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## About The Pull Request Now whenever an attack is blocked, the sound will play and deflection with the item now plays sound too: https://github.com/tgstation/tgstation/assets/42353186/1a0cc5b7-f2af-4d72-88d7-57cc11f5baa3 The parry.ogg was updated to a better-sounding one https://github.com/tgstation/tgstation/assets/42353186/5ffc53d8-0b3c-4e6b-9256-b7b9735918bc Every item now has a "block_sound" that can be set, it determines what sound is played when you block an attack with it. Cult items no longer have their own way of fuckery to play parry sounds, now they use this system as well. Now shield bash sound is 80% smaller after cutting out all of its noise and silence. ## Why It's Good For The Game Adds feedback on whether the attack was blocked or not, signalling both to the attacker and defender that it didn't go through even if the animation played, which is a great QoL. Same with the deflection sound (although deflection is still pretty visible, the sound would not hurt) New sounds add more flavour to the weapons, especially the energy sword, giving it even more badassery. Cutting down the noise from the shield bash sound has made it better to listen and saved some kilobytes of information. And making every item use the universal system for blocking sounds, removing cultist items' own code for playing parrying sounds. ## Changelog 🆑 DrDiasyl aka DrTuxedo#0931 qol: Now blocking an attack will play a sound and display a spark effect, giving back feedback sound: parry.ogg was updated to a better-sounding version sound: shieldbash.ogg no longer has noise and unnecessary silence sound: New block_shield.ogg and block_blade.ogg for shields and energy swords code: Cultists items no longer have their own code for playing parrying sounds /🆑 --------- Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>