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Bubberstation/code/modules/projectiles/projectile/bullets/revolver.dm
SkyratBot 129f09b657 [MIRROR] Hollowpoints and similar attacks/weapons double existing armor, not add total armor, to the their targets (#4984)
* Hollowpoints and similar attacks/weapons double existing armor, not add total armor, to the their targets (#58114)

* Hollowpoints and similar attacks/weapons double existing armor, not add total armor, to the their targets

* a

* Update tools.dmi

* Update tools.dmi

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-17 17:18:04 +01:00

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// 7.62x38mmR (Nagant Revolver)
/obj/projectile/bullet/n762
name = "7.62x38mmR bullet"
damage = 60
// .50AE (Desert Eagle)
/obj/projectile/bullet/a50ae
name = ".50AE bullet"
damage = 60
// .38 (Detective's Gun)
/obj/projectile/bullet/c38
name = ".38 bullet"
damage = 25
ricochets_max = 2
ricochet_chance = 50
ricochet_auto_aim_angle = 10
ricochet_auto_aim_range = 3
wound_bonus = -20
bare_wound_bonus = 10
embedding = list(embed_chance=25, fall_chance=2, jostle_chance=2, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.4, pain_mult=3, jostle_pain_mult=5, rip_time=1 SECONDS)
embed_falloff_tile = -4
/obj/projectile/bullet/c38/match
name = ".38 Match bullet"
ricochets_max = 4
ricochet_chance = 100
ricochet_auto_aim_angle = 40
ricochet_auto_aim_range = 5
ricochet_incidence_leeway = 50
ricochet_decay_chance = 1
ricochet_decay_damage = 1
/obj/projectile/bullet/c38/match/bouncy
name = ".38 Rubber bullet"
damage = 10
stamina = 30
weak_against_armour = TRUE
ricochets_max = 6
ricochet_incidence_leeway = 0
ricochet_chance = 130
ricochet_decay_damage = 0.8
shrapnel_type = null
sharpness = NONE
embedding = null
// premium .38 ammo from cargo, weak against armor, lower base damage, but excellent at embedding and causing slice wounds at close range
/obj/projectile/bullet/c38/dumdum
name = ".38 DumDum bullet"
damage = 15
weak_against_armour = TRUE
ricochets_max = 0
sharpness = SHARP_EDGED
wound_bonus = 20
bare_wound_bonus = 20
embedding = list(embed_chance=75, fall_chance=3, jostle_chance=4, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.4, pain_mult=5, jostle_pain_mult=6, rip_time=1 SECONDS)
wound_falloff_tile = -5
embed_falloff_tile = -15
/obj/projectile/bullet/c38/trac
name = ".38 TRAC bullet"
damage = 10
ricochets_max = 0
/obj/projectile/bullet/c38/trac/on_hit(atom/target, blocked = FALSE)
. = ..()
var/mob/living/carbon/M = target
if(!istype(M))
return
var/obj/item/implant/tracking/c38/imp
for(var/obj/item/implant/tracking/c38/TI in M.implants) //checks if the target already contains a tracking implant
imp = TI
return
if(!imp)
imp = new /obj/item/implant/tracking/c38(M)
imp.implant(M)
/obj/projectile/bullet/c38/hotshot //similar to incendiary bullets, but do not leave a flaming trail
name = ".38 Hot Shot bullet"
damage = 20
ricochets_max = 0
/obj/projectile/bullet/c38/hotshot/on_hit(atom/target, blocked = FALSE)
. = ..()
if(iscarbon(target))
var/mob/living/carbon/M = target
M.adjust_fire_stacks(6)
M.IgniteMob()
/obj/projectile/bullet/c38/iceblox //see /obj/projectile/temp for the original code
name = ".38 Iceblox bullet"
damage = 20
var/temperature = 100
ricochets_max = 0
/obj/projectile/bullet/c38/iceblox/on_hit(atom/target, blocked = FALSE)
. = ..()
if(isliving(target))
var/mob/living/M = target
M.adjust_bodytemperature(((100-blocked)/100)*(temperature - M.bodytemperature))
// .357 (Syndie Revolver)
/obj/projectile/bullet/a357
name = ".357 bullet"
damage = 60
wound_bonus = -30
// admin only really, for ocelot memes
/obj/projectile/bullet/a357/match
name = ".357 match bullet"
ricochets_max = 5
ricochet_chance = 140
ricochet_auto_aim_angle = 50
ricochet_auto_aim_range = 6
ricochet_incidence_leeway = 80
ricochet_decay_chance = 1