2011:

337be2c3bc/code/modules/power/singularity/singularity.dm (L269)
No, mport2004, I *don't* think this is right.

## Changelog
🆑
fix: Stage 2 singularities should no longer escape containment
/🆑
2024-05-02 19:57:01 -06:00
..
2023-10-16 16:14:31 +02:00
2024-04-16 17:48:03 -06:00
2024-04-09 03:21:51 -05:00
2023-10-11 16:58:29 -06:00
2024-02-11 03:17:55 +01:00
2024-02-29 04:24:10 +00:00
2023-12-04 14:42:43 -08:00
2024-03-16 12:06:02 +00:00
2024-04-20 01:39:50 -06:00
2024-04-16 17:48:03 -06:00
2023-10-21 23:36:48 +00:00
2023-10-08 03:04:35 +01:00
2023-12-04 14:42:43 -08:00
2024-03-29 22:26:35 -06:00
2023-10-05 13:20:16 -06:00
2024-04-16 17:48:03 -06:00
2024-03-27 16:49:46 -06:00
2023-10-16 16:14:31 +02:00
2024-03-21 20:30:56 -06:00
2024-03-16 12:06:02 +00:00
2023-08-14 12:39:30 -06:00
2024-04-16 17:48:03 -06:00
2023-12-09 13:31:50 +01:00

Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm