Files
Bubberstation/code/game/objects/items/weaponry.dm
Mothblocks 0f3c4e51f7 Modernizing Radiation -- TL;DR: Radiation is now a status effect healed by tox healing, and contamination is removed (#62265)
Implements the Modernizing radiation design document ( https://hackmd.io/@tgstation/rJNIyeBHt ) and replaces the current radiation sources with the new system, as well as replacing/removing a bunch of old consumers of radiation that either had no reason to exist, or could be replaced by something else.

Diverges from the doc in that items radiation don't go up like explained. I was going to, but items get irradiated so easily that it just feels pretty lame. Items still get irradiated, but it's mostly just so that radiation sources look cooler (wow, lots of stuff around going green), and for things like the geiger counter.

Instead of the complicated radiation_wave system, radiation now just checks everything between the radiation source and the potential target, losing power along the way based on the radiation insulation of whats in between. If this reaches too low a point (specified by radiation_pulse consumers), then the radiation will not pass. Otherwise, will roll a chance to irradiate. Uranium structures allow a delay before irradiating, so stay away!
2021-11-01 04:20:39 -03:00

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Plaintext

/obj/item/banhammer
desc = "A banhammer."
name = "banhammer"
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "toyhammer"
slot_flags = ITEM_SLOT_BELT
throwforce = 0
force = 1
w_class = WEIGHT_CLASS_TINY
throw_speed = 3
throw_range = 7
attack_verb_continuous = list("bans")
attack_verb_simple = list("ban")
max_integrity = 200
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 100, ACID = 70)
resistance_flags = FIRE_PROOF
/obj/item/banhammer/Initialize(mapload)
. = ..()
AddElement(/datum/element/kneejerk)
/obj/item/banhammer/suicide_act(mob/user)
user.visible_message(span_suicide("[user] is hitting [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to ban [user.p_them()]self from life."))
return (BRUTELOSS|FIRELOSS|TOXLOSS|OXYLOSS)
/*
oranges says: This is a meme relating to the english translation of the ss13 russian wiki page on lurkmore.
mrdoombringer sez: and remember kids, if you try and PR a fix for this item's grammar, you are admitting that you are, indeed, a newfriend.
for further reading, please see: https://github.com/tgstation/tgstation/pull/30173 and https://translate.google.com/translate?sl=auto&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=%2F%2Flurkmore.to%2FSS13&edit-text=&act=url
*/
/obj/item/banhammer/attack(mob/M, mob/living/user)
if(user.zone_selected == BODY_ZONE_HEAD)
M.visible_message(span_danger("[user] are stroking the head of [M] with a bangammer."), span_userdanger("[user] are stroking your head with a bangammer."), span_hear("You hear a bangammer stroking a head.")) // see above comment
else
M.visible_message(span_danger("[M] has been banned FOR NO REISIN by [user]!"), span_userdanger("You have been banned FOR NO REISIN by [user]!"), span_hear("You hear a banhammer banning someone."))
playsound(loc, 'sound/effects/adminhelp.ogg', 15) //keep it at 15% volume so people don't jump out of their skin too much
if(user.combat_mode)
return ..(M, user)
/obj/item/sord
name = "\improper SORD"
desc = "This thing is so unspeakably shitty you are having a hard time even holding it."
icon_state = "sord"
inhand_icon_state = "sord"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
slot_flags = ITEM_SLOT_BELT
force = 2
throwforce = 1
w_class = WEIGHT_CLASS_NORMAL
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
/obj/item/sord/suicide_act(mob/user)
user.visible_message(span_suicide("[user] is trying to impale [user.p_them()]self with [src]! It might be a suicide attempt if it weren't so shitty."), \
span_suicide("You try to impale yourself with [src], but it's USELESS..."))
return SHAME
/obj/item/claymore
name = "claymore"
desc = "What are you standing around staring at this for? Get to killing!"
icon_state = "claymore"
inhand_icon_state = "claymore"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
hitsound = 'sound/weapons/bladeslice.ogg'
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
force = 40
throwforce = 10
w_class = WEIGHT_CLASS_NORMAL
attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
block_chance = 50
sharpness = SHARP_EDGED
max_integrity = 200
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 100, ACID = 50)
resistance_flags = FIRE_PROOF
/obj/item/claymore/Initialize(mapload)
. = ..()
AddComponent(/datum/component/butchering, 40, 105)
/obj/item/claymore/suicide_act(mob/user)
user.visible_message(span_suicide("[user] is falling on [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
return(BRUTELOSS)
//statistically similar to e-cutlasses
/obj/item/claymore/cutlass
name = "cutlass"
desc = "A piratey sword used by buckaneers to \"negotiate\" the transfer of treasure."
icon_state = "cutlass"
inhand_icon_state = "cutlass"
worn_icon_state = "cutlass"
slot_flags = ITEM_SLOT_BACK
force = 30
throwforce = 20
throw_speed = 3
throw_range = 5
armour_penetration = 35
/obj/item/claymore/highlander //ALL COMMENTS MADE REGARDING THIS SWORD MUST BE MADE IN ALL CAPS
desc = "<b><i>THERE CAN BE ONLY ONE, AND IT WILL BE YOU!!!</i></b>\nActivate it in your hand to point to the nearest victim."
flags_1 = CONDUCT_1
item_flags = DROPDEL //WOW BRO YOU LOST AN ARM, GUESS WHAT YOU DONT GET YOUR SWORD ANYMORE //I CANT BELIEVE SPOOKYDONUT WOULD BREAK THE REQUIREMENTS
slot_flags = null
block_chance = 0 //RNG WON'T HELP YOU NOW, PANSY
light_range = 3
attack_verb_continuous = list("brutalizes", "eviscerates", "disembowels", "hacks", "carves", "cleaves") //ONLY THE MOST VISCERAL ATTACK VERBS
attack_verb_simple = list("brutalize", "eviscerate", "disembowel", "hack", "carve", "cleave")
var/notches = 0 //HOW MANY PEOPLE HAVE BEEN SLAIN WITH THIS BLADE
var/obj/item/disk/nuclear/nuke_disk //OUR STORED NUKE DISK
/obj/item/claymore/highlander/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, HIGHLANDER_TRAIT)
START_PROCESSING(SSobj, src)
/obj/item/claymore/highlander/Destroy()
if(nuke_disk)
nuke_disk.forceMove(get_turf(src))
nuke_disk.visible_message(span_warning("The nuke disk is vulnerable!"))
nuke_disk = null
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/claymore/highlander/process()
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
loc.layer = LARGE_MOB_LAYER //NO HIDING BEHIND PLANTS FOR YOU, DICKWEED (HA GET IT, BECAUSE WEEDS ARE PLANTS)
ADD_TRAIT(H, TRAIT_NOBLEED, HIGHLANDER_TRAIT) //AND WE WON'T BLEED OUT LIKE COWARDS
else
if(!(flags_1 & ADMIN_SPAWNED_1))
qdel(src)
/obj/item/claymore/highlander/pickup(mob/living/user)
. = ..()
to_chat(user, span_notice("The power of Scotland protects you! You are shielded from all stuns and knockdowns."))
user.add_stun_absorption("highlander", INFINITY, 1, " is protected by the power of Scotland!", "The power of Scotland absorbs the stun!", " is protected by the power of Scotland!")
user.ignore_slowdown(HIGHLANDER)
/obj/item/claymore/highlander/dropped(mob/living/user)
. = ..()
user.unignore_slowdown(HIGHLANDER)
/obj/item/claymore/highlander/examine(mob/user)
. = ..()
. += "It has [!notches ? "nothing" : "[notches] notches"] scratched into the blade."
if(nuke_disk)
. += span_boldwarning("It's holding the nuke disk!")
/obj/item/claymore/highlander/attack(mob/living/target, mob/living/user)
. = ..()
if(!QDELETED(target) && target.stat == DEAD && target.mind && target.mind.special_role == "highlander")
user.fully_heal(admin_revive = FALSE) //STEAL THE LIFE OF OUR FALLEN FOES
add_notch(user)
target.visible_message(span_warning("[target] crumbles to dust beneath [user]'s blows!"), span_userdanger("As you fall, your body crumbles to dust!"))
target.dust()
/obj/item/claymore/highlander/attack_self(mob/living/user)
var/closest_victim
var/closest_distance = 255
for(var/mob/living/carbon/human/scot in GLOB.player_list - user)
if(scot.mind.special_role == "highlander" && (!closest_victim || get_dist(user, closest_victim) < closest_distance))
closest_victim = scot
for(var/mob/living/silicon/robot/siliscot in GLOB.player_list - user)
if(siliscot.mind.special_role == "highlander" && (!closest_victim || get_dist(user, closest_victim) < closest_distance))
closest_victim = siliscot
if(!closest_victim)
to_chat(user, span_warning("[src] thrums for a moment and falls dark. Perhaps there's nobody nearby."))
return
to_chat(user, span_danger("[src] thrums and points to the [dir2text(get_dir(user, closest_victim))]."))
/obj/item/claymore/highlander/IsReflect()
return 1 //YOU THINK YOUR PUNY LASERS CAN STOP ME?
/obj/item/claymore/highlander/proc/add_notch(mob/living/user) //DYNAMIC CLAYMORE PROGRESSION SYSTEM - THIS IS THE FUTURE
notches++
force++
var/new_name = name
switch(notches)
if(1)
to_chat(user, span_notice("Your first kill - hopefully one of many. You scratch a notch into [src]'s blade."))
to_chat(user, span_warning("You feel your fallen foe's soul entering your blade, restoring your wounds!"))
new_name = "notched claymore"
if(2)
to_chat(user, span_notice("Another falls before you. Another soul fuses with your own. Another notch in the blade."))
new_name = "double-notched claymore"
add_atom_colour(rgb(255, 235, 235), ADMIN_COLOUR_PRIORITY)
if(3)
to_chat(user, span_notice("You're beginning to</span> <span class='danger'><b>relish</b> the <b>thrill</b> of <b>battle.</b>"))
new_name = "triple-notched claymore"
add_atom_colour(rgb(255, 215, 215), ADMIN_COLOUR_PRIORITY)
if(4)
to_chat(user, span_notice("You've lost count of</span> <span class='boldannounce'>how many you've killed."))
new_name = "many-notched claymore"
add_atom_colour(rgb(255, 195, 195), ADMIN_COLOUR_PRIORITY)
if(5)
to_chat(user, span_boldannounce("Five voices now echo in your mind, cheering the slaughter."))
new_name = "battle-tested claymore"
add_atom_colour(rgb(255, 175, 175), ADMIN_COLOUR_PRIORITY)
if(6)
to_chat(user, span_boldannounce("Is this what the vikings felt like? Visions of glory fill your head as you slay your sixth foe."))
new_name = "battle-scarred claymore"
add_atom_colour(rgb(255, 155, 155), ADMIN_COLOUR_PRIORITY)
if(7)
to_chat(user, span_boldannounce("Kill. Butcher. <i>Conquer.</i>"))
new_name = "vicious claymore"
add_atom_colour(rgb(255, 135, 135), ADMIN_COLOUR_PRIORITY)
if(8)
to_chat(user, span_userdanger("IT NEVER GETS OLD. THE <i>SCREAMING</i>. THE <i>BLOOD</i> AS IT <i>SPRAYS</i> ACROSS YOUR <i>FACE.</i>"))
new_name = "bloodthirsty claymore"
add_atom_colour(rgb(255, 115, 115), ADMIN_COLOUR_PRIORITY)
if(9)
to_chat(user, span_userdanger("ANOTHER ONE FALLS TO YOUR BLOWS. ANOTHER WEAKLING UNFIT TO LIVE."))
new_name = "gore-stained claymore"
add_atom_colour(rgb(255, 95, 95), ADMIN_COLOUR_PRIORITY)
if(10)
user.visible_message(span_warning("[user]'s eyes light up with a vengeful fire!"), \
span_userdanger("YOU FEEL THE POWER OF VALHALLA FLOWING THROUGH YOU! <i>THERE CAN BE ONLY ONE!!!</i>"))
user.update_icons()
new_name = "GORE-DRENCHED CLAYMORE OF [pick("THE WHIMSICAL SLAUGHTER", "A THOUSAND SLAUGHTERED CATTLE", "GLORY AND VALHALLA", "ANNIHILATION", "OBLITERATION")]"
icon_state = "claymore_gold"
inhand_icon_state = "cultblade"
remove_atom_colour(ADMIN_COLOUR_PRIORITY)
name = new_name
playsound(user, 'sound/items/screwdriver2.ogg', 50, TRUE)
/obj/item/claymore/highlander/robot //BLOODTHIRSTY BORGS NOW COME IN PLAID
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "claymore_cyborg"
var/mob/living/silicon/robot/robot
/obj/item/claymore/highlander/robot/Initialize(mapload)
var/obj/item/robot_model/kiltkit = loc
robot = kiltkit.loc
. = ..()
if(!istype(robot))
return INITIALIZE_HINT_QDEL
/obj/item/claymore/highlander/robot/process()
loc.layer = LARGE_MOB_LAYER
/obj/item/katana
name = "katana"
desc = "Woefully underpowered in D20."
icon_state = "katana"
inhand_icon_state = "katana"
worn_icon_state = "katana"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
force = 40
throwforce = 10
w_class = WEIGHT_CLASS_HUGE
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
block_chance = 50
sharpness = SHARP_EDGED
max_integrity = 200
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 100, ACID = 50)
resistance_flags = FIRE_PROOF
/obj/item/katana/suicide_act(mob/user)
user.visible_message(span_suicide("[user] is slitting [user.p_their()] stomach open with [src]! It looks like [user.p_theyre()] trying to commit seppuku!"))
return(BRUTELOSS)
/obj/item/katana/cursed //used by wizard events, see the tendril_loot.dm file for the miner one
slot_flags = null
/obj/item/wirerod
name = "wired rod"
desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit."
icon_state = "wiredrod"
inhand_icon_state = "rods"
flags_1 = CONDUCT_1
force = 9
throwforce = 10
w_class = WEIGHT_CLASS_NORMAL
custom_materials = list(/datum/material/iron=1150, /datum/material/glass=75)
attack_verb_continuous = list("hits", "bludgeons", "whacks", "bonks")
attack_verb_simple = list("hit", "bludgeon", "whack", "bonk")
/obj/item/wirerod/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/shard))
var/obj/item/spear/S = new /obj/item/spear
remove_item_from_storage(user)
if (!user.transferItemToLoc(I, S))
return
S.CheckParts(list(I))
qdel(src)
user.put_in_hands(S)
to_chat(user, span_notice("You fasten the glass shard to the top of the rod with the cable."))
else if(istype(I, /obj/item/assembly/igniter) && !(HAS_TRAIT(I, TRAIT_NODROP)))
var/obj/item/melee/baton/security/cattleprod/prod = new
remove_item_from_storage(user)
to_chat(user, span_notice("You fasten [I] to the top of the rod with the cable."))
qdel(I)
qdel(src)
user.put_in_hands(prod)
else
return ..()
/obj/item/throwing_star
name = "throwing star"
desc = "An ancient weapon still used to this day, due to its ease of lodging itself into its victim's body parts."
icon_state = "throwingstar"
inhand_icon_state = "eshield0"
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
force = 2
throwforce = 10 //10 + 2 (WEIGHT_CLASS_SMALL) * 4 (EMBEDDED_IMPACT_PAIN_MULTIPLIER) = 18 damage on hit due to guaranteed embedding
throw_speed = 4
embedding = list("pain_mult" = 4, "embed_chance" = 100, "fall_chance" = 0)
armour_penetration = 40
w_class = WEIGHT_CLASS_SMALL
sharpness = SHARP_POINTY
custom_materials = list(/datum/material/iron=500, /datum/material/glass=500)
resistance_flags = FIRE_PROOF
/obj/item/throwing_star/stamina
name = "shock throwing star"
desc = "An aerodynamic disc designed to cause excruciating pain when stuck inside fleeing targets, hopefully without causing fatal harm."
throwforce = 5
embedding = list("pain_chance" = 5, "embed_chance" = 100, "fall_chance" = 0, "jostle_chance" = 10, "pain_stam_pct" = 0.8, "jostle_pain_mult" = 3)
/obj/item/throwing_star/toy
name = "toy throwing star"
desc = "An aerodynamic disc strapped with adhesive for sticking to people, good for playing pranks and getting yourself killed by security."
sharpness = NONE
force = 0
throwforce = 0
embedding = list("pain_mult" = 0, "jostle_pain_mult" = 0, "embed_chance" = 100, "fall_chance" = 0)
/obj/item/switchblade
name = "switchblade"
icon_state = "switchblade"
base_icon_state = "switchblade"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
desc = "A sharp, concealable, spring-loaded knife."
flags_1 = CONDUCT_1
force = 3
w_class = WEIGHT_CLASS_SMALL
throwforce = 5
throw_speed = 3
throw_range = 6
custom_materials = list(/datum/material/iron=12000)
hitsound = 'sound/weapons/genhit.ogg'
attack_verb_continuous = list("stubs", "pokes")
attack_verb_simple = list("stub", "poke")
resistance_flags = FIRE_PROOF
/// Whether the switchblade starts extended or not.
var/start_extended = FALSE
/obj/item/switchblade/Initialize(mapload)
. = ..()
AddElement(/datum/element/update_icon_updates_onmob)
AddComponent(/datum/component/butchering, 7 SECONDS, 100)
AddComponent(/datum/component/transforming, \
start_transformed = start_extended, \
force_on = 20, \
throwforce_on = 23, \
throw_speed_on = throw_speed, \
sharpness_on = SHARP_EDGED, \
hitsound_on = 'sound/weapons/bladeslice.ogg', \
w_class_on = WEIGHT_CLASS_NORMAL, \
attack_verb_continuous_on = list("slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts"), \
attack_verb_simple_on = list("slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut"))
/obj/item/switchblade/suicide_act(mob/user)
user.visible_message(span_suicide("[user] is slitting [user.p_their()] own throat with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
return (BRUTELOSS)
/obj/item/switchblade/extended
start_extended = TRUE
/obj/item/phone
name = "red phone"
desc = "Should anything ever go wrong..."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "red_phone"
force = 3
throwforce = 2
throw_speed = 3
throw_range = 4
w_class = WEIGHT_CLASS_SMALL
attack_verb_continuous = list("calls", "rings")
attack_verb_simple = list("call", "ring")
hitsound = 'sound/weapons/ring.ogg'
/obj/item/phone/suicide_act(mob/user)
if(locate(/obj/structure/chair/stool) in user.loc)
user.visible_message(span_suicide("[user] begins to tie a noose with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!"))
else
user.visible_message(span_suicide("[user] is strangling [user.p_them()]self with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!"))
return(OXYLOSS)
/obj/item/cane
name = "cane"
desc = "A cane used by a true gentleman. Or a clown."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "cane"
inhand_icon_state = "stick"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
force = 5
throwforce = 5
w_class = WEIGHT_CLASS_SMALL
custom_materials = list(/datum/material/iron=50)
attack_verb_continuous = list("bludgeons", "whacks", "disciplines", "thrashes")
attack_verb_simple = list("bludgeon", "whack", "discipline", "thrash")
/obj/item/staff
name = "wizard staff"
desc = "Apparently a staff used by the wizard."
icon = 'icons/obj/wizard.dmi'
icon_state = "staff"
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
force = 3
throwforce = 5
throw_speed = 2
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
armour_penetration = 100
attack_verb_continuous = list("bludgeons", "whacks", "disciplines")
attack_verb_simple = list("bludgeon", "whack", "discipline")
resistance_flags = FLAMMABLE
/obj/item/staff/broom
name = "broom"
desc = "Used for sweeping, and flying into the night while cackling. Black cat not included."
icon = 'icons/obj/wizard.dmi'
icon_state = "broom"
resistance_flags = FLAMMABLE
/obj/item/staff/stick
name = "stick"
desc = "A great tool to drag someone else's drinks across the bar."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "cane"
inhand_icon_state = "stick"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
force = 3
throwforce = 5
throw_speed = 2
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
/obj/item/ectoplasm
name = "ectoplasm"
desc = "Spooky."
gender = PLURAL
icon = 'icons/obj/wizard.dmi'
icon_state = "ectoplasm"
/obj/item/ectoplasm/suicide_act(mob/user)
user.visible_message(span_suicide("[user] is inhaling [src]! It looks like [user.p_theyre()] trying to visit the astral plane!"))
return (OXYLOSS)
/obj/item/ectoplasm/angelic
icon = 'icons/obj/wizard.dmi'
icon_state = "angelplasm"
/obj/item/ectoplasm/mystic
icon_state = "mysticplasm"
/obj/item/mounted_chainsaw
name = "mounted chainsaw"
desc = "A chainsaw that has replaced your arm."
icon_state = "chainsaw_on"
inhand_icon_state = "mounted_chainsaw"
lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi'
item_flags = ABSTRACT | DROPDEL
w_class = WEIGHT_CLASS_HUGE
force = 24
throwforce = 0
throw_range = 0
throw_speed = 0
sharpness = SHARP_EDGED
attack_verb_continuous = list("saws", "tears", "lacerates", "cuts", "chops", "dices")
attack_verb_simple = list("saw", "tear", "lacerate", "cut", "chop", "dice")
hitsound = 'sound/weapons/chainsawhit.ogg'
tool_behaviour = TOOL_SAW
toolspeed = 1
/obj/item/mounted_chainsaw/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT)
/obj/item/mounted_chainsaw/Destroy()
var/obj/item/bodypart/part
new /obj/item/chainsaw(get_turf(src))
if(iscarbon(loc))
var/mob/living/carbon/holder = loc
var/index = holder.get_held_index_of_item(src)
if(index)
part = holder.hand_bodyparts[index]
. = ..()
if(part)
part.drop_limb()
/obj/item/statuebust
name = "bust"
desc = "A priceless ancient marble bust, the kind that belongs in a museum." //or you can hit people with it
icon = 'icons/obj/statue.dmi'
icon_state = "bust"
force = 15
throwforce = 10
throw_speed = 5
throw_range = 2
attack_verb_continuous = list("busts")
attack_verb_simple = list("bust")
var/impressiveness = 45
/obj/item/statuebust/Initialize(mapload)
. = ..()
AddElement(/datum/element/art, impressiveness)
AddElement(/datum/element/beauty, 1000)
/obj/item/statuebust/hippocratic
name = "hippocrates bust"
desc = "A bust of the famous Greek physician Hippocrates of Kos, often referred to as the father of western medicine."
icon_state = "hippocratic"
impressiveness = 50
/obj/item/tailclub
name = "tail club"
desc = "For the beating to death of lizards with their own tails."
icon_state = "tailclub"
force = 14
throwforce = 1 // why are you throwing a club do you even weapon
throw_speed = 1
throw_range = 1
attack_verb_continuous = list("clubs", "bludgeons")
attack_verb_simple = list("club", "bludgeon")
/obj/item/melee/chainofcommand/tailwhip
name = "liz o' nine tails"
desc = "A whip fashioned from the severed tails of lizards."
icon_state = "tailwhip"
inhand_icon_state = "tailwhip"
item_flags = NONE
/obj/item/melee/chainofcommand/tailwhip/kitty
name = "cat o' nine tails"
desc = "A whip fashioned from the severed tails of cats."
icon_state = "catwhip"
inhand_icon_state = "catwhip"
/obj/item/melee/skateboard
name = "skateboard"
desc = "A skateboard. It can be placed on its wheels and ridden, or used as a radical weapon."
icon_state = "skateboard"
inhand_icon_state = "skateboard"
force = 12
throwforce = 4
w_class = WEIGHT_CLASS_NORMAL
attack_verb_continuous = list("smacks", "whacks", "slams", "smashes")
attack_verb_simple = list("smack", "whack", "slam", "smash")
///The vehicle counterpart for the board
var/board_item_type = /obj/vehicle/ridden/scooter/skateboard
/obj/item/melee/skateboard/attack_self(mob/user)
var/obj/vehicle/ridden/scooter/skateboard/S = new board_item_type(get_turf(user))//this probably has fucky interactions with telekinesis but for the record it wasn't my fault
S.buckle_mob(user)
qdel(src)
/obj/item/melee/skateboard/improvised
name = "improvised skateboard"
desc = "A jury-rigged skateboard. It can be placed on its wheels and ridden, or used as a radical weapon."
board_item_type = /obj/vehicle/ridden/scooter/skateboard/improvised
/obj/item/melee/skateboard/pro
name = "skateboard"
desc = "An EightO brand professional skateboard. It looks sturdy and well made."
icon_state = "skateboard2"
inhand_icon_state = "skateboard2"
board_item_type = /obj/vehicle/ridden/scooter/skateboard/pro
custom_premium_price = PAYCHECK_HARD * 5
/obj/item/melee/skateboard/hoverboard
name = "hoverboard"
desc = "A blast from the past, so retro!"
icon_state = "hoverboard_red"
inhand_icon_state = "hoverboard_red"
board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard
custom_premium_price = PAYCHECK_COMMAND * 5.4 //If I can't make it a meme I'll make it RAD
/obj/item/melee/skateboard/hoverboard/admin
name = "Board Of Directors"
desc = "The engineering complexity of a spaceship concentrated inside of a board. Just as expensive, too."
icon_state = "hoverboard_nt"
inhand_icon_state = "hoverboard_nt"
board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard/admin
/obj/item/melee/baseball_bat
name = "baseball bat"
desc = "There ain't a skull in the league that can withstand a swatter."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "baseball_bat"
inhand_icon_state = "baseball_bat"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
force = 12
wound_bonus = -10
throwforce = 12
attack_verb_continuous = list("beats", "smacks")
attack_verb_simple = list("beat", "smack")
custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 3.5)
w_class = WEIGHT_CLASS_HUGE
var/homerun_ready = 0
var/homerun_able = 0
/obj/item/melee/baseball_bat/Initialize(mapload)
. = ..()
if(prob(1))
name = "cricket bat"
icon_state = "baseball_bat_brit"
inhand_icon_state = "baseball_bat_brit"
if(prob(50))
desc = "You've got red on you."
else
desc = "You gotta know what a crumpet is to understand cricket."
AddElement(/datum/element/kneecapping)
/obj/item/melee/baseball_bat/homerun
name = "home run bat"
desc = "This thing looks dangerous... Dangerously good at baseball, that is."
homerun_able = 1
/obj/item/melee/baseball_bat/attack_self(mob/user)
if(!homerun_able)
..()
return
if(homerun_ready)
to_chat(user, span_warning("You're already ready to do a home run!"))
..()
return
to_chat(user, span_warning("You begin gathering strength..."))
playsound(get_turf(src), 'sound/magic/lightning_chargeup.ogg', 65, TRUE)
if(do_after(user, 90, target = src))
to_chat(user, span_userdanger("You gather power! Time for a home run!"))
homerun_ready = 1
..()
/obj/item/melee/baseball_bat/attack(mob/living/target, mob/living/user)
. = ..()
if(HAS_TRAIT(user, TRAIT_PACIFISM))
return
var/atom/throw_target = get_edge_target_turf(target, user.dir)
if(homerun_ready)
user.visible_message(span_userdanger("It's a home run!"))
target.throw_at(throw_target, rand(8,10), 14, user)
SSexplosions.medturf += throw_target
playsound(get_turf(src), 'sound/weapons/homerun.ogg', 100, TRUE)
homerun_ready = 0
return
else if(!target.anchored)
var/whack_speed = (prob(60) ? 1 : 4)
target.throw_at(throw_target, rand(1, 2), whack_speed, user, gentle = TRUE) // sorry friends, 7 speed batting caused wounds to absolutely delete whoever you knocked your target into (and said target)
/obj/item/melee/baseball_bat/ablative
name = "metal baseball bat"
desc = "This bat is made of highly reflective, highly armored material."
icon_state = "baseball_bat_metal"
inhand_icon_state = "baseball_bat_metal"
force = 12
throwforce = 15
/obj/item/melee/baseball_bat/ablative/IsReflect()//some day this will reflect thrown items instead of lasers
var/picksound = rand(1,2)
var/turf = get_turf(src)
if(picksound == 1)
playsound(turf, 'sound/weapons/effects/batreflect1.ogg', 50, TRUE)
if(picksound == 2)
playsound(turf, 'sound/weapons/effects/batreflect2.ogg', 50, TRUE)
return 1
/obj/item/melee/flyswatter
name = "flyswatter"
desc = "Useful for killing pests of all sizes."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "flyswatter"
inhand_icon_state = "flyswatter"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
force = 1
throwforce = 1
attack_verb_continuous = list("swats", "smacks")
attack_verb_simple = list("swat", "smack")
hitsound = 'sound/effects/snap.ogg'
w_class = WEIGHT_CLASS_SMALL
//Things in this list will be instantly splatted. Flyman weakness is handled in the flyman species weakness proc.
var/list/strong_against
/obj/item/melee/flyswatter/Initialize(mapload)
. = ..()
strong_against = typecacheof(list(
/mob/living/simple_animal/hostile/bee/,
/mob/living/simple_animal/butterfly,
/mob/living/basic/cockroach,
/obj/item/queen_bee,
/obj/structure/spider/spiderling,
/mob/living/simple_animal/ant,
/obj/effect/decal/cleanable/ants
))
/obj/item/melee/flyswatter/afterattack(atom/target, mob/user, proximity_flag)
. = ..()
if(proximity_flag)
if(is_type_in_typecache(target, strong_against))
if(!HAS_TRAIT(user, TRAIT_PACIFISM))
new /obj/effect/decal/cleanable/insectguts(target.drop_location())
to_chat(user, span_warning("You easily splat [target]."))
if(isliving(target))
var/mob/living/bug = target
bug.gib()
else
qdel(target)
/obj/item/proc/can_trigger_gun(mob/living/user)
if(!user.can_use_guns(src))
return FALSE
return TRUE
/obj/item/extendohand
name = "extendo-hand"
desc = "Futuristic tech has allowed these classic spring-boxing toys to essentially act as a fully functional hand-operated hand prosthetic."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "extendohand"
inhand_icon_state = "extendohand"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
force = 0
throwforce = 5
reach = 2
var/min_reach = 2
/obj/item/extendohand/acme
name = "\improper ACME Extendo-Hand"
desc = "A novelty extendo-hand produced by the ACME corporation. Originally designed to knock out roadrunners."
/obj/item/extendohand/attack(atom/M, mob/living/carbon/human/user, params)
var/dist = get_dist(M, user)
if(dist < min_reach)
to_chat(user, span_warning("[M] is too close to use [src] on."))
return
var/list/modifiers = params2list(params)
M.attack_hand(user, modifiers)
/obj/item/gohei
name = "gohei"
desc = "A wooden stick with white streamers at the end. Originally used by shrine maidens to purify things. Now used by the station's valued weeaboos."
force = 5
throwforce = 5
hitsound = "swing_hit"
attack_verb_continuous = list("whacks", "thwacks", "wallops", "socks")
attack_verb_simple = list("whack", "thwack", "wallop", "sock")
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "gohei"
inhand_icon_state = "gohei"
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
//HF blade
/obj/item/vibro_weapon
icon_state = "hfrequency0"
base_icon_state = "hfrequency"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
name = "vibro sword"
desc = "A potent weapon capable of cutting through nearly anything. Wielding it in two hands will allow you to deflect gunfire."
armour_penetration = 100
block_chance = 40
force = 20
throwforce = 20
throw_speed = 4
sharpness = SHARP_EDGED
attack_verb_continuous = list("cuts", "slices", "dices")
attack_verb_simple = list("cut", "slice", "dice")
w_class = WEIGHT_CLASS_BULKY
slot_flags = ITEM_SLOT_BACK
hitsound = 'sound/weapons/bladeslice.ogg'
var/wielded = FALSE // track wielded status on item
/obj/item/vibro_weapon/Initialize(mapload)
. = ..()
RegisterSignal(src, COMSIG_TWOHANDED_WIELD, .proc/on_wield)
RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, .proc/on_unwield)
/obj/item/vibro_weapon/ComponentInitialize()
. = ..()
AddComponent(/datum/component/butchering, 20, 105)
AddComponent(/datum/component/two_handed, force_multiplier=2, icon_wielded="[base_icon_state]1")
/// triggered on wield of two handed item
/obj/item/vibro_weapon/proc/on_wield(obj/item/source, mob/user)
SIGNAL_HANDLER
wielded = TRUE
/// triggered on unwield of two handed item
/obj/item/vibro_weapon/proc/on_unwield(obj/item/source, mob/user)
SIGNAL_HANDLER
wielded = FALSE
/obj/item/vibro_weapon/update_icon_state()
icon_state = "[base_icon_state]0"
return ..()
/obj/item/vibro_weapon/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(wielded)
final_block_chance *= 2
if(wielded || attack_type != PROJECTILE_ATTACK)
if(prob(final_block_chance))
if(attack_type == PROJECTILE_ATTACK)
owner.visible_message(span_danger("[owner] deflects [attack_text] with [src]!"))
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, TRUE)
return TRUE
else
owner.visible_message(span_danger("[owner] parries [attack_text] with [src]!"))
return TRUE
return FALSE
/obj/item/melee/moonlight_greatsword
name = "moonlight greatsword"
desc = "Don't tell anyone you put any points into dex, though."
icon_state = "swordon"
inhand_icon_state = "swordon"
worn_icon_state = "swordon"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
slot_flags = ITEM_SLOT_BACK|ITEM_SLOT_BELT
block_chance = 20
sharpness = SHARP_EDGED
force = 14
throwforce = 12
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")