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Bubberstation/code/__DEFINES
Ghilker ba8dbfb591 nitryl and stimulum merge in nitrium (#62061)
This PR is the first of a few were i'll be merging similar working gases into one.
This time is Nitryl and Stimulum. They'll be merged into Nitrium , a brown gas with both features of the two gases
The main scope is to add dept to atmos by removing bloated content and/or repeated content that has never seen the lights of the day (how many times have you seen both gases made and used at the same time?)
The PR so far:
-removed nitryl
-removed stimulum
-merged them into Nitrium (Nitrium is now made with trit, nitrogen and bz from a minimum temperature of 1500 K)
-made Nitrium have both gases features such as fast movements and sleep and stun immunity but increased damage taken
-Nitrium can make crystals that spread the chemicals with a cloud (is still far more efficient to just breathe the gas)

Less rare gases, going towards a better atmos gameplay loop
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This folder is full of #define statements. They are similar to constants, but must come before any code that references them, and they do not take up memory the way constants do.

The values in this folder are NOT options. They are not for hosts to play with. Some of the values are arbitrary and only need to be different from similar constants; for example, the genetic mutation numbers in genetics.dm mean nothing, but MUST be distinct.

It is wise not to touch them unless you understand what they do, where they're used, and most importantly, how to undo your changes if you screw it up.

  • Sayu