The outfit manager will now search more thoroughly for a user's ID when
attempting to change its trim. This prevents a runtime when attempting
this on a user with a PDA/Wallet/non-ID item in their ID slot.
The instance causing problems in my case was the nuclear operative
outfit -- Attempting to make a player a nuclear operative from the
player panel while they are wearing a wallet would fuck up the
outfitting process.
If you are wearing a wallet it will modify the trim of whichever ID is
in the wallet's first slot.