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* Separates COMSIG_LIVING_ADJUST_DAMAGE into 6 different signals (#78814) ## About The Pull Request As potato requested after the merge of #78744 these should have separate concerns even if they are very similar. In addition I improved how mob chains react to glide size changes, and swapped PAIs to using these signals instead of an override of `onBruteLoss` just because I can. I tested it but the unit tests will catch me if i did it wrong ## Changelog 🆑 fix: Flesh Worms will move smoothly more consistently. /🆑 * Separates COMSIG_LIVING_ADJUST_DAMAGE into 6 different signals --------- Co-authored-by: Jacquerel <hnevard@gmail.com>