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Bubberstation/code/game/objects/items/devices/paicard.dm
T

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/obj/item/paicard
name = "personal AI device"
icon = 'icons/obj/aicards.dmi'
icon_state = "pai"
inhand_icon_state = "electronic"
worn_icon_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
slot_flags = ITEM_SLOT_BELT
custom_premium_price = PAYCHECK_HARD * 1.25
///don't spam alert messages.
var/alert_cooldown
/// If the pAIcard is slotted in a PDA
var/slotted = FALSE
/// Any pAI personalities inserted
var/mob/living/silicon/pai/pai
///what emotion icon we have. handled in /mob/living/silicon/pai/Topic()
var/emotion_icon = "off"
resistance_flags = FIRE_PROOF | ACID_PROOF | INDESTRUCTIBLE
/obj/item/paicard/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] is staring sadly at [src]! [user.p_they()] can't keep living without real human intimacy!"))
return OXYLOSS
/obj/item/paicard/Initialize(mapload)
SSpai.pai_card_list += src
. = ..()
update_appearance()
/obj/item/paicard/vv_edit_var(vname, vval)
. = ..()
if(vname == NAMEOF(src, emotion_icon))
update_appearance()
/obj/item/paicard/handle_atom_del(atom/A)
if(A == pai) //double check /mob/living/silicon/pai/Destroy() if you change these.
pai = null
emotion_icon = initial(emotion_icon)
update_appearance()
return ..()
/obj/item/paicard/update_overlays()
. = ..()
. += "pai-[emotion_icon]"
if(pai?.hacking_cable)
. += "[initial(icon_state)]-connector"
/obj/item/paicard/Destroy()
//Will stop people throwing friend pAIs into the singularity so they can respawn
SSpai.pai_card_list -= src
if(!QDELETED(pai))
QDEL_NULL(pai)
return ..()
/obj/item/paicard/attack_self(mob/user)
if (!in_range(src, user))
return
user.set_machine(src)
ui_interact(user)
/obj/item/paicard/ui_interact(mob/user, datum/tgui/ui)
. = ..()
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "PaiCard")
ui.open()
/obj/item/paicard/ui_state(mob/user)
return GLOB.paicard_state
/obj/item/paicard/ui_data(mob/user)
. = ..()
var/list/data = list()
data["candidates"] = list()
if(!pai)
data["candidates"] = pool_candidates()
data["pai"] = null
return data
data["pai"] = list()
data["pai"]["can_holo"] = pai.canholo
data["pai"]["dna"] = pai.master_dna
data["pai"]["emagged"] = pai.emagged
data["pai"]["laws"] = pai.laws.supplied
data["pai"]["master"] = pai.master
data["pai"]["name"] = pai.name
data["pai"]["transmit"] = pai.can_transmit
data["pai"]["receive"] = pai.can_receive
return data
/obj/item/paicard/ui_act(action, list/params)
. = ..()
if(.)
return FALSE
switch(action)
if("download")
/// The individual candidate to download
var/datum/pai_candidate/candidate
for(var/datum/pai_candidate/checked_candidate as anything in SSpai.candidates)
if(params["key"] == checked_candidate.key)
candidate = checked_candidate
break
if(isnull(candidate))
return FALSE
if(src.pai)
return FALSE
if(SSpai.check_ready(candidate) != candidate)
return FALSE
/// The newly downloaded pAI personality
var/mob/living/silicon/pai/pai = new(src)
pai.name = candidate.name || pick(GLOB.ninja_names)
pai.real_name = pai.name
pai.key = candidate.key
src.setPersonality(pai)
SSpai.candidates -= candidate
if("fix_speech")
to_chat(pai, span_notice("Your owner has corrected your speech modulation!"))
to_chat(usr, span_notice("You fix the pAI's speech modulator."))
pai.stuttering = 0
pai.slurring = 0
pai.derpspeech = 0
if("request")
if(!pai)
SSpai.findPAI(src, usr)
if("set_dna")
if(pai.master_dna)
return
if(!iscarbon(usr))
to_chat(usr, span_warning("You don't have any DNA, or your DNA is incompatible with this device!"))
else
var/mob/living/carbon/master = usr
pai.master = master.real_name
pai.master_dna = master.dna.unique_enzymes
to_chat(pai, span_notice("You have been bound to a new master."))
pai.emittersemicd = FALSE
if("set_laws")
var/newlaws = tgui_input_text(usr, "Enter any additional directives you would like your pAI personality to follow. Note that these directives will not override the personality's allegiance to its imprinted master. Conflicting directives will be ignored.", "pAI Directive Configuration", pai.laws.supplied[1], MAX_MESSAGE_LEN, TRUE)
if(newlaws && pai)
pai.add_supplied_law(0,newlaws)
if("toggle_holo")
if(pai.canholo)
to_chat(pai, span_warning("Your owner has disabled your holomatrix projectors!"))
pai.canholo = FALSE
to_chat(usr, span_notice("You disable your pAI's holomatrix!"))
else
to_chat(pai, span_notice("Your owner has enabled your holomatrix projectors!"))
pai.canholo = TRUE
to_chat(usr, span_notice("You enable your pAI's holomatrix!"))
if("toggle_radio")
var/transmitting = params["option"] == "transmit" //it can't be both so if we know it's not transmitting it must be receiving.
var/transmit_holder = (transmitting ? WIRE_TX : WIRE_RX)
if(transmitting)
pai.can_transmit = !pai.can_transmit
else //receiving
pai.can_receive = !pai.can_receive
pai.radio.wires.cut(transmit_holder)//wires.cut toggles cut and uncut states
transmit_holder = (transmitting ? pai.can_transmit : pai.can_receive) //recycling can be fun!
to_chat(usr, span_notice("You [transmit_holder ? "enable" : "disable"] your pAI's [transmitting ? "outgoing" : "incoming"] radio transmissions!"))
to_chat(pai, span_notice("Your owner has [transmit_holder ? "enabled" : "disabled"] your [transmitting ? "outgoing" : "incoming"] radio transmissions!"))
if("wipe_pai")
var/confirm = tgui_alert(usr, "Are you certain you wish to delete the current personality? This action cannot be undone.", "Personality Wipe", list("Yes", "No"))
if(confirm == "Yes")
if(pai)
to_chat(pai, span_warning("You feel yourself slipping away from reality."))
to_chat(pai, span_danger("Byte by byte you lose your sense of self."))
to_chat(pai, span_userdanger("Your mental faculties leave you."))
to_chat(pai, span_rose("oblivion... "))
qdel(pai)
return
// WIRE_SIGNAL = 1
// WIRE_RECEIVE = 2
// WIRE_TRANSMIT = 4
/obj/item/paicard/proc/setPersonality(mob/living/silicon/pai/personality)
pai = personality
emotion_icon = "null"
update_appearance()
playsound(loc, 'sound/effects/pai_boot.ogg', 50, TRUE, -1)
audible_message("\The [src] plays a cheerful startup noise!")
/obj/item/paicard/proc/alertUpdate()
if(!COOLDOWN_FINISHED(src, alert_cooldown))
return
COOLDOWN_START(src, alert_cooldown, 5 SECONDS)
flick("[initial(icon_state)]-alert", src)
playsound(src, 'sound/machines/ping.ogg', 30, TRUE)
loc.visible_message(span_info("[src] flashes a message across its screen, \"Additional personalities available for download.\""), blind_message = span_notice("[src] vibrates with an alert."))
/obj/item/paicard/emp_act(severity)
. = ..()
if (. & EMP_PROTECT_SELF)
return
if(pai && !pai.holoform)
pai.emp_act(severity)
/**
* Gathers a list of candidates to display in the download candidate
* window. If the candidate isn't marked ready, ie they have not
* pressed submit, they will be skipped over.
*
* @return - An array of candidate objects.
*/
/obj/item/paicard/proc/pool_candidates()
/// Array of pAI candidates
var/list/candidates = list()
if(length(SSpai.candidates))
for(var/datum/pai_candidate/checked_candidate as anything in SSpai.candidates)
if(!checked_candidate.ready)
continue
/// The object containing the candidate data.
var/list/candidate = list()
candidate["comments"] = checked_candidate.comments
candidate["description"] = checked_candidate.description
candidate["key"] = checked_candidate.key
candidate["name"] = checked_candidate.name
candidates += list(candidate)
return candidates