mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-23 23:54:45 +00:00
* Adds programmable nanites to robotics * Oh yeah i might want to actually PR the files * nanite injectors, nanite printer, nanite analyzer * We're back * remove some reagent stuff * more removal * those too * cool icons! * might pass travis now * lotsa code * tgui fixes/misc fixes * WE'RE FUNCTIONAL BOYS * some ui stuff * Misc fixes, cloud update, access nanites * activation check * stuff * preparing for new chamber sprite * Physical backups, sensor nanite programs * techweb sensor nanites * fix * include * fix again * revert * blinding nanites * minor change * minor tweaks * makes minor shocks interfere with nanites * fix * split trigger file into the others, for consistency * cleanup, added mindshield nanites to techwebs * include n all * how'd that even happen * Fixed HUD, readded missing remote icon, added nanite scanner, health analyzers can now detect nanites, added stealth program * cost tweaks * better term * new icon! by MrDoomBringer * icons/tweaks * tgui build * boards * fix * fixes implants not updating mindshield status * move implant hud to living * new remote sprite * scanner sprite * biotype checks * some nerfs * new open chamber sprite * Fixes mindshield implants not updating the HUD, fixes uninstalling always removing the first program, adds 25% and 75% health sensors * correction * nerfs antistun nanites * fixes scanners and minor tweaks * fixes revs with mindshield * oh yeah haha * Fixes wonky techweb * Moves pyro program to weapon node * Adds defib program and some investigate logging * mistype * fix * fix2 * save your files before committing * emps can desync from cloud * pretty outdated * Cloud backups are now tied to the cloud consoles; you can no longer build a new console to access existing backups. * UI fix * more fix * okay fix for real * tested and working * Extra Settings rework, sensor nanites vastly better * non-unique glitches * Public chamber, extra settings rework, new sensors, speech program * Mute and mind control nanites * mind control into hazard * better description * fixes * fixes relay nanites * fixes TK access * mind control costs less * UI update * removed pointless code bit * tgui build * compiles * dammit * paralysis keeps victim upright * Adds sounds to consoles * some feedback for some subtle effects * new chem lore * Viral nanite customization * fix * tgui build * Added mitosis nanites * removes glitched nanites from techwebs * Added flesh eating nanites, poison nanites, hallucination nanites * , * #traviscoding * Adds memory leak, renames nanite roam node to nanite smart * Voice sensor + some techweb desc tweaks * hallucination and Hear() fix * changes signal registering to the new method * 75% done, i think * should be all * more fix * more changes * okay should be fine now * ninja * inheritance * i don't care about originality! * line endings * line endings 2 * maybe * fixes program installation * new review * line endings? * line endings?? * line endings??? * wait do i even use this * fixes public nanite chamber cloud id * maint overlay for chambers * args doesn't work well here * antiabuse checks * compile tho * fixes locked remotes * disk renaming * skull echo nanites * self scan program * Condenses a lot of sensors into a few generic but customizable versions * fixes machinery runtimes. Hacky, but a proper fix would likely require a refactor of machinery typing. * forgot to save * empty * metastation nanite lab * Removes duplicate APC * fix for nanite chamber * Raise max programs * UI Tweaks, aggr. replication rebalance, minor fixes * let's not do that again * Fixes nanites meta merge conflict * Merge conflict v2 * fuck this HDD is slow * What the fuck did you just fucking say about me, you little leaf? I'll have you know I graduated top of my class in the Lawyer School, and I've been involved in numerous secret DMCA raids. I am trained in law violations warfare and you are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on BYOND, mark my fucking words. You think you can get away with changing the code? Think again, fucker. As we speak I am contacting my secret network of attorneys in the Fox and your IP is being traced right now so you better prepare for an outstanding warrant, maggot. The storm that wipes out the pathetic little thing you call your leaked code. You're fucking done, kid. I can file for an injunction anywhere, anytime, and I can take legal actions in over seven hundred ways, and that's just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the Florida Statute and I will use it to its full extent to wipe your miserable ass off the face of Canada, you little shit. If only you could have known what unholy retribution your little "clever" action was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn idiot. I will send you to spend time in a Florida State Penitentiary if you ever decide to travel from Canada to the U.S. You're fucking done, kiddo. * Adds virus symptoms that interact with nanites * Fixes spreading nanites being more infective the more protection the victims have * Review plus public chamber tweak * . = ..() * ball * cloud * . = ..() * always press save all before committing * missed a couple
503 lines
16 KiB
Plaintext
503 lines
16 KiB
Plaintext
/*
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* Data HUDs have been rewritten in a more generic way.
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* In short, they now use an observer-listener pattern.
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* See code/datum/hud.dm for the generic hud datum.
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* Update the HUD icons when needed with the appropriate hook. (see below)
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*/
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/* DATA HUD DATUMS */
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/atom/proc/add_to_all_human_data_huds()
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for(var/datum/atom_hud/data/human/hud in GLOB.huds)
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hud.add_to_hud(src)
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/atom/proc/remove_from_all_data_huds()
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for(var/datum/atom_hud/data/hud in GLOB.huds)
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hud.remove_from_hud(src)
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/datum/atom_hud/data
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/datum/atom_hud/data/human/medical
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hud_icons = list(STATUS_HUD, HEALTH_HUD, NANITE_HUD)
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/datum/atom_hud/data/human/medical/basic
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/datum/atom_hud/data/human/medical/basic/proc/check_sensors(mob/living/carbon/human/H)
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if(!istype(H))
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return 0
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var/obj/item/clothing/under/U = H.w_uniform
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if(!istype(U))
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return 0
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if(U.sensor_mode <= SENSOR_VITALS)
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return 0
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return 1
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/datum/atom_hud/data/human/medical/basic/add_to_single_hud(mob/M, mob/living/carbon/H)
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if(check_sensors(H))
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..()
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/datum/atom_hud/data/human/medical/basic/proc/update_suit_sensors(mob/living/carbon/H)
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check_sensors(H) ? add_to_hud(H) : remove_from_hud(H)
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/datum/atom_hud/data/human/medical/advanced
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/datum/atom_hud/data/human/security
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/datum/atom_hud/data/human/security/basic
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hud_icons = list(ID_HUD)
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/datum/atom_hud/data/human/security/advanced
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hud_icons = list(ID_HUD, IMPTRACK_HUD, IMPLOYAL_HUD, IMPCHEM_HUD, WANTED_HUD, NANITE_HUD)
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/datum/atom_hud/data/diagnostic
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/datum/atom_hud/data/diagnostic/basic
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hud_icons = list(DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_BOT_HUD, DIAG_CIRCUIT_HUD, DIAG_TRACK_HUD, DIAG_AIRLOCK_HUD, DIAG_NANITE_FULL_HUD)
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/datum/atom_hud/data/diagnostic/advanced
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hud_icons = list(DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_BOT_HUD, DIAG_CIRCUIT_HUD, DIAG_TRACK_HUD, DIAG_AIRLOCK_HUD, DIAG_NANITE_FULL_HUD, DIAG_PATH_HUD)
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/datum/atom_hud/data/bot_path
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hud_icons = list(DIAG_PATH_HUD)
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/datum/atom_hud/abductor
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hud_icons = list(GLAND_HUD)
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/datum/atom_hud/sentient_disease
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hud_icons = list(SENTIENT_DISEASE_HUD)
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/datum/atom_hud/ai_detector
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hud_icons = list(AI_DETECT_HUD)
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/datum/atom_hud/ai_detector/add_hud_to(mob/M)
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..()
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if(M && (hudusers.len == 1))
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for(var/V in GLOB.aiEyes)
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var/mob/camera/aiEye/E = V
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E.update_ai_detect_hud()
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/* MED/SEC/DIAG HUD HOOKS */
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/*
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* THESE HOOKS SHOULD BE CALLED BY THE MOB SHOWING THE HUD
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*/
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/***********************************************
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Medical HUD! Basic mode needs suit sensors on.
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************************************************/
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//HELPERS
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//called when a carbon changes virus
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/mob/living/carbon/proc/check_virus()
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var/threat
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for(var/thing in diseases)
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var/datum/disease/D = thing
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if(!(D.visibility_flags & HIDDEN_SCANNER))
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if(!threat || D.severity > threat) //a buffing virus gets an icon
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threat = D.severity
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return threat
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//helper for getting the appropriate health status
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/proc/RoundHealth(mob/living/M)
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if(M.stat == DEAD || (M.has_trait(TRAIT_FAKEDEATH)))
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return "health-100" //what's our health? it doesn't matter, we're dead, or faking
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var/maxi_health = M.maxHealth
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if(iscarbon(M) && M.health < 0)
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maxi_health = 100 //so crit shows up right for aliens and other high-health carbon mobs; noncarbons don't have crit.
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var/resulthealth = (M.health / maxi_health) * 100
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switch(resulthealth)
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if(100 to INFINITY)
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return "health100"
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if(90.625 to 100)
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return "health93.75"
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if(84.375 to 90.625)
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return "health87.5"
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if(78.125 to 84.375)
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return "health81.25"
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if(71.875 to 78.125)
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return "health75"
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if(65.625 to 71.875)
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return "health68.75"
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if(59.375 to 65.625)
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return "health62.5"
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if(53.125 to 59.375)
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return "health56.25"
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if(46.875 to 53.125)
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return "health50"
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if(40.625 to 46.875)
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return "health43.75"
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if(34.375 to 40.625)
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return "health37.5"
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if(28.125 to 34.375)
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return "health31.25"
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if(21.875 to 28.125)
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return "health25"
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if(15.625 to 21.875)
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return "health18.75"
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if(9.375 to 15.625)
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return "health12.5"
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if(1 to 9.375)
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return "health6.25"
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if(-50 to 1)
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return "health0"
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if(-85 to -50)
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return "health-50"
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if(-99 to -85)
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return "health-85"
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else
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return "health-100"
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return "0"
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//HOOKS
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//called when a human changes suit sensors
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/mob/living/carbon/proc/update_suit_sensors()
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var/datum/atom_hud/data/human/medical/basic/B = GLOB.huds[DATA_HUD_MEDICAL_BASIC]
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B.update_suit_sensors(src)
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//called when a living mob changes health
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/mob/living/proc/med_hud_set_health()
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var/image/holder = hud_list[HEALTH_HUD]
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holder.icon_state = "hud[RoundHealth(src)]"
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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//for carbon suit sensors
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/mob/living/carbon/med_hud_set_health()
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..()
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//called when a carbon changes stat, virus or XENO_HOST
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/mob/living/proc/med_hud_set_status()
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var/image/holder = hud_list[STATUS_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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if(stat == DEAD || (has_trait(TRAIT_FAKEDEATH)))
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holder.icon_state = "huddead"
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else
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holder.icon_state = "hudhealthy"
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/mob/living/carbon/med_hud_set_status()
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var/image/holder = hud_list[STATUS_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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var/virus_threat = check_virus()
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holder.pixel_y = I.Height() - world.icon_size
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if(has_trait(TRAIT_XENO_HOST))
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holder.icon_state = "hudxeno"
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else if(stat == DEAD || (has_trait(TRAIT_FAKEDEATH)))
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if(tod)
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var/tdelta = round(world.time - timeofdeath)
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if(tdelta < (DEFIB_TIME_LIMIT * 10))
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holder.icon_state = "huddefib"
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return
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holder.icon_state = "huddead"
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else
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switch(virus_threat)
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if(DISEASE_SEVERITY_BIOHAZARD)
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holder.icon_state = "hudill5"
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if(DISEASE_SEVERITY_DANGEROUS)
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holder.icon_state = "hudill4"
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if(DISEASE_SEVERITY_HARMFUL)
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holder.icon_state = "hudill3"
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if(DISEASE_SEVERITY_MEDIUM)
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holder.icon_state = "hudill2"
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if(DISEASE_SEVERITY_MINOR)
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holder.icon_state = "hudill1"
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if(DISEASE_SEVERITY_NONTHREAT)
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holder.icon_state = "hudill0"
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if(DISEASE_SEVERITY_POSITIVE)
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holder.icon_state = "hudbuff"
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if(null)
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holder.icon_state = "hudhealthy"
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/***********************************************
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Security HUDs! Basic mode shows only the job.
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************************************************/
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//HOOKS
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/mob/living/carbon/human/proc/sec_hud_set_ID()
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var/image/holder = hud_list[ID_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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holder.icon_state = "hudno_id"
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if(wear_id)
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holder.icon_state = "hud[ckey(wear_id.GetJobName())]"
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sec_hud_set_security_status()
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/mob/living/proc/sec_hud_set_implants()
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var/image/holder
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for(var/i in list(IMPTRACK_HUD, IMPLOYAL_HUD, IMPCHEM_HUD))
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holder = hud_list[i]
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holder.icon_state = null
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for(var/obj/item/implant/I in implants)
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if(istype(I, /obj/item/implant/tracking))
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holder = hud_list[IMPTRACK_HUD]
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var/icon/IC = icon(icon, icon_state, dir)
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holder.pixel_y = IC.Height() - world.icon_size
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holder.icon_state = "hud_imp_tracking"
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else if(istype(I, /obj/item/implant/chem))
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holder = hud_list[IMPCHEM_HUD]
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var/icon/IC = icon(icon, icon_state, dir)
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holder.pixel_y = IC.Height() - world.icon_size
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holder.icon_state = "hud_imp_chem"
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if(has_trait(TRAIT_MINDSHIELD))
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holder = hud_list[IMPLOYAL_HUD]
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var/icon/IC = icon(icon, icon_state, dir)
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holder.pixel_y = IC.Height() - world.icon_size
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holder.icon_state = "hud_imp_loyal"
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/mob/living/carbon/human/proc/sec_hud_set_security_status()
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var/image/holder = hud_list[WANTED_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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var/perpname = get_face_name(get_id_name(""))
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if(perpname && GLOB.data_core)
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var/datum/data/record/R = find_record("name", perpname, GLOB.data_core.security)
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if(R)
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switch(R.fields["criminal"])
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if("*Arrest*")
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holder.icon_state = "hudwanted"
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return
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if("Incarcerated")
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holder.icon_state = "hudincarcerated"
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return
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if("Paroled")
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holder.icon_state = "hudparolled"
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return
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if("Discharged")
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holder.icon_state = "huddischarged"
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return
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holder.icon_state = null
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/***********************************************
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Diagnostic HUDs!
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************************************************/
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/mob/living/proc/hud_set_nanite_indicator()
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var/image/holder = hud_list[NANITE_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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holder.icon_state = null
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if(src in SSnanites.nanite_monitored_mobs)
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holder.icon_state = "nanite_ping"
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//For Diag health and cell bars!
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/proc/RoundDiagBar(value)
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switch(value * 100)
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if(95 to INFINITY)
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return "max"
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if(80 to 100)
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return "good"
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if(60 to 80)
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return "high"
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if(40 to 60)
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return "med"
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if(20 to 40)
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return "low"
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if(1 to 20)
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return "crit"
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else
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return "dead"
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return "dead"
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//Sillycone hooks
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/mob/living/silicon/proc/diag_hud_set_health()
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var/image/holder = hud_list[DIAG_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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if(stat == DEAD)
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holder.icon_state = "huddiagdead"
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else
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holder.icon_state = "huddiag[RoundDiagBar(health/maxHealth)]"
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/mob/living/silicon/proc/diag_hud_set_status()
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var/image/holder = hud_list[DIAG_STAT_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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switch(stat)
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if(CONSCIOUS)
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holder.icon_state = "hudstat"
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if(UNCONSCIOUS)
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holder.icon_state = "hudoffline"
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else
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holder.icon_state = "huddead2"
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//Borgie battery tracking!
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/mob/living/silicon/robot/proc/diag_hud_set_borgcell()
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var/image/holder = hud_list[DIAG_BATT_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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if(cell)
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var/chargelvl = (cell.charge/cell.maxcharge)
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holder.icon_state = "hudbatt[RoundDiagBar(chargelvl)]"
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else
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holder.icon_state = "hudnobatt"
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//borg-AI shell tracking
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/mob/living/silicon/robot/proc/diag_hud_set_aishell() //Shows tracking beacons on the mech
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var/image/holder = hud_list[DIAG_TRACK_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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if(!shell) //Not an AI shell
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holder.icon_state = null
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else if(deployed) //AI shell in use by an AI
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holder.icon_state = "hudtrackingai"
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else //Empty AI shell
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holder.icon_state = "hudtracking"
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//AI side tracking of AI shell control
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/mob/living/silicon/ai/proc/diag_hud_set_deployed() //Shows tracking beacons on the mech
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var/image/holder = hud_list[DIAG_TRACK_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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if(!deployed_shell)
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holder.icon_state = null
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else //AI is currently controlling a shell
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holder.icon_state = "hudtrackingai"
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/*~~~~~~~~~~~~~~~~~~~~
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BIG STOMPY MECHS
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~~~~~~~~~~~~~~~~~~~~~*/
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/obj/mecha/proc/diag_hud_set_mechhealth()
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var/image/holder = hud_list[DIAG_MECH_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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holder.icon_state = "huddiag[RoundDiagBar(obj_integrity/max_integrity)]"
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/obj/mecha/proc/diag_hud_set_mechcell()
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var/image/holder = hud_list[DIAG_BATT_HUD]
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var/icon/I = icon(icon, icon_state, dir)
|
|
holder.pixel_y = I.Height() - world.icon_size
|
|
if(cell)
|
|
var/chargelvl = cell.charge/cell.maxcharge
|
|
holder.icon_state = "hudbatt[RoundDiagBar(chargelvl)]"
|
|
else
|
|
holder.icon_state = "hudnobatt"
|
|
|
|
|
|
/obj/mecha/proc/diag_hud_set_mechstat()
|
|
var/image/holder = hud_list[DIAG_STAT_HUD]
|
|
var/icon/I = icon(icon, icon_state, dir)
|
|
holder.pixel_y = I.Height() - world.icon_size
|
|
holder.icon_state = null
|
|
if(internal_damage)
|
|
holder.icon_state = "hudwarn"
|
|
|
|
/obj/mecha/proc/diag_hud_set_mechtracking() //Shows tracking beacons on the mech
|
|
var/image/holder = hud_list[DIAG_TRACK_HUD]
|
|
var/icon/I = icon(icon, icon_state, dir)
|
|
holder.pixel_y = I.Height() - world.icon_size
|
|
var/new_icon_state //This var exists so that the holder's icon state is set only once in the event of multiple mech beacons.
|
|
for(var/obj/item/mecha_parts/mecha_tracking/T in trackers)
|
|
if(T.ai_beacon) //Beacon with AI uplink
|
|
new_icon_state = "hudtrackingai"
|
|
break //Immediately terminate upon finding an AI beacon to ensure it is always shown over the normal one, as mechs can have several trackers.
|
|
else
|
|
new_icon_state = "hudtracking"
|
|
holder.icon_state = new_icon_state
|
|
|
|
/*~~~~~~~~~
|
|
Bots!
|
|
~~~~~~~~~~*/
|
|
/mob/living/simple_animal/bot/proc/diag_hud_set_bothealth()
|
|
var/image/holder = hud_list[DIAG_HUD]
|
|
var/icon/I = icon(icon, icon_state, dir)
|
|
holder.pixel_y = I.Height() - world.icon_size
|
|
holder.icon_state = "huddiag[RoundDiagBar(health/maxHealth)]"
|
|
|
|
/mob/living/simple_animal/bot/proc/diag_hud_set_botstat() //On (With wireless on or off), Off, EMP'ed
|
|
var/image/holder = hud_list[DIAG_STAT_HUD]
|
|
var/icon/I = icon(icon, icon_state, dir)
|
|
holder.pixel_y = I.Height() - world.icon_size
|
|
if(on)
|
|
holder.icon_state = "hudstat"
|
|
else if(stat) //Generally EMP causes this
|
|
holder.icon_state = "hudoffline"
|
|
else //Bot is off
|
|
holder.icon_state = "huddead2"
|
|
|
|
/mob/living/simple_animal/bot/proc/diag_hud_set_botmode() //Shows a bot's current operation
|
|
var/image/holder = hud_list[DIAG_BOT_HUD]
|
|
var/icon/I = icon(icon, icon_state, dir)
|
|
holder.pixel_y = I.Height() - world.icon_size
|
|
if(client) //If the bot is player controlled, it will not be following mode logic!
|
|
holder.icon_state = "hudsentient"
|
|
return
|
|
|
|
switch(mode)
|
|
if(BOT_SUMMON, BOT_RESPONDING) //Responding to PDA or AI summons
|
|
holder.icon_state = "hudcalled"
|
|
if(BOT_CLEANING, BOT_REPAIRING, BOT_HEALING) //Cleanbot cleaning, Floorbot fixing, or Medibot Healing
|
|
holder.icon_state = "hudworking"
|
|
if(BOT_PATROL, BOT_START_PATROL) //Patrol mode
|
|
holder.icon_state = "hudpatrol"
|
|
if(BOT_PREP_ARREST, BOT_ARREST, BOT_HUNT) //STOP RIGHT THERE, CRIMINAL SCUM!
|
|
holder.icon_state = "hudalert"
|
|
if(BOT_MOVING, BOT_DELIVER, BOT_GO_HOME, BOT_NAV) //Moving to target for normal bots, moving to deliver or go home for MULES.
|
|
holder.icon_state = "hudmove"
|
|
else
|
|
holder.icon_state = ""
|
|
|
|
/*~~~~~~~~~~~~
|
|
Circutry!
|
|
~~~~~~~~~~~~~*/
|
|
/obj/item/electronic_assembly/proc/diag_hud_set_circuithealth(hide = FALSE)
|
|
var/image/holder = hud_list[DIAG_CIRCUIT_HUD]
|
|
var/icon/I = icon(icon, icon_state, dir)
|
|
holder.pixel_y = I.Height() - world.icon_size
|
|
if((!isturf(loc))||hide) //if not on the ground dont show overlay
|
|
holder.icon_state = null
|
|
else
|
|
holder.icon_state = "huddiag[RoundDiagBar(obj_integrity/max_integrity)]"
|
|
|
|
/obj/item/electronic_assembly/proc/diag_hud_set_circuitcell(hide = FALSE)
|
|
var/image/holder = hud_list[DIAG_BATT_HUD]
|
|
var/icon/I = icon(icon, icon_state, dir)
|
|
holder.pixel_y = I.Height() - world.icon_size
|
|
if((!isturf(loc))||hide) //if not on the ground dont show overlay
|
|
holder.icon_state = null
|
|
else if(battery)
|
|
var/chargelvl = battery.charge/battery.maxcharge
|
|
holder.icon_state = "hudbatt[RoundDiagBar(chargelvl)]"
|
|
else
|
|
holder.icon_state = "hudnobatt"
|
|
|
|
/obj/item/electronic_assembly/proc/diag_hud_set_circuitstat(hide = FALSE) //On, On and dangerous, or Off
|
|
var/image/holder = hud_list[DIAG_STAT_HUD]
|
|
var/icon/I = icon(icon, icon_state, dir)
|
|
holder.pixel_y = I.Height() - world.icon_size
|
|
if((!isturf(loc))||hide) //if not on the ground don't show overlay
|
|
holder.icon_state = null
|
|
else if(!battery)
|
|
holder.icon_state = "hudoffline"
|
|
else if(battery.charge == 0)
|
|
holder.icon_state = "hudoffline"
|
|
else if(combat_circuits) //has a circuit that can harm people
|
|
holder.icon_state = prefered_hud_icon + "-red"
|
|
else //Bot is on and not dangerous
|
|
holder.icon_state = prefered_hud_icon
|
|
|
|
/obj/item/electronic_assembly/proc/diag_hud_set_circuittracking(hide = FALSE)
|
|
var/image/holder = hud_list[DIAG_TRACK_HUD]
|
|
var/icon/I = icon(icon, icon_state, dir)
|
|
holder.pixel_y = I.Height() - world.icon_size
|
|
if((!isturf(loc))||hide) //if not on the ground dont show overlay
|
|
holder.icon_state = null
|
|
else if(long_range_circuits)
|
|
holder.icon_state = "hudtracking"
|
|
else
|
|
holder.icon_state = null
|
|
|
|
/*~~~~~~~~~~~~
|
|
Airlocks!
|
|
~~~~~~~~~~~~~*/
|
|
/obj/machinery/door/airlock/proc/diag_hud_set_electrified()
|
|
var/image/holder = hud_list[DIAG_AIRLOCK_HUD]
|
|
if(secondsElectrified != 0)
|
|
holder.icon_state = "electrified"
|
|
else
|
|
holder.icon_state = ""
|