mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-31 12:01:47 +00:00
Still very important, still a victim of Github memes. Tried to push to Militairies version but it had like a million commits so fuck that. This accounts for Jordie0608's requested changes. The latest changes moves the "no recall" aspect to the emergency shuttle subsystem so now any future code can simply set SSshuttle.emergencyNoRecall to TRUE if they want to prevent recalls from taking place. See #27228 for references to the last 3 PR's. tweak: Gang mode now calls a 4 minute unrecallable shuttle once 60% of the crew is dead
539 lines
18 KiB
Plaintext
539 lines
18 KiB
Plaintext
#define HIGHLIGHT_DYNAMIC_TRANSIT 1
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SUBSYSTEM_DEF(shuttle)
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name = "Shuttle"
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wait = 10
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init_order = INIT_ORDER_SHUTTLE
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flags = SS_KEEP_TIMING|SS_NO_TICK_CHECK
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runlevels = RUNLEVEL_SETUP | RUNLEVEL_GAME
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var/list/mobile = list()
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var/list/stationary = list()
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var/list/transit = list()
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var/list/turf/transit_turfs = list()
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var/list/transit_requesters = list()
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var/clear_transit = FALSE
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//emergency shuttle stuff
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var/obj/docking_port/mobile/emergency/emergency
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var/obj/docking_port/mobile/arrivals/arrivals
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var/obj/docking_port/mobile/emergency/backup/backup_shuttle
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var/emergencyCallTime = 6000 //time taken for emergency shuttle to reach the station when called (in deciseconds)
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var/emergencyDockTime = 1800 //time taken for emergency shuttle to leave again once it has docked (in deciseconds)
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var/emergencyEscapeTime = 1200 //time taken for emergency shuttle to reach a safe distance after leaving station (in deciseconds)
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var/area/emergencyLastCallLoc
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var/emergencyCallAmount = 0 //how many times the escape shuttle was called
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var/emergencyNoEscape
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var/emergencyNoRecall = FALSE
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var/list/hostileEnvironments = list()
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//supply shuttle stuff
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var/obj/docking_port/mobile/supply/supply
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var/ordernum = 1 //order number given to next order
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var/points = 5000 //number of trade-points we have
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var/centcom_message = "" //Remarks from Centcom on how well you checked the last order.
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var/list/discoveredPlants = list() //Typepaths for unusual plants we've already sent CentComm, associated with their potencies
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var/list/supply_packs = list()
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var/list/shoppinglist = list()
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var/list/requestlist = list()
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var/list/orderhistory = list()
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var/datum/round_event/shuttle_loan/shuttle_loan
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var/shuttle_purchased = FALSE //If the station has purchased a replacement escape shuttle this round
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var/list/shuttle_purchase_requirements_met = list() //For keeping track of ingame events that would unlock new shuttles, such as defeating a boss or discovering a secret item
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var/lockdown = FALSE //disallow transit after nuke goes off
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/datum/controller/subsystem/shuttle/Initialize(timeofday)
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if(!arrivals)
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WARNING("No /obj/docking_port/mobile/arrivals placed on the map!")
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if(!emergency)
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WARNING("No /obj/docking_port/mobile/emergency placed on the map!")
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if(!backup_shuttle)
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WARNING("No /obj/docking_port/mobile/emergency/backup placed on the map!")
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if(!supply)
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WARNING("No /obj/docking_port/mobile/supply placed on the map!")
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ordernum = rand(1, 9000)
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for(var/pack in subtypesof(/datum/supply_pack))
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var/datum/supply_pack/P = new pack()
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if(!P.contains)
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continue
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supply_packs[P.type] = P
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setup_transit_zone()
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initial_move()
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#ifdef HIGHLIGHT_DYNAMIC_TRANSIT
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color_space()
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#endif
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..()
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/datum/controller/subsystem/shuttle/proc/setup_transit_zone()
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if(GLOB.transit_markers.len == 0)
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WARNING("No /obj/effect/landmark/transit placed on the map!")
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return
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// transit zone
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var/turf/A = get_turf(GLOB.transit_markers[1])
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var/turf/B = get_turf(GLOB.transit_markers[2])
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for(var/i in block(A, B))
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var/turf/T = i
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T.ChangeTurf(/turf/open/space)
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transit_turfs += T
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T.flags |= UNUSED_TRANSIT_TURF
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#ifdef HIGHLIGHT_DYNAMIC_TRANSIT
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/datum/controller/subsystem/shuttle/proc/color_space()
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if(GLOB.transit_markers.len == 0)
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WARNING("No /obj/effect/landmark/transit placed on the map!")
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return
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var/turf/A = get_turf(GLOB.transit_markers[1])
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var/turf/B = get_turf(GLOB.transit_markers[2])
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for(var/i in block(A, B))
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var/turf/T = i
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// Only dying the "pure" space, not the transit tiles
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if(istype(T, /turf/open/space/transit) || !isspaceturf(T))
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continue
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if((T.x == A.x) || (T.x == B.x) || (T.y == A.y) || (T.y == B.y))
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T.color = "#ffff00"
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else
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T.color = "#00ffff"
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#endif
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//world.log << "[transit_turfs.len] transit turfs registered"
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/datum/controller/subsystem/shuttle/fire()
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for(var/thing in mobile)
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if(!thing)
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mobile.Remove(thing)
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continue
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var/obj/docking_port/mobile/P = thing
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P.check()
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var/changed_transit = FALSE
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for(var/thing in transit)
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var/obj/docking_port/stationary/transit/T = thing
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if(!T.owner)
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qdel(T, force=TRUE)
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changed_transit = TRUE
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// This next one removes transit docks/zones that aren't
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// immediately being used. This will mean that the zone creation
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// code will be running a lot.
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var/obj/docking_port/mobile/owner = T.owner
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if(owner)
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var/idle = owner.mode == SHUTTLE_IDLE
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var/not_centcom_evac = owner.launch_status == NOLAUNCH
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var/not_in_use = (!T.get_docked())
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if(idle && not_centcom_evac && not_in_use)
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qdel(T, force=TRUE)
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changed_transit = TRUE
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if(clear_transit)
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transit_requesters.Cut()
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for(var/i in transit)
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qdel(i, force=TRUE)
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setup_transit_zone()
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clear_transit = FALSE
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changed_transit = TRUE
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#ifdef HIGHLIGHT_DYNAMIC_TRANSIT
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if(changed_transit)
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color_space()
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#endif
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while(transit_requesters.len)
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var/requester = popleft(transit_requesters)
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var/success = generate_transit_dock(requester)
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if(!success) // BACK OF THE QUEUE
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transit_requesters += requester
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if(MC_TICK_CHECK)
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return
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/datum/controller/subsystem/shuttle/proc/getShuttle(id)
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for(var/obj/docking_port/mobile/M in mobile)
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if(M.id == id)
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return M
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WARNING("couldn't find shuttle with id: [id]")
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/datum/controller/subsystem/shuttle/proc/getDock(id)
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for(var/obj/docking_port/stationary/S in stationary)
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if(S.id == id)
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return S
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WARNING("couldn't find dock with id: [id]")
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/datum/controller/subsystem/shuttle/proc/requestEvac(mob/user, call_reason)
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if(!emergency)
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WARNING("requestEvac(): There is no emergency shuttle, but the \
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shuttle was called. Using the backup shuttle instead.")
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if(!backup_shuttle)
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throw EXCEPTION("requestEvac(): There is no emergency shuttle, \
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or backup shuttle! The game will be unresolvable. This is \
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possibly a mapping error, more likely a bug with the shuttle \
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manipulation system, or badminry. It is possible to manually \
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resolve this problem by loading an emergency shuttle template \
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manually, and then calling register() on the mobile docking port. \
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Good luck.")
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return
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emergency = backup_shuttle
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if(world.time - SSticker.round_start_time < config.shuttle_refuel_delay)
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to_chat(user, "The emergency shuttle is refueling. Please wait another [abs(round(((world.time - SSticker.round_start_time) - config.shuttle_refuel_delay)/600))] minutes before trying again.")
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return
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switch(emergency.mode)
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if(SHUTTLE_RECALL)
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to_chat(user, "The emergency shuttle may not be called while returning to Centcom.")
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return
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if(SHUTTLE_CALL)
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to_chat(user, "The emergency shuttle is already on its way.")
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return
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if(SHUTTLE_DOCKED)
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to_chat(user, "The emergency shuttle is already here.")
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return
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if(SHUTTLE_IGNITING)
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to_chat(user, "The emergency shuttle is firing its engines to leave.")
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return
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if(SHUTTLE_ESCAPE)
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to_chat(user, "The emergency shuttle is moving away to a safe distance.")
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return
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if(SHUTTLE_STRANDED)
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to_chat(user, "The emergency shuttle has been disabled by Centcom.")
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return
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call_reason = trim(html_encode(call_reason))
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if(length(call_reason) < CALL_SHUTTLE_REASON_LENGTH && seclevel2num(get_security_level()) > SEC_LEVEL_GREEN)
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to_chat(user, "You must provide a reason.")
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return
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var/area/signal_origin = get_area(user)
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var/emergency_reason = "\nNature of emergency:\n\n[call_reason]"
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var/security_num = seclevel2num(get_security_level())
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switch(security_num)
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if(SEC_LEVEL_RED,SEC_LEVEL_DELTA)
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emergency.request(null, signal_origin, html_decode(emergency_reason), 1) //There is a serious threat we gotta move no time to give them five minutes.
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else
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emergency.request(null, signal_origin, html_decode(emergency_reason), 0)
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log_game("[key_name(user)] has called the shuttle.")
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message_admins("[key_name_admin(user)] has called the shuttle. (<A HREF='?_src_=holder;trigger_centcom_recall=1'>TRIGGER CENTCOM RECALL</A>)")
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/datum/controller/subsystem/shuttle/proc/centcom_recall(old_timer, admiral_message)
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if(emergency.mode != SHUTTLE_CALL || emergency.timer != old_timer)
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return
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emergency.cancel(/area/centcom)
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if(!admiral_message)
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admiral_message = pick(GLOB.admiral_messages)
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var/intercepttext = "<font size = 3><b>NanoTrasen Update</b>: Request For Shuttle.</font><hr>\
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To whom it may concern:<br><br>\
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We have taken note of the situation upon [station_name()] and have come to the \
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conclusion that it does not warrant the abandonment of the station.<br>\
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If you do not agree with our opinion we suggest that you open a direct \
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line with us and explain the nature of your crisis.<br><br>\
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<i>This message has been automatically generated based upon readings from long \
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range diagnostic tools. To assure the quality of your request every finalized report \
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is reviewed by an on-call rear admiral.<br>\
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<b>Rear Admiral's Notes:</b> \
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[admiral_message]"
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print_command_report(intercepttext, announce = TRUE)
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// Called when an emergency shuttle mobile docking port is
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// destroyed, which will only happen with admin intervention
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/datum/controller/subsystem/shuttle/proc/emergencyDeregister()
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// When a new emergency shuttle is created, it will override the
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// backup shuttle.
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src.emergency = src.backup_shuttle
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/datum/controller/subsystem/shuttle/proc/cancelEvac(mob/user)
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if(canRecall())
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emergency.cancel(get_area(user))
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log_game("[key_name(user)] has recalled the shuttle.")
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message_admins("[key_name_admin(user)] has recalled the shuttle.")
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return 1
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/datum/controller/subsystem/shuttle/proc/canRecall()
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if(!emergency || emergency.mode != SHUTTLE_CALL)
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return
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if(SSticker.mode.name == "meteor")
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return
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var/security_num = seclevel2num(get_security_level())
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switch(security_num)
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if(SEC_LEVEL_GREEN)
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if(emergency.timeLeft(1) < emergencyCallTime)
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return
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if(SEC_LEVEL_BLUE)
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if(emergency.timeLeft(1) < emergencyCallTime * 0.5)
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return
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else
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if(emergency.timeLeft(1) < emergencyCallTime * 0.25)
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return
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return 1
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/datum/controller/subsystem/shuttle/proc/autoEvac()
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var/callShuttle = 1
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for(var/thing in GLOB.shuttle_caller_list)
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if(isAI(thing))
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var/mob/living/silicon/ai/AI = thing
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if(AI.deployed_shell && !AI.deployed_shell.client)
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continue
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if(AI.stat || !AI.client)
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continue
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else if(istype(thing, /obj/machinery/computer/communications))
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var/obj/machinery/computer/communications/C = thing
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if(C.stat & BROKEN)
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continue
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var/turf/T = get_turf(thing)
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if(T && T.z == ZLEVEL_STATION)
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callShuttle = 0
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break
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if(callShuttle)
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if(EMERGENCY_IDLE_OR_RECALLED)
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emergency.request(null, set_coefficient = 2.5)
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log_game("There is no means of calling the shuttle anymore. Shuttle automatically called.")
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message_admins("All the communications consoles were destroyed and all AIs are inactive. Shuttle called.")
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/datum/controller/subsystem/shuttle/proc/registerHostileEnvironment(datum/bad)
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hostileEnvironments[bad] = TRUE
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checkHostileEnvironment()
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/datum/controller/subsystem/shuttle/proc/clearHostileEnvironment(datum/bad)
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hostileEnvironments -= bad
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checkHostileEnvironment()
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/datum/controller/subsystem/shuttle/proc/checkHostileEnvironment()
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for(var/datum/d in hostileEnvironments)
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if(!istype(d) || QDELETED(d))
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hostileEnvironments -= d
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emergencyNoEscape = hostileEnvironments.len
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if(emergencyNoEscape && (emergency.mode == SHUTTLE_IGNITING))
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emergency.mode = SHUTTLE_STRANDED
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emergency.timer = null
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emergency.sound_played = FALSE
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priority_announce("Hostile environment detected. \
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Departure has been postponed indefinitely pending \
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conflict resolution.", null, 'sound/misc/notice1.ogg', "Priority")
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if(!emergencyNoEscape && (emergency.mode == SHUTTLE_STRANDED))
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emergency.mode = SHUTTLE_DOCKED
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emergency.setTimer(emergencyDockTime)
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priority_announce("Hostile environment resolved. \
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You have 3 minutes to board the Emergency Shuttle.",
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null, 'sound/AI/shuttledock.ogg', "Priority")
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//try to move/request to dockHome if possible, otherwise dockAway. Mainly used for admin buttons
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/datum/controller/subsystem/shuttle/proc/toggleShuttle(shuttleId, dockHome, dockAway, timed)
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var/obj/docking_port/mobile/M = getShuttle(shuttleId)
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if(!M)
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return 1
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var/obj/docking_port/stationary/dockedAt = M.get_docked()
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var/destination = dockHome
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if(dockedAt && dockedAt.id == dockHome)
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destination = dockAway
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if(timed)
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if(M.request(getDock(destination)))
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return 2
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else
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if(M.dock(getDock(destination)))
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return 2
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return 0 //dock successful
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/datum/controller/subsystem/shuttle/proc/moveShuttle(shuttleId, dockId, timed)
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var/obj/docking_port/mobile/M = getShuttle(shuttleId)
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var/obj/docking_port/stationary/D = getDock(dockId)
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if(!M)
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return 1
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if(timed)
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if(M.request(D))
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return 2
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else
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if(M.dock(D))
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return 2
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return 0 //dock successful
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/datum/controller/subsystem/shuttle/proc/request_transit_dock(obj/docking_port/mobile/M)
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if(!istype(M))
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throw EXCEPTION("[M] is not a mobile docking port")
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if(M.assigned_transit)
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return
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else
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if(!(M in transit_requesters))
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transit_requesters += M
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/datum/controller/subsystem/shuttle/proc/generate_transit_dock(obj/docking_port/mobile/M)
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// First, determine the size of the needed zone
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// Because of shuttle rotation, the "width" of the shuttle is not
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// always x.
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var/travel_dir = M.preferred_direction
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// Remember, the direction is the direction we appear to be
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// coming from
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var/dock_angle = dir2angle(M.preferred_direction) + M.port_angle + 180
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var/dock_dir = angle2dir(dock_angle)
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var/transit_width = SHUTTLE_TRANSIT_BORDER * 2
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var/transit_height = SHUTTLE_TRANSIT_BORDER * 2
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// Shuttles travelling on their side have their dimensions swapped
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// from our perspective
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switch(dock_dir)
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if(NORTH, SOUTH)
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transit_width += M.width
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transit_height += M.height
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if(EAST, WEST)
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transit_width += M.height
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transit_height += M.width
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/*
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to_chat(world, "The attempted transit dock will be [transit_width] width, and \)
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[transit_height] in height. The travel dir is [travel_dir]."
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*/
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// Then find a place to put the zone
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var/list/proposed_zone
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base:
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for(var/i in transit_turfs)
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CHECK_TICK
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var/turf/topleft = i
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if(!(topleft.flags & UNUSED_TRANSIT_TURF))
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continue
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var/turf/bottomright = locate(topleft.x + transit_width,
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topleft.y + transit_height, topleft.z)
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if(!bottomright)
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continue
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if(!(bottomright.flags & UNUSED_TRANSIT_TURF))
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continue
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proposed_zone = block(topleft, bottomright)
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if(!proposed_zone)
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continue
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for(var/j in proposed_zone)
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var/turf/T = j
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if(!T)
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continue base
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if(!(T.flags & UNUSED_TRANSIT_TURF))
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continue base
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//to_chat(world, "[COORD(topleft)] and [COORD(bottomright)]")
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break base
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if((!proposed_zone) || (!proposed_zone.len))
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return FALSE
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var/turf/topleft = proposed_zone[1]
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//to_chat(world, "[COORD(topleft)] is TOPLEFT")
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// Then create a transit docking port in the middle
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var/coords = M.return_coords(0, 0, dock_dir)
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//to_chat(world, json_encode(coords))
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/* 0------2
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| x |
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3------1
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*/
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var/x0 = coords[1]
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var/y0 = coords[2]
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var/x1 = coords[3]
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var/y1 = coords[4]
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// Then we want the point closest to -infinity,-infinity
|
|
var/x2 = min(x0, x1)
|
|
var/y2 = min(y0, y1)
|
|
/*
|
|
var/lowx = topleft.x + SHUTTLE_TRANSIT_BORDER
|
|
var/lowy = topleft.y + SHUTTLE_TRANSIT_BORDER
|
|
|
|
var/turf/low_point = locate(lowx, lowy, topleft.z)
|
|
new /obj/effect/landmark/stationary(low_point)
|
|
to_chat(world, "Starting at the low point, we go [x2],[y2]")
|
|
*/
|
|
// Then invert the numbers
|
|
var/transit_x = topleft.x + SHUTTLE_TRANSIT_BORDER + abs(x2)
|
|
var/transit_y = topleft.y + SHUTTLE_TRANSIT_BORDER + abs(y2)
|
|
|
|
var/transit_path = /turf/open/space/transit
|
|
switch(travel_dir)
|
|
if(NORTH)
|
|
transit_path = /turf/open/space/transit/north
|
|
if(SOUTH)
|
|
transit_path = /turf/open/space/transit/south
|
|
if(EAST)
|
|
transit_path = /turf/open/space/transit/east
|
|
if(WEST)
|
|
transit_path = /turf/open/space/transit/west
|
|
|
|
//to_chat(world, "Docking port at [transit_x], [transit_y], [topleft.z]")
|
|
var/turf/midpoint = locate(transit_x, transit_y, topleft.z)
|
|
if(!midpoint)
|
|
return FALSE
|
|
//to_chat(world, "Making transit dock at [COORD(midpoint)]")
|
|
var/area/shuttle/transit/A = new()
|
|
A.parallax_movedir = travel_dir
|
|
A.contents = proposed_zone
|
|
var/obj/docking_port/stationary/transit/new_transit_dock = new(midpoint)
|
|
new_transit_dock.assigned_turfs = proposed_zone
|
|
new_transit_dock.name = "Transit for [M.id]/[M.name]"
|
|
new_transit_dock.turf_type = transit_path
|
|
new_transit_dock.owner = M
|
|
new_transit_dock.assigned_area = A
|
|
|
|
|
|
// Add 180, because ports point inwards, rather than outwards
|
|
new_transit_dock.setDir(angle2dir(dock_angle))
|
|
|
|
for(var/i in new_transit_dock.assigned_turfs)
|
|
var/turf/T = i
|
|
T.ChangeTurf(transit_path)
|
|
T.flags &= ~(UNUSED_TRANSIT_TURF)
|
|
|
|
M.assigned_transit = new_transit_dock
|
|
return TRUE
|
|
|
|
/datum/controller/subsystem/shuttle/proc/initial_move()
|
|
for(var/obj/docking_port/mobile/M in mobile)
|
|
if(!M.roundstart_move)
|
|
continue
|
|
M.dockRoundstart()
|
|
CHECK_TICK
|
|
|
|
/datum/controller/subsystem/shuttle/Recover()
|
|
if (istype(SSshuttle.mobile))
|
|
mobile = SSshuttle.mobile
|
|
if (istype(SSshuttle.stationary))
|
|
stationary = SSshuttle.stationary
|
|
if (istype(SSshuttle.transit))
|
|
transit = SSshuttle.transit
|
|
if (istype(SSshuttle.discoveredPlants))
|
|
discoveredPlants = SSshuttle.discoveredPlants
|
|
if (istype(SSshuttle.requestlist))
|
|
requestlist = SSshuttle.requestlist
|
|
if (istype(SSshuttle.orderhistory))
|
|
orderhistory = SSshuttle.orderhistory
|
|
if (istype(SSshuttle.emergency))
|
|
emergency = SSshuttle.emergency
|
|
if (istype(SSshuttle.backup_shuttle))
|
|
backup_shuttle = SSshuttle.backup_shuttle
|
|
if (istype(SSshuttle.supply))
|
|
supply = SSshuttle.supply
|
|
if (istype(SSshuttle.transit_turfs))
|
|
transit_turfs = SSshuttle.transit_turfs
|
|
|
|
centcom_message = SSshuttle.centcom_message
|
|
ordernum = SSshuttle.ordernum
|
|
points = SSshuttle.points
|
|
|
|
|
|
/datum/controller/subsystem/shuttle/proc/is_in_shuttle_bounds(atom/A)
|
|
var/area/current = get_area(A)
|
|
if(istype(current, /area/shuttle) && !istype(current,/area/shuttle/transit))
|
|
return TRUE
|
|
for(var/obj/docking_port/mobile/M in mobile)
|
|
if(M.is_in_shuttle_bounds(A))
|
|
return TRUE
|
|
|