mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-10 08:54:15 +00:00
* Adds VR Snowdin and Syndicate Trainer * Replace var edit * I did forget to add a few * Adds one full outfit spawn * internals too * closet * Extends same Z level check to monitor and emping * restricted uplinks * camera bug fixes don't talk about the bees outfit changes More items outfit fix * Adds vr sleepers to runtime station * More mapping fixes * Adds telecomms to taunt your enemies * More restrictions * Some fixes * badabing * More fixes * emag related changes * forgot the ract * Additions * griff resistance mode * minor changes * Removes old centcom away map * Pushes you out of VR if you try to ghost * this is :b:roke * this shit is not :b:roke * as requested
42 lines
1.4 KiB
Plaintext
42 lines
1.4 KiB
Plaintext
/obj/structure/window/reinforced/fulltile/indestructable
|
|
name = "robust window"
|
|
flags_1 = PREVENT_CLICK_UNDER_1 | NODECONSTRUCT_1
|
|
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
|
|
|
/obj/structure/grille/indestructable
|
|
flags_1 = CONDUCT_1 | NODECONSTRUCT_1
|
|
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
|
|
|
/obj/effect/spawner/structure/window/reinforced/indestructable
|
|
spawn_list = list(/obj/structure/grille/indestructable, /obj/structure/window/reinforced/fulltile/indestructable)
|
|
|
|
/obj/structure/barricade/security/murderdome
|
|
name = "respawnable barrier"
|
|
desc = "A barrier. Provides cover in firefights."
|
|
deploy_time = 0
|
|
deploy_message = 0
|
|
|
|
/obj/structure/barricade/security/murderdome/make_debris()
|
|
new /obj/effect/murderdome/dead_barricade(get_turf(src))
|
|
|
|
/obj/effect/murderdome/dead_barricade
|
|
name = "dead barrier"
|
|
desc = "It provided cover in fire fights. And now it's gone."
|
|
icon = 'icons/obj/objects.dmi'
|
|
icon_state = "barrier0"
|
|
alpha = 100
|
|
|
|
/obj/effect/murderdome/dead_barricade/Initialize()
|
|
. = ..()
|
|
addtimer(CALLBACK(src, .proc/respawn), 3 MINUTES)
|
|
|
|
/obj/effect/murderdome/dead_barricade/proc/respawn()
|
|
if(!QDELETED(src))
|
|
new /obj/structure/barricade/security/murderdome(get_turf(src))
|
|
qdel(src)
|
|
|
|
/area/awaymission/vr/murderdome
|
|
name = "Murderdome"
|
|
requires_power = FALSE
|
|
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|