Files
Bubberstation/code/modules/awaymissions/mission_code/murderdome.dm
Dax Dupont 92a811ee89 Adds VR Snowdin and Syndicate Trainer/VR Update roll up (#37915)
* Adds VR Snowdin and Syndicate Trainer

* Replace var edit

* I did forget to add a few

* Adds one full outfit spawn

* internals too

* closet

* Extends same Z level check to monitor and emping

* restricted uplinks

* camera bug fixes

don't talk about the bees

outfit changes

More items

outfit fix

* Adds vr sleepers to runtime station

* More mapping fixes

* Adds telecomms to taunt your enemies

* More restrictions

* Some fixes

* badabing

* More fixes

* emag related changes

* forgot the ract

* Additions

* griff resistance mode

* minor changes

* Removes old centcom away map

* Pushes you out of VR if you try to ghost

* this is :b:roke

* this shit is not :b:roke

* as requested
2018-05-24 17:31:18 -07:00

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/obj/structure/window/reinforced/fulltile/indestructable
name = "robust window"
flags_1 = PREVENT_CLICK_UNDER_1 | NODECONSTRUCT_1
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
/obj/structure/grille/indestructable
flags_1 = CONDUCT_1 | NODECONSTRUCT_1
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
/obj/effect/spawner/structure/window/reinforced/indestructable
spawn_list = list(/obj/structure/grille/indestructable, /obj/structure/window/reinforced/fulltile/indestructable)
/obj/structure/barricade/security/murderdome
name = "respawnable barrier"
desc = "A barrier. Provides cover in firefights."
deploy_time = 0
deploy_message = 0
/obj/structure/barricade/security/murderdome/make_debris()
new /obj/effect/murderdome/dead_barricade(get_turf(src))
/obj/effect/murderdome/dead_barricade
name = "dead barrier"
desc = "It provided cover in fire fights. And now it's gone."
icon = 'icons/obj/objects.dmi'
icon_state = "barrier0"
alpha = 100
/obj/effect/murderdome/dead_barricade/Initialize()
. = ..()
addtimer(CALLBACK(src, .proc/respawn), 3 MINUTES)
/obj/effect/murderdome/dead_barricade/proc/respawn()
if(!QDELETED(src))
new /obj/structure/barricade/security/murderdome(get_turf(src))
qdel(src)
/area/awaymission/vr/murderdome
name = "Murderdome"
requires_power = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED