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* [NO GBP] Fixes the venomous element for projectiles, invisible arrows and something off with envenomable casings. (#76565) ## About The Pull Request See #76551. The on hit effect component was treating the `hit_limb` arg of the projectile on_hit signals as if it were a bodypart item rather than a string. This wasn't my fault. Also, invisible arrows because I forgot to set up their definition of update_icon_state() and base icon state var. Lastly, the envenomable casing registering a signal on the wrong atom, and the arrow bullet subtype being defined twice. ## Why It's Good For The Game This will close #76551. ## Changelog 🆑 fix: Fixes venomous projectiles for real, and invisible arrow sprites. /🆑 * [NO GBP] Fixes the venomous element for projectiles, invisible arrows and something off with envenomable casings. --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com> Co-authored-by: Bloop <vinylspiders@gmail.com>