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- renamed the eye_stat var to eye_damage. - mob/on_varedit() added. Manually var editing a mob's eye_blind var properly updates his vision. - I removed update_vision_overlays(), we now just update the relevant fullscreens instead of all fullscreens whenever one needs to be updated. - fixed climbing into mecha not giving you mecha sight. - simplified and removed copypasta from update_tinttotal() (now update_tint() )