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* Ahelp refactor * Same ticket nagging * Remie review * Dead code * Require tickets for PMs + other fixes * Remove full monty redundancy * Stylesheet * Listings refresh * Add ban logs to tickets * Tickets can stay associated after reconnect * Don't show active disconnected tickets in the main list * Ticket titles * More beautiful + fixes * Needful * IC issues close the ticket, feedback, and other stuff * Move shit around * IC issue -> resolve. Inline with the meaning of resolve. Documentation * Classic style + fixes * Width * Formatting * Whoops * Formatting * That top note * That cream * Pure vanilla * move to status panel * Fix the listing * Sleep checks * Stay frosty * Allows close/resolve of disconnected players * Ban logging will work if the player logs out. * Sorted closed and resolved lists * Fixes * IRC commands * More feedback * Small fix * Unfix * Just witnessed a memetide of tickets * Make the timer unique for good measure * Fix * Make it use QDEL_LIST * Fix * colorful * Fix * No more name prompt * Retitling * Fix * Fix * < CANT CODE * Phrasing * The better * Better linking and stuff * Language * Bluh * This may have broke things, let's back up * Ticket reopening * Admin panel verb for viewing a ticket list * Slightly better refreshing * Improve reject and IC issue wording * Log client disconnects and reconnects * Hopefully fixes the same issue issue * This should be here * Almost a terrible idea * More feedback * Better timing * Better timing and logging * Adding notes * Improves teleport logging * saddest commit in history * Fix feedback counters for reopened tickets * Fixed
160 lines
5.2 KiB
Plaintext
160 lines
5.2 KiB
Plaintext
/client/proc/jumptoarea(area/A in GLOB.sortedAreas)
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set name = "Jump to Area"
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set desc = "Area to jump to"
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set category = "Admin"
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if(!src.holder)
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to_chat(src, "Only administrators may use this command.")
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return
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if(!A)
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return
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var/list/turfs = list()
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for(var/area/Ar in A.related)
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for(var/turf/T in Ar)
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if(T.density)
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continue
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turfs.Add(T)
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var/turf/T = safepick(turfs)
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if(!T)
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to_chat(src, "Nowhere to jump to!")
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return
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usr.forceMove(T)
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log_admin("[key_name(usr)] jumped to [A]")
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message_admins("[key_name_admin(usr)] jumped to [A]")
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feedback_add_details("admin_verb","Jump To Area") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/jumptoturf(turf/T in world)
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set name = "Jump to Turf"
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set category = "Admin"
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if(!src.holder)
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to_chat(src, "Only administrators may use this command.")
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return
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log_admin("[key_name(usr)] jumped to [T.x],[T.y],[T.z] in [T.loc]")
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message_admins("[key_name_admin(usr)] jumped to [T.x],[T.y],[T.z] in [T.loc]")
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usr.loc = T
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feedback_add_details("admin_verb","Jump To Turf") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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return
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/client/proc/jumptomob(mob/M in GLOB.mob_list)
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set category = "Admin"
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set name = "Jump to Mob"
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if(!src.holder)
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to_chat(src, "Only administrators may use this command.")
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return
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log_admin("[key_name(usr)] jumped to [key_name(M)]")
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message_admins("[key_name_admin(usr)] jumped to [key_name_admin(M)]")
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if(src.mob)
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var/mob/A = src.mob
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var/turf/T = get_turf(M)
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if(T && isturf(T))
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feedback_add_details("admin_verb","Jump To Mob") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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A.forceMove(M.loc)
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else
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to_chat(A, "This mob is not located in the game world.")
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/client/proc/jumptocoord(tx as num, ty as num, tz as num)
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set category = "Admin"
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set name = "Jump to Coordinate"
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if (!holder)
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to_chat(src, "Only administrators may use this command.")
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return
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if(src.mob)
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var/mob/A = src.mob
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A.x = tx
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A.y = ty
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A.z = tz
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feedback_add_details("admin_verb","Jump To Coordiate") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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message_admins("[key_name_admin(usr)] jumped to coordinates [tx], [ty], [tz]")
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/client/proc/jumptokey()
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set category = "Admin"
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set name = "Jump to Key"
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if(!src.holder)
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to_chat(src, "Only administrators may use this command.")
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return
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var/list/keys = list()
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for(var/mob/M in GLOB.player_list)
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keys += M.client
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var/selection = input("Please, select a player!", "Admin Jumping", null, null) as null|anything in sortKey(keys)
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if(!selection)
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to_chat(src, "No keys found.")
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return
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var/mob/M = selection:mob
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log_admin("[key_name(usr)] jumped to [key_name(M)]")
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message_admins("[key_name_admin(usr)] jumped to [key_name_admin(M)]")
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usr.forceMove(M.loc)
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feedback_add_details("admin_verb","Jump To Key") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/Getmob(mob/M in GLOB.mob_list)
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set category = "Admin"
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set name = "Get Mob"
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set desc = "Mob to teleport"
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if(!src.holder)
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to_chat(src, "Only administrators may use this command.")
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return
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var/atom/loc = get_turf(usr)
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log_admin("[key_name(usr)] teleported [key_name(M)] to [COORD(loc)]")
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var/msg = "[key_name_admin(usr)] teleported [key_name_admin(M)] to [ADMIN_COORDJMP(loc)]"
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message_admins(msg)
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admin_ticket_log(M, msg)
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M.forceMove(loc)
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feedback_add_details("admin_verb","Get Mob") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/Getkey()
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set category = "Admin"
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set name = "Get Key"
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set desc = "Key to teleport"
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if(!src.holder)
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to_chat(src, "Only administrators may use this command.")
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return
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var/list/keys = list()
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for(var/mob/M in GLOB.player_list)
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keys += M.client
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var/client/selection = input("Please, select a player!", "Admin Jumping", null, null) as null|anything in sortKey(keys)
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if(!selection)
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return
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var/mob/M = selection.mob
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if(!M)
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return
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log_admin("[key_name(usr)] teleported [key_name(M)]")
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var/msg = "[key_name_admin(usr)] teleported [key_name_admin(M)]"
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message_admins(msg)
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admin_ticket_log(M, msg)
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if(M)
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M.forceMove(get_turf(usr))
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usr.loc = M.loc
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feedback_add_details("admin_verb","Get Key") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/sendmob(mob/M in sortmobs())
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set category = "Admin"
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set name = "Send Mob"
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if(!src.holder)
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to_chat(src, "Only administrators may use this command.")
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return
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var/area/A = input(usr, "Pick an area.", "Pick an area") in GLOB.sortedAreas|null
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if(A && istype(A))
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if(M.forceMove(safepick(get_area_turfs(A))))
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log_admin("[key_name(usr)] teleported [key_name(M)] to [A]")
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var/msg = "[key_name_admin(usr)] teleported [key_name_admin(M)] to [A]"
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message_admins(msg)
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admin_ticket_log(M, msg)
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else
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to_chat(src, "Failed to move mob to a valid location.")
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feedback_add_details("admin_verb","Send Mob") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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